The reward is more damage though? For crying out loud they just buffed the base potency of a load of monk skills to close the gap, making it even easier to do competitive levels of damage.
If they are going to keep buffing non positionals to the point they don't matter then why have them at that point. If they don't remove positionals I think the Position should be shown on the targeting ring around the enemy. They could also make it more apparent when you do a positional such as bigger numbers or different colored numbers or something. The only time I really know when I do a positional on SAM is if I get 10 Kenki or 5. Granted I mostly only have a hard time with positionals when the boss is spinning like a ballerina either due to the tank or just the boss design.
Without some other sort of mechanic to fill the void.. I don't think so, although in that same vein of logic I don't think they need to use them for melee either if for whatever reason they wanted to make a melee that doesn't (just give it something engaging).
By that I don't mean it needs to be some new sort of calculus lol, just that some jobs would probably feel a bit less flavorful if removed and nothing put back (at least for those who use the positionals, some people don't and wouldn't feel a difference).
How would you make it a reward?
Last edited by Shougun; 01-25-2019 at 10:57 AM.
It's like saying there's no reward for keeping your GCD going, but there's a punishment for pausing.
It's the same example actually. Waiting an extra second in your gcd makes you do less dps, but it's planned around you keeping the gcd going.
So do you want the game to play itself to fix that?
That's a non-argument though, same as saying a glass is half empty or half full, both are right and wrong at the same time. From tooltip on skills though landing positional does give a bonus to dmg, however as a playerbase you could look at it as a potency penalty for not hitting it, It's an argument that can't be argued.
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