Remove positionals in open world content.
Remove positionals in open world content.



Yes. This please. I've been asking for this since Heavensward. They upped the difficulty of monsters in the field by player request, then made it impossible for jobs like monk to actually do the damage needed to effectively take on these monsters when you're fighting them at level.


i thought this is what abilities like true north was meant to combat?Yes. This please. I've been asking for this since Heavensward. They upped the difficulty of monsters in the field by player request, then made it impossible for jobs like monk to actually do the damage needed to effectively take on these monsters when you're fighting them at level.
but that said, i find my self in agreeance for Open world PVE trash mobs, but FATES and Hunts should still have them imho since those are more group activities
Sometimes you just got to have Some fun



True North, even with its reduced cool down, doesn't really work when you're trying to get from point A to point B in a story quest and there's 10 mobs inbetween since you only get the buff for 15 seconds and then it's on a 90 second cool down. This was a 150 second cool down when I was trying to progress through Stormblood, so the skill was basically only used for that emergency situation of "use this now, or this enemy will kill you before you can kill it"
This might be better if left unchanged come Shadowbringers since monk in particular got it's potencies when missing a positional boosted, it's no longer a 40 potency punishment for missing. We will have to see....
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