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  1. #121
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Ideally, starting at level 1 would allow you to learn the job you are leveling bit by bit as you gain new abilities. In practice, this doesn't always work and can even lead to players learning bad habits. A player could get too attached to their bread and butter abilities and not properly implement new skills. A particularly bad example of this is when the game gives you part 1 of a new combo, but doesn't give you part 2 or part 3 of the combo until multiple levels later. In the worst case scenario, this leads to a player thinking, "Well that ability is useless, I'm never going to bother hitting it again."

    I prefer new jobs starting at higher levels because you get a more complete look at how the job is supposed to work, right away. You might still run into issues with a job playing differently at level 50 compared to how it plays at 70, but the closer a job starts to the level cap, the more similar its starting rotation will be to the final version.
    (1)

  2. #122
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RukiaFae View Post
    No one is being forced to use anything or do anything they don't want to do but my response is to people who keeping saying "if you want new jobs to start at a higher level then buy a skip potion". That is a poor response because you're telling a company to take way something they were giving us for free, raised initial level with each new job and then throw it in the cash shop. It is the same thing as me saying "if you want to start at level 1, they should just sell a delevel potion where you can start at level 1 and with cutscenes and story included." You wouldn't like that very much. Based off of history they already set the expection that new jobs won't start at level 1. Forcing that change on everyone when it serves no real person wouldn't make much sense and would probably make their customers pretty annoyed. That's why I said the only option to make everyone happy would be to create a toggle. This would be a different conversation if the jobs weren't expected to level 50 or higher on release.
    I've heard they may even want to move forward with only introducing new Unlimited Jobs at Lv.50, to be available to everyone pre-HW.

    OP said Rogue starts at 10... No, it starts at 1, you just can't unlock the class till later.

    Someone else said that they wont give us a "new MSQ to cut our teeth on" in reference to using it for leveling purpose. (Cause at least it's among the more interesting ways to level).
    Not quite. We are getting the New Game+ feature in the near future, though we just aren't sure as to what all we can do with it just yet.
    (0)
    Greetings and salutations, adventurers.

  3. #123
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Syrus718 View Post
    Everything that SE does For the FF14 Community Appeases one part while the other complains.
    While true, that doesn't mean that can add everything requested or that just because some people want it that it's worth the investment. There are people who want BLU to be a normal job, they don't mind the limited version staying, they'd just like a separate version of BLU that's balanced like a normal job. Like your suggestion for optional levelling adding a second normal version of BLU wouldn't impact those that want the limited one, those doesn't mean SE can or will do it if they feel it's not worth the effort/the desire isn't great enough.

    Also while YOU are fine with the job not getting any quests bellow it's starting level doesn't mean everyone else would be, even some of those that would want to level.
    The jobs may even need adjusting as they weren't designed to work at such a low level and effectively get away with it due to the increased power from being synced down.
    With the way the design jobs and don't make lower level weapons for them, theirs just more work involved in adding this than just adding a toggle.
    (0)

  4. #124
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BlitzAceRush View Post
    While true, that doesn't mean that can add everything requested or that just because some people want it that it's worth the investment. There are people who want BLU to be a normal job, they don't mind the limited version staying, they'd just like a separate version of BLU that's balanced like a normal job. Like your suggestion for optional levelling adding a second normal version of BLU wouldn't impact those that want the limited one,

    Also while YOU are fine with the job not getting any quests bellow it's starting level doesn't mean everyone else would be, even some of those that would want to level.
    The jobs may even need adjusting as they weren't designed to work at such a low level and effectively get away with it due to the increased power from being synced down.
    I had this really articulated reply with bullet points that I deleted by mistake so heres the summary. You saying just because some people want it it's not worth the investment But Ultimate raids are for My Guesstimation 1% of the playerbase. An exaggerated playerbase population is 25 Million and out of that 250 thousand care so that dismissive opinion to me is Null.

    Speaking of Blue mage i am not one of the people who have been waiting 5 years for the job but I wanted A Normal Blue also. I'm not mad at what we got either because its content and at the same time I get to start from level 1.
    Theres no way blue mage could have entered 14 without backlash. That balanced normal blue you mentioned still comes with stipulations entering content. You need these skills(One Of Us), use this rotation(One Of Us) Buff at this Exact Moment (One Of Us), Bullcrap-Optimized-Meta's... if not theres fear of being kicked.
    Blue would have been just like other Jobs or Especially RDM in 14. With People Having Said It doesnt Feel authentic or it it feels like every other job. The parts that aren't like the other jobs has certain community members cry for nerfs to make it so. (Im Looking at the people who said blm should get raise Because Red has it or Nerf Dualcasting raise Because summoners And Healers cant) theres no winning here.
    I'm Fine With Starting at level 1 with nothing extra as A sacrifice of being able to do it. (give and take) I'm not fine with ultimate raids taking up resources and development time that could have gone to new dungeons or something I'd enjoy to appease a small percentage, but I'm happy these players have an option to challenge themselves or extend their gaming time which Nullifies the first part of this statement. That's the community player in me.
    The OptionTo Start At Level One should not be so big of a deal that people are saying no Because they dont want to do it...
    I hope I did not come off offensive because everyone has a opinion and im usually on the forums reading everyone elses
    (1)

  5. #125
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Syrus718 View Post
    X
    I'm not saying you shouldn't get it because the desire might be small, I'm also not saying you shouldn't get it because it's forced on others, you've made it clear your idea is for an optional toggle.

    What I was saying is that even when a request has no downsides and wouldn't take too much work, doesn't always mean it can be or will be done. Take the combo action thread, in there some people want the option to toggle their combos into one button, they don't want it to replace how things are now (well, some of them anyway...) but they just want the option so those who do, can. It would likely take even less work for that idea than your idea given between PVP, the changes WAR got and DRG, the tech is already there, they'd just have to use it in other places, but that idea still may not ever be used.

    I said in my first post here that I'm not against your idea, I simply pointed out that
    1: A lot (not all) but a lot of that can be simulated (not perfectly) already.
    2: While you'd be happy with just a level one toggle doesn't mean everyone else would be.

    Those who wanted WoW classic were in agreement on wanting it, right up till Blizzard said they'd add it, then the big debate of what exactly classic was began. What patch should it be at? Can we have QOL stuff? Can we have updated models and animations? No! It should be pure! Everyone had their own version, their own idea.

    To conclude, I hope you do get what you want, it makes no difference to me I won't use it, but nothing changes for me, if it makes you happy then why not?
    I was just pointed out some of the things SE likely has to consider whenever an idea is presented to them and also pointed out means you can get some of what you wanted in the game currently if they didn't add the ability to level.

    P.S I agree with you about BLU and I don't raid so I see no benefit from the resources SE uses on it and would be totally fine if they dropped them to add other stuff, however if some folks enjoy it, great there are many parts to 14 I'm sure not everyone likes, such as story, pvp, raids, crafting/gathering, Eureka but they can only add so many and they'll always be someones desired idea left out.
    (0)

  6. #126
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syrus718 View Post
    ...Some of us prefer/want the OPTION to start new jobs at level 1...
    We already have that.
    You can solo potd and you can get and test your skills one at time leveling up there. And lvlup is enough fast you don't have to wait too much time before completing your skillset and make your own base rotation.
    (1)

  7. #127
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by LalaRu View Post
    We already have that.
    You can solo potd and you can get and test your skills one at time leveling up there. And lvlup is enough fast you don't have to wait too much time before completing your skillset and make your own base rotation.
    I addressed potd Leveling in a previous post. Every other kill your leveling up in palace and your aetherpool level can over power the enemy to fast it's not the same.
    (0)

  8. #128
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BlitzAceRush View Post
    I'm not saying you shouldn't get it because the desire might be small, I'm also not saying you shouldn't get it because it's forced on others, you've made it clear your idea is for an optional toggle.

    What I was saying is that even when a request has no downsides and wouldn't take too much work, doesn't always mean it can be or will be done. Take the combo action thread, in there some people want the option to toggle their combos into one button, they don't want it to replace how things are now (well, some of them anyway...) but they just want the option so those who do, can. It would likely take even less work for that idea than your idea given between PVP, the changes WAR got and DRG, the tech is already there, they'd just have to use it in other places, but that idea still may not ever be used.

    I said in my first post here that I'm not against your idea, I simply pointed out that
    1: A lot (not all) but a lot of that can be simulated (not perfectly) already.
    2: While you'd be happy with just a level one toggle doesn't mean everyone else would be.

    Those who wanted WoW classic were in agreement on wanting it, right up till Blizzard said they'd add it, then the big debate of what exactly classic was began. What patch should it be at? Can we have QOL stuff? Can we have updated models and animations? No! It should be pure! Everyone had their own version, their own idea.

    To conclude, I hope you do get what you want, it makes no difference to me I won't use it, but nothing changes for me, if it makes you happy then why not?
    I was just pointed out some of the things SE likely has to consider whenever an idea is presented to them and also pointed out means you can get some of what you wanted in the game currently if they didn't add the ability to level.

    P.S I agree with you about BLU and I don't raid so I see no benefit from the resources SE uses on it and would be totally fine if they dropped them to add other stuff, however if some folks enjoy it, great there are many parts to 14 I'm sure not everyone likes, such as story, pvp, raids, crafting/gathering, Eureka but they can only add so many and they'll always be someones desired idea left out.
    I agree with your point just because people are never satisfied rather then just enjoy the game or improvements that will a benefit and hurt no one it becomes an issue of entitlement, But I said I Understand your points
    (0)

  9. 12-31-2018 09:34 AM

  10. #129
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syrus718 View Post
    I addressed potd Leveling in a previous post. Every other kill your leveling up in palace and your aetherpool level can over power the enemy to fast it's not the same.
    Do it solo.
    (0)

  11. #130
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,182
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    I know that a lot of people like to stay all day long in tiny instances, but as someone who prefer to level in outdoor world maps with my chocobo, with fates, battlecraft leves, tribal quests, buying new stuff from the npcs, etc, doing potd solo isn't a relevant answer to the topic.
    (0)

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