Page 1 of 2 1 2 LastLast
Results 1 to 10 of 172

Hybrid View

  1. #1
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by purgatori View Post
    That definitely hasn't been my experience. When I did Lighthouse there were a ton of wipes, and the whole thing was almost aborted (granted, apparently some players were apparently trolling and deliberately messing up mechanics), and I've been yelled at a lot in both 24 and 8 man raids. I guess I don't have a basic level of awareness.
    Wipes happen in the beginning because people are learning mechanics. It's pretty normal in my opinion so stick it out. To ask that story content not be locked behind more challenging content is simply not going to happen. Story is important but so is the fact that not all content has to be so easy to run that they eliminate it form the more challenging duties.
    (3)

  2. #2
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by LaylaTsarra View Post
    Wipes happen in the beginning because people are learning mechanics. It's pretty normal in my opinion so stick it out. To ask that story content not be locked behind more challenging content is simply not going to happen. Story is important but so is the fact that not all content has to be so easy to run that they eliminate it form the more challenging duties.
    I have no problem with there being challenging content in the game, as otherwise a portion of the playerbase would have nothing to interest them over the long term. But the more challenging content in the game already rewards the best loot, so I question whether it's really necessary to also lock story content---which has a fairly universal appeal---behind a wall that is going to either impossible or extremely unpleasant to scale seems a bit much from the vantage point of someone in precisely that situation.

    On the point of sticking at it: I generally put off doing raids for quite a long time, so by the time I get to them most participants have generally learned the mechanics... But there still ends up being wipes and drama. I don't enjoy the content at all, so the only reason I eventually tackle it is for the storyline, and then I feel bad for stinking so bad and making the raid that much harder to get through, so that turns me off the content even more. Challenging single player games are my bread and butter, and have been since buying my first game, Castlevania, on the NES; but something about traditional MMO combat just doesn't click with me, and I can't seem to get past the point of being terrible... Add a fear of public scrutiny/humiliation on top of that, and I just don't think raids are ever going to be for me.

    If SE ever deign to throw a reasonable challenge (i.e., not something like HoH) the way of mostly-solo players like me, great! But until then, I'll continue to stick to the casual stuff and keep on wishing that all the significant story content was accessible to us scrubs.
    (0)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by purgatori View Post
    I have no problem with there being challenging content in the game, as otherwise a portion of the playerbase would have nothing to interest them over the long term. But the more challenging content in the game already rewards the best loot, so I question whether it's really necessary to also lock story content---which has a fairly universal appeal---behind a wall that is going to either impossible or extremely unpleasant to scale seems a bit much from the vantage point of someone in precisely that situation.

    On the point of sticking at it: I generally put off doing raids for quite a long time, so by the time I get to them most participants have generally learned the mechanics... But there still ends up being wipes and drama. I don't enjoy the content at all, so the only reason I eventually tackle it is for the storyline, and then I feel bad for stinking so bad and making the raid that much harder to get through, so that turns me off the content even more. Challenging single player games are my bread and butter, and have been since buying my first game, Castlevania, on the NES; but something about traditional MMO combat just doesn't click with me, and I can't seem to get past the point of being terrible... Add a fear of public scrutiny/humiliation on top of that, and I just don't think raids are ever going to be for me.

    If SE ever deign to throw a reasonable challenge (i.e., not something like HoH) the way of mostly-solo players like me, great! But until then, I'll continue to stick to the casual stuff and keep on wishing that all the significant story content was accessible to us scrubs.
    Everyone has different levels of skill in regards to gaming. However, you seem to be aware that you are causing problems both for yourself and fellow party members. Surely you can find a way to improve. The normal and 24 man raids, as well as MSQ story battles, are meant to provide just a sliver of challenge. They aren't going to change that. So...improve, or not. Maybe you simply can't and there's nothing wrong with that so long as you aren't the root of every party's drama. Not everyone is fit for every game or activity. But I would at least try to make improvements.
    (6)
    Last edited by Vahlnir; 01-08-2019 at 10:06 AM.

  4. #4
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Vahlnir View Post
    Everyone has different levels of skill in regards to gaming. However, you seem to be aware that you are causing problems both for yourself and fellow party members. Surely you can find a way to improve. The normal and 24 man raids, as well as MSQ story battles, are meant to provide just a sliver of challenge. They aren't going to change that. So...improve, or not. Maybe you simply can't and there's nothing wrong with that so long as you aren't the root of every party's drama. Not everyone is fit for every game or activity. But I would at least try to make improvements.
    I've never had any trouble with MSQ story battles or any of the dungeons, it's only the raids and trials that are my undoing. I find that, in most games, a bit of reading and a lot of playing are usually all that it takes for me to skill up to being able to tackle the hardest content on offer, but not so in FFXIV. Given that I've been kicking around in FFXIV since the relaunch, it seems that I'd need to invest a great deal of time in order to achieve the minimum satisfactory level of skill required in order to tackle... well, content that I don't enjoy or find compelling in the first place. Frankly, I'm not able or willing to do that when the game is already a big time sink, and I have work, life, and other gaming commitments (perhaps one of my problems is that I've always refused to let FFXIV be the only game that I invest significant time into).

    I'm happy to let raiders and trial-ers do their thing and not get in the way of their fun, as SE are generally fairly good at providing alternate ways to achieve a sufficient iQL to take on the latest MSQ additions---e.g., deep dungeons (loved PotD, but HoH not so much), Eureka, hunts, beast tribes, and the odd roulette are all activities that I either outright enjoy or can at least endure. The only time I grumble is when I'm missing out on story content... especially story content that calls back to my favourite FF in the series.
    (0)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,508
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by purgatori View Post
    I've never had any trouble with MSQ story battles or any of the dungeons, it's only the raids and trials that are my undoing. I find that, in most games, a bit of reading and a lot of playing are usually all that it takes for me to skill up to being able to tackle the hardest content on offer, but not so in FFXIV. Given that I've been kicking around in FFXIV since the relaunch, it seems that I'd need to invest a great deal of time in order to achieve the minimum satisfactory level of skill required in order to tackle... well, content that I don't enjoy or find compelling in the first place. Frankly, I'm not able or willing to do that when the game is already a big time sink, and I have work, life, and other gaming commitments (perhaps one of my problems is that I've always refused to let FFXIV be the only game that I invest significant time into).

    I'm happy to let raiders and trial-ers do their thing and not get in the way of their fun, as SE are generally fairly good at providing alternate ways to achieve a sufficient iQL to take on the latest MSQ additions---e.g., deep dungeons (loved PotD, but HoH not so much), Eureka, hunts, beast tribes, and the odd roulette are all activities that I either outright enjoy or can at least endure. The only time I grumble is when I'm missing out on story content... especially story content that calls back to my favourite FF in the series.
    This may be a stupid question, but have you tried doing the raids as different jobs? Since it might partially be a matter of a playstyle not being suited for trials and raids.
    (0)

  6. #6
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by CaptainLagbeard View Post
    This may be a stupid question, but have you tried doing the raids as different jobs? Since it might partially be a matter of a playstyle not being suited for trials and raids.
    Not a stupid question at all. The only jobs I have used for raids, though, are DRK, DRG, and RDM.
    (0)

  7. #7
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by purgatori View Post
    I have no problem with there being challenging content in the game, as otherwise a portion of the playerbase would have nothing to interest them over the long term. But the more challenging content in the game already rewards the best loot, so I question whether it's really necessary to also lock story content---which has a fairly universal appeal---behind a wall that is going to either impossible or extremely unpleasant to scale seems a bit much from the vantage point of someone in precisely that situation.

    On the point of sticking at it: I generally put off doing raids for quite a long time, so by the time I get to them most participants have generally learned the mechanics... But there still ends up being wipes and drama. I don't enjoy the content at all, so the only reason I eventually tackle it is for the storyline, and then I feel bad for stinking so bad and making the raid that much harder to get through, so that turns me off the content even more. Challenging single player games are my bread and butter, and have been since buying my first game, Castlevania, on the NES; but something about traditional MMO combat just doesn't click with me, and I can't seem to get past the point of being terrible... Add a fear of public scrutiny/humiliation on top of that, and I just don't think raids are ever going to be for me.

    If SE ever deign to throw a reasonable challenge (i.e., not something like HoH) the way of mostly-solo players like me, great! But until then, I'll continue to stick to the casual stuff and keep on wishing that all the significant story content was accessible to us scrubs.
    As someone who often has trouble in raids and dungeons, i can sympathize with many of your remarks. However, i strongly suggest not putting off content for later. When content is new, no one can throw stones at one another over new mechanics.
    (4)

  8. #8
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Alacran View Post
    As someone who often has trouble in raids and dungeons, i can sympathize with many of your remarks. However, i strongly suggest not putting off content for later. When content is new, no one can throw stones at one another over new mechanics.
    That's not a bad point, and it's certainly not something I've tried before. Thanks!
    (0)

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by purgatori View Post
    Not a stupid question at all. The only jobs I have used for raids, though, are DRK, DRG, and RDM.
    Perhaps more experimentation is needed. You never know what you'll discover by giving other jobs an honest go.

    Quote Originally Posted by Alacran View Post
    As someone who often has trouble in raids and dungeons, i can sympathize with many of your remarks. However, i strongly suggest not putting off content for later. When content is new, no one can throw stones at one another over new mechanics.
    Quote Originally Posted by purgatori View Post
    That's not a bad point, and it's certainly not something I've tried before. Thanks!
    This was certainly good advice.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by purgatori View Post
    On the point of sticking at it: I generally put off doing raids for quite a long time, so by the time I get to them most participants have generally learned the mechanics... But there still ends up being wipes and drama.
    That's not because that content is hard, but because Final Fantasy XIV have way too LITTLE challenge for the individual players. Quite literally...most players you will meet in party content are really, really bad.

    Look at dungeons. They are simple. Simple mechanics that you can learn on your first run through most of the time. Heck, many mechanics are slowly introduced at the beginning of a fight or are taken straight from other fights earlier in the game.

    But wipes still happen. Because people ignore these simple mechanics. Time and again, even when told. Qarn is a perfect example with the first boss and the third bosses stone heads in first phase.


    If you can do the solo content no problem and you avoid unnecessary damage in dungeons consistently...the wipes in 24-man dungeons are not on you. It's not you that plays bad, it's several other people from across the three parties. 24-man dungeons have instant-wipe mechanics that dungeons do not. Mechanics that you can find in some trials in a simpler form...but people either don't run trials past their first run and a roulette here or there...or they do the extreme, so they are more 'hardcore' and are probably more after savage than the alliance raids. So you get tons of people that assume that they can ignore mechanics and the healers will pop them back up like it was nothing...only to cause an unavoidable wipe at some point.

    The roulette doesn't help since the lvl50 alliance raids can be steamrolled by ignoring all the mechanics...well, Labyrinth of the Ancients and Syrcus Tower. World of Darkness...not exactly. Cerberus is going to wipe you still if you don't do it properly.


    So yes. Read a guide, watch a guide video, learn the crucial mechanics. Then just pay attention to how many of them you do successfully. And often still wipe.


    Granted...that doesn't make them any more enjoyable...even less so in fact...but that's what you get when the game does everything it can to wave personal responsibility.
    (3)

Page 1 of 2 1 2 LastLast