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  1. #101
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    I think the biggest issue with positionals is a design philosophy one. The current system is designed to punish you for screwing up but there are no rewards for doing a good job. That's not fun for most people.
    (6)

  2. #102
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'd be very happy if they removed positionals, it adds a bunch of needless busywork to DPSing as a melee. I'd rather focus on mechanics than having to run to this side for that attack and then that side for this attack, etc.
    (12)

  3. #103
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Brightamethyst View Post
    I think the biggest issue with positionals is a design philosophy one. The current system is designed to punish you for screwing up but there are no rewards for doing a good job. That's not fun for most people.
    The reward is more damage though? For crying out loud they just buffed the base potency of a load of monk skills to close the gap, making it even easier to do competitive levels of damage.
    (3)

  4. #104
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,164
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brightamethyst View Post
    I think the biggest issue with positionals is a design philosophy one. The current system is designed to punish you for screwing up but there are no rewards for doing a good job. That's not fun for most people.
    Isn't it reward enough that you do more damage?
    (4)

  5. #105
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CorbinDallas View Post
    The reward is more damage though? For crying out loud they just buffed the base potency of a load of monk skills to close the gap, making it even easier to do competitive levels of damage.
    If they are going to keep buffing non positionals to the point they don't matter then why have them at that point. If they don't remove positionals I think the Position should be shown on the targeting ring around the enemy. They could also make it more apparent when you do a positional such as bigger numbers or different colored numbers or something. The only time I really know when I do a positional on SAM is if I get 10 Kenki or 5. Granted I mostly only have a hard time with positionals when the boss is spinning like a ballerina either due to the tank or just the boss design.
    (2)

  6. #106
    Player
    HarryTipper's Avatar
    Join Date
    Feb 2018
    Posts
    37
    Character
    Philipp Zago
    World
    Twintania
    Main Class
    Warrior Lv 90
    I hope they stay.
    I can understand that it can be frustrating on certain fights and on more demanding content like EX/Savage that are heavy on mechanics.

    But if they removed them altogether i feel it would make easier fights (NM 8-mans/24-mans/dungeons) incredibly dull.

    Fully agree on removing them on overworld mobs though, really no point to keep them there.
    (3)

  7. #107
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Khalithar View Post
    I'd be very happy if they removed positionals, it adds a bunch of needless busywork to DPSing as a melee. I'd rather focus on mechanics than having to run to this side for that attack and then that side for this attack, etc.
    I'm sorry but if that is what you enjoy while playing DPS I would advise you to play ranged physical dps instead. Arguably you get targetted by more mechanics as well so from the tiny insight this post gives me, it seems you should be right at home with ranged physical dps.

    Now i'll admit i skimmed over this thread. I personally find positionals both fun and frustrating. The frustration comes mostly from how lately bosses just spin around like crazy; they're massive or they decided to create a insta death zone in said areas you need to land your positional. I guess they're not planning to change that considering how they're buffing damage to skills when not landing positionals and reducing True North's cooldown.

    now for the fun part. it makes melees have a certain flow to them and I enjoy that in the classes. I personally enjoy having to pay attention to mechanics while figuring out how to squeeze that sneaky positional. For some people that is rewarding.

    IMO they should stay. I do agree however that we need better visibility regarding landing or missing our positionals.
    (3)

  8. #108
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CorbinDallas View Post
    The reward is more damage though?
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    (7)

  9. #109
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Without some other sort of mechanic to fill the void.. I don't think so, although in that same vein of logic I don't think they need to use them for melee either if for whatever reason they wanted to make a melee that doesn't (just give it something engaging).

    By that I don't mean it needs to be some new sort of calculus lol, just that some jobs would probably feel a bit less flavorful if removed and nothing put back (at least for those who use the positionals, some people don't and wouldn't feel a difference).

    Quote Originally Posted by Brightamethyst View Post
    Except that it's not. It's not a bonus if it's expected and planned around. As the game works right now, hitting positionals doesn't give you extra damage, missing them gives you reduced damage. That's the difference.
    How would you make it a reward?
    (2)
    Last edited by Shougun; 01-25-2019 at 10:57 AM.

  10. #110
    Player
    Palinq's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Palin Vosh
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    NO. Absolutely Not. I'm also hoping that the expansion, once again, widens the potency gap between hitting a positional and not. I really hope Square doesn't go the path of other MMOS - removing system after system, ability after ability, until the classes become empty husks.
    (6)

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