Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 135
  1. #111
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    There are times I sorta wish I wasn't leveling up so fast as is. Feels like I'm skipping past content when I've out-leveled it. I've scarcely touched PotD simply because everything else I've been doing has been exp enough. Completing an/multiple Anima? Psh, I'd hit level cap before even making it to the next expansion if I did that.

    I don't really mind the idea of leveling, given how many options there are now.
    (1)

  2. #112
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    People Rush To Max To get into endgame content because the raids are where all the cools kids Are... But Then When you Get There you realize You're the Cool Kid after all
    (0)
    Last edited by Syrus718; 12-30-2018 at 06:48 AM.

  3. #113
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Tlachtga View Post
    Because leveling jobs in this game is awful, and it'll only get bearable once we're allowed to keep our learned skills when lvl synced down. Currently, most of the jobs are borderline unplayable when below 70. No one wants to run through Sastasha or Copperbell with literally 4 buttons and zero aoe.

    Also, leveling a job isn't "content".
    Leveling a job is something that people can directly participate in doing in-game. Therefore it IS content. It's also something a lot of people actually enjoy.

    There's also a lot more to the gameplay of FFXIV than fancy skills and AoEs. Lv. 50 content doesn't have all the bells and whistles that 70 does, but the foundations of combat are all still there. The things that matter more than what skills you have:

    1. How you execute those skills.
    2. Positioning
    3. Party awareness and teamwork.

    To name a few.

    As for 60 content... until recently that every content was what you considered the cutting edge of the game. It's barely changed at all and yet now you view it as worthless?

    And even leveling dungeons, with their admittedly awkward partial skillset with level caps between the even 50, 60, and 70 are all playable. Because they all still have the foundations of combat. Bells and whistles be damned.
    (4)

  4. #114
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Turnipsi View Post
    Would you then be able to start out the new jobs from character creation? Everyone else is common lancer/sword person/basic mage, then there's this dude with a soulstone... After all, anything added won't have a class but go straight into job. That's lorewise kinda what's referred when our senior characters pick up that new tool and soulstone, we have the experience and promise through other thing.

    I also don't see a point in starting at 1. You won't even learn skill by skill, as their usage and traits changes on the way up, making you trash whatever was learned. There's no learning rotation bit by bit, because there's no rotation.
    This logic is based on an assumption that nobody will ever play below level cap again.

    Learning the job from the ground up teaches us the class from the ground up too. We learn rotations for when various skills are not available. This way we can play effectively at 50, 60, 70, soon-to-be 80, and everything in between.

    If you're satisfied being a player of a class that can't play at the same level across, then fine. But many of us would like to level up properly to learn more.

    The current alternative is to go through Synced leveling content to learn it in the same way. It would be nice if there was an actual option to level up though. They could just start it at Lv. 1 and then offer a free jump to whatever else they want to start it at.
    (2)

  5. #115
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    I can sympathize. I like leveling my jobs and I'm pretty much forced into spamming PoTD so I can gradually learn how to use my actions properly without getting overwhelmed.
    (0)
    If I die, forgive me. I used to be a Dragoon.

  6. #116
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NocturniaUzuki View Post
    This logic is based on an assumption that nobody will ever play below level cap again.

    Learning the job from the ground up teaches us the class from the ground up too. We learn rotations for when various skills are not available. This way we can play effectively at 50, 60, 70, soon-to-be 80, and everything in between.

    If you're satisfied being a player of a class that can't play at the same level across, then fine. But many of us would like to level up properly to learn more.

    The current alternative is to go through Synced leveling content to learn it in the same way. It would be nice if there was an actual option to level up though. They could just start it at Lv. 1 and then offer a free jump to whatever else they want to start it at.
    I have nothing against the option if people want it, however you can technically simulate the learning skills part by syncing dungeons as you pointed out or even do the first part of Palace of the dead to gradually unlock skills as you play.
    That said, it is a little more work to add the jobs at lvl 1 given they don't make weapons for them bellow their starting level, that leaves them with a few options.

    1: Make said weapons.
    2: Just force sync their weapon down.
    3: Convert them over to BLU's armour determines your stats system until they reach the level they were intended to be.

    Now 2 would be the simplest and least work required, though you'd still be "stronger" than an actual level 1 job and it goes back around to if you really want this all but the levelling can be simulated already without the devs doing anything.
    1 or 3 would give you the "true" level one experience, however this now requires dev time and is the demand truly worth work being done on a system just so some can level a job from 1?

    Then there's the problem that while some of you are OK with the jobs not getting any special attention for starting at 1, like job quests, some won't be and would complain that X job can start at 1 but only has job quests from level 60 where y job has them for 30, that's another headache for SE that just may not want and they would kind of have a point, a jobthat can level from 1, even as an option would feel incomplete not having job quests when all other jobs have them throughout their levelling experience.
    (1)

  7. #117
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BlitzAceRush View Post
    Then there's the problem that while some of you are OK with the jobs not getting any special attention for starting at 1, like job quests, some won't be and would complain that X job can start at 1 but only has job quests from level 60 where y job has them for 30, that's another headache for SE that just

    I'm always going to disagree with a person's assumption that Level syncing is actually the same as leveling Because of all the variables that tip the scales in your favor. Sure you have potd but basically everyother kill your leveling up in the beginning and your aetherpool can strengthen you so quickly the challenge is immediately lost. Now lets say you enter a level 50 dungeon. You will be sync to around level 52 with the maximum possible stats which as I said negates the challenge but all of this isnt the point of my Response.

    Everything that SE does For the FF14 Community Appeases one part while the other complains. Whether its Buffs, nerfs, Housing, Dungeons or raids it all going to split the masses so that to me is nothing new. But as far a story goes you can go the dark knight route and have the player find the soul stone. I'll go even further with it since we're here. if you choose to start from 1 after obtaining the soul crystal and you are discovering your new found power , SE can maybe have people question you as to what job it is or something similar to it. Then when you get to the appropriate level you meet the the proper NPC and they tell you the standard I can help you hone your skill for this crystal that you've been using wrong According to them. (which would be the slight dialogue change that leads down the same path in which SE always does)
    The traits changing have been happening at this point anyway but now its can have a backstory...
    I know for certain people would complain about the option to start from 1 having more job quest but a Different dialogue is just being entitled. In general I dont think starting from level 1 with a job for people who like to level would feel incomplete because your getting what you want. Its the people who said/say they hate leveling, dont want to be forced or as long as the levelers dont get extra reward are the ones you have to worry about.
    (0)

  8. #118
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    I can't speak for others, but when a new job comes out (RDM, SAM being the latest) I read the skills, understood what they should do by the text given. Then I will go to a similar level zone as my own and kill mobs to understand how the skills work in practicality. I know some people can't or won't do that, that is their prerogative. If people want the option to start at level 1 make it an OPTION that has to be turned on through the mog station or the lodestone mainly because, I don't know how/if they would be able to make it an option in game (I am not a game designer/developer).
    (1)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  9. #119
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    The way i see it, the npc give you as usual a stone, a lvl 1 and 50+ weapon, and tell you to talk to him again when you have equipped them, as usual too. And then a dialog box ask you to either begin at lvl 50+ or lvl 1. If you choose the former you can begin the job storyline right away, and if you choose the latter the following quest will stay locked with a red icon until you reach the level needed for it. Way more easier to do, and less immersion breaking too, than to use the mogstation or lodestone for that, since level locked quests are a common feature of the game.
    (0)
    Last edited by Kleeya; 12-30-2018 at 01:53 AM.

  10. #120
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    The class system never should have been carried over from 1.0. I will be happy to see it gone, when it happens.
    (0)

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast