I think the biggest issue with positionals is a design philosophy one. The current system is designed to punish you for screwing up but there are no rewards for doing a good job. That's not fun for most people.
I think the biggest issue with positionals is a design philosophy one. The current system is designed to punish you for screwing up but there are no rewards for doing a good job. That's not fun for most people.
I'd be very happy if they removed positionals, it adds a bunch of needless busywork to DPSing as a melee. I'd rather focus on mechanics than having to run to this side for that attack and then that side for this attack, etc.
The reward is more damage though? For crying out loud they just buffed the base potency of a load of monk skills to close the gap, making it even easier to do competitive levels of damage.
If they are going to keep buffing non positionals to the point they don't matter then why have them at that point. If they don't remove positionals I think the Position should be shown on the targeting ring around the enemy. They could also make it more apparent when you do a positional such as bigger numbers or different colored numbers or something. The only time I really know when I do a positional on SAM is if I get 10 Kenki or 5. Granted I mostly only have a hard time with positionals when the boss is spinning like a ballerina either due to the tank or just the boss design.
I hope they stay.
I can understand that it can be frustrating on certain fights and on more demanding content like EX/Savage that are heavy on mechanics.
But if they removed them altogether i feel it would make easier fights (NM 8-mans/24-mans/dungeons) incredibly dull.
Fully agree on removing them on overworld mobs though, really no point to keep them there.
I'm sorry but if that is what you enjoy while playing DPS I would advise you to play ranged physical dps instead. Arguably you get targetted by more mechanics as well so from the tiny insight this post gives me, it seems you should be right at home with ranged physical dps.
Now i'll admit i skimmed over this thread. I personally find positionals both fun and frustrating. The frustration comes mostly from how lately bosses just spin around like crazy; they're massive or they decided to create a insta death zone in said areas you need to land your positional. I guess they're not planning to change that considering how they're buffing damage to skills when not landing positionals and reducing True North's cooldown.
now for the fun part. it makes melees have a certain flow to them and I enjoy that in the classes. I personally enjoy having to pay attention to mechanics while figuring out how to squeeze that sneaky positional. For some people that is rewarding.
IMO they should stay. I do agree however that we need better visibility regarding landing or missing our positionals.
Without some other sort of mechanic to fill the void.. I don't think so, although in that same vein of logic I don't think they need to use them for melee either if for whatever reason they wanted to make a melee that doesn't (just give it something engaging).
By that I don't mean it needs to be some new sort of calculus lol, just that some jobs would probably feel a bit less flavorful if removed and nothing put back (at least for those who use the positionals, some people don't and wouldn't feel a difference).
How would you make it a reward?
Last edited by Shougun; 01-25-2019 at 10:57 AM.
NO. Absolutely Not. I'm also hoping that the expansion, once again, widens the potency gap between hitting a positional and not. I really hope Square doesn't go the path of other MMOS - removing system after system, ability after ability, until the classes become empty husks.
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