Quote Originally Posted by Seraphor View Post
Something occured to me while running Alliance raids today.
Have the Alliance that deals the most cumulative damage rewarded with an additional treasure coffer, or they get an upgraded coffer with three peices of loot instead of two.

The DPS of a party is reliant on everyone doing well, you cant screw other people over, lack of healing, poor emnity control, or deaths, will reduce overall damage output, so everyone just has to play their jobs to their best.
It'd be a flat out three-way competition, a team endurance race of sorts.

There's still an element of luck, you can be paired up with poor performers, but it would give more incentive for everyone to try their best, without being so important that it leads to toxicity against poor performers, its only one or two extra peices of loot after all.
As a red mage main, it would only incite me to never rez players of the other alliances, even at the risk of screwing up the whole raid. Don't rage at me if i continue to dps the boss over your corpse : you want competition ? You have it XD

There is already enough dps epeen contests in savage, please dont bring me that in casual content meant to be played in cooperation with other people, and not against them.