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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,314
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Remove positionals in open world content.
    (9)

  2. #2
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    Remove positionals in open world content.
    this is honestly a fine compromise because it doesn't change any skill potencies/effects and I really dont think anyone complaining about their personal DPS cares about open world content stealing their positionals.
    (1)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Remove positionals in open world content.
    Yes. This please. I've been asking for this since Heavensward. They upped the difficulty of monsters in the field by player request, then made it impossible for jobs like monk to actually do the damage needed to effectively take on these monsters when you're fighting them at level.
    (6)

  4. #4
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by wereotter View Post
    Yes. This please. I've been asking for this since Heavensward. They upped the difficulty of monsters in the field by player request, then made it impossible for jobs like monk to actually do the damage needed to effectively take on these monsters when you're fighting them at level.
    i thought this is what abilities like true north was meant to combat?

    but that said, i find my self in agreeance for Open world PVE trash mobs, but FATES and Hunts should still have them imho since those are more group activities
    (1)

    Sometimes you just got to have Some fun

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by DracotheDragon View Post
    i thought this is what abilities like true north was meant to combat?

    but that said, i find my self in agreeance for Open world PVE trash mobs, but FATES and Hunts should still have them imho since those are more group activities
    True North, even with its reduced cool down, doesn't really work when you're trying to get from point A to point B in a story quest and there's 10 mobs inbetween since you only get the buff for 15 seconds and then it's on a 90 second cool down. This was a 150 second cool down when I was trying to progress through Stormblood, so the skill was basically only used for that emergency situation of "use this now, or this enemy will kill you before you can kill it"

    This might be better if left unchanged come Shadowbringers since monk in particular got it's potencies when missing a positional boosted, it's no longer a 40 potency punishment for missing. We will have to see....
    (7)