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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mirakumi View Post
    A lot of the reddit posts I see are new people to the game complaining that they are lonely. Why? No one is leveling anymore. Everyone who has played for a long time by now is at max level and into stormblood content while newer players are left straggling.
    ...and making everyone start two new jobs at level 1 and have them run low level FATEs for a day before they start spamming dungeons is gonna help here how?
    Its not that I dont get your point - but thosw new jobs wont breath life into the old areas for long anyways. The days we had a lot of people doing FATEs are over, because by now there are better sources of exp - and I'm sure thats partly because people were vocal about not wanting to do FATEs yet again.
    The world isnt going to get filled with people by forcing them to level 2 jobs up to level 16. FFXIV isnt a game where you find friendship in the open world - you do that in groups, we have tools to find those.

    I wont object to the option to start at level 1 - if that only includes leveling that job up from level 1, instead of 50 (or maybe 60), not some extra content like quests or skills locked behind quests. If you wanna slog through 16 levels of FATEs and then 34 levels of boring dungeons with only 3 buttons to press... be my guest.
    But please dont make me do it again if I wanna play a new job or experience the full story of said job.
    And dont get me wrong: I enjoy leveling! But quite frankly: most classes/jobs arent that enjoyable at low levels, because they're lacking basically everything: Full rotations, special gimmicks... your whole playstyle changes at 50/60/70.
    And its also not like you'd really "learn" how to play your job by going through the low level stuff. This idea of slowly getting skills and integrating them into your toolkit doesnt work - as mentioned before: It only forces you to forget everything you've learned by the time you hit max-level and only then you can start learning how to play the job the way its meant to be played. I always hated getting new skills during the leveling process that basically required me to re-organise all my hotbars because suddenly I got a new and vital skill to fit in. By now I'm actually bringing up the full list of skills a job is gonna get, read up about all of them and plan my hotbars around the skill that I'm gonna get at level 70 - rather than pretend that it matters at all what I'm doing when the leveling roulette dumps me in Sastasha yet again.

    I enjoy leveling a class when leveling that class actually means playing it in an engaging and "meanigful" way. Level 16 with 3 buttons to press isnt that.
    I was very happy I didnt had to go back to farming FATES while watching netflix for an hour with my redmage or samurai and could instead get an understanding and feeling for the core-mechanics of the jobs right away.
    I recall meeting an archer in TamTara once - they were around level 24 I think? - who was rarely using their dots. I spend quite a while convincing them that those are really, really important skills for him later down the line though - obviously it would have been a good idea to use them either way, but seeing how important dots are for bards in the end, its really worth drilling that into ones head right at the start - instead of wasting time learning other stuff.

    I dont think that the low level-leveling experience is actually offering anything worthwhile
    -It wont breath life into the open world or dungeons.
    - It shouldnt add job-quests for the levels 1-50 if you want to keep it optional
    - You wont be able to learn your job the "right way", so you're basically spending 50 levels doing stuff the wrong or at least in a non-optimal way. Depending on the job thats also gonna be incredible boring and only consist of pressing 3 buttons. Fun.

    ...if you want to slog through FATEs - fine, make it an option. But please dont make me go through a boring leveling experience again. And let me be clear about that again: When I talk about "boring leveling experience" I mean boring as in "only having 3 buttons to press because thats all you get at level 17".
    I enjoy leveling. But I find it much, much more enjoyable with a job thats already functional and isnt missing basic skills.
    Having jobs start with a full, fleshed out and thought through toolkit that allows you to play the job "right" right away was a good idea and I hope they continue with it.
    I'm sorry that I dont feel like "earning" intresting gameplay through suffering through low level FATEs again and if I come off as if I want stuff handed to me... let me assure you that I dont. But I dont wanna have to "suffer" through boring gameplay to get to the good stuff when there is no good reason for that.
    (3)

  2. #2
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Won't even be a FATE train, just kill a few enemies to like level 5 then hop into PotD for a few days.
    (0)

  3. #3
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Vidu View Post
    x
    I'm not saying they are solely going to be running Fates. Most people who don't want to be doing that are going to be in POTD and HOH which you can enter POTD at level 1 and the 50 version at level 1. I'm saying that people who have friends who want to try to start the game should be encouraged to have a mentor with them.

    People who play the game already know how it works. They can get the class to high levels quickly there's no one forcing them into anything. I've created countless of characters and they are already expanding into higher levels. It's not hard like you said and its not hurting the higher players. They know how to get to higher levels. PERIOD.

    -
    Challenge Log
    Hunting Log
    Leves
    POTD
    Roulettes
    Quests
    Dungeons
    PVP
    -
    If you think you're going to slog through the levels you're mistaken greatly.
    When the Hevensward content jobs came out people got to 60 in a day or so.
    If people want the job to higher levels they can achieve it easily.


    -
    As the one button two button thing?
    I get it - it's boring but at the same time people learning needed to see how to rotation faired.
    Like I said you don't want that there's always POTD where you can enter it at 50 via level 1. You'll have all the buttons to mash then won't you?
    (0)
    Last edited by Mirakumi; 11-14-2018 at 04:28 AM.

  4. #4
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Emstidor View Post
    You're more than welcome to make a checklist of "four runs of Satasha, five runs of Tam Tara, Six runs of copperbell, six runs of halatali" etc before you let yourself play a job in more recent content, but please don't force it on everyone else.
    It's one run of Sastasha, one run of Tam Tara and I think two runs of Halatali and two or three Toto-Rak? After that Haukke Manor I think three runs...etc.

    If you have high level characters on your account you get significant bonus and early dungeons give you several levels. Especially if you have the +exp items on. I think it's about a level per dungeon run until about 50 or something like that if you use the highest level dungeon available to you.

    Quote Originally Posted by Lastelli View Post
    What is probably not understood is why someone wouldn't be ok with doing the same things he would do as if starting from level 1. He can just pretend that he's lvl 1 instead of lvl 50/60 and spam a low level dungeon a few times before moving to the next one. This way he can still "get the most out" of the levelling experience.
    It's impossible. Level syncing is not strict enough and when level synced you are much more powerful than when "on level". Not to mention, you have all those skills dropped on your hot bars. And they all need to be there if you want to use roulette. And if you don't?! Then you have to wait longer for a queue. When you are low level you can just spam the roulette for faster queue with comparable experience. If you are higher level you're likely to get a much higher dungeon than what you want or you have to wait a longer time for queue to pop.

    Not to mention...new players don't really have a choice. If a class doesn't start at lvl1 they just won't be able to play it AT ALL...until they drudge through tons of story.

    And...yes. The lost class quests are a problem. The high-level classes lack lore in comparison to the lvl1 classes.
    (0)
    Last edited by kikix12; 11-14-2018 at 09:55 AM.

  5. #5
    Player
    Lumis_Arvalo's Avatar
    Join Date
    Mar 2017
    Posts
    37
    Character
    Lumis Arvalo
    World
    Jenova
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syrus718 View Post
    we are left with Jobs and the hopefully soon to be departing role System.
    Ah, yes. Let's remove job roles from a game built entirely around the "MMO trinity".

    This isn't FFXI. Go play that if that's what you want.
    (19)

  6. #6
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    You Clearly Misunderstood what the meant... cross class were removed Because of button boat and the removal of the class system. This system was changed after every job was gutted and force to choose 5 role skills and now the ads even changed to all 10 role skills can be use by your Job " The soon to be departing system" is the skills altogether
    (0)

  7. #7
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lumis_Arvalo View Post
    Ah, yes. Let's remove job roles from a game built entirely around the "MMO trinity".

    This isn't FFXI. Go play that if that's what you want.
    Then remove the trinity and make this game shine again! I think we have enough of notorious treadmills and endless supply of carrots and sticks.
    (1)

  8. #8
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    I sort of agree with both posts to an extent. Yes, leveling up is AIDS from any point, especially as DPS.
    On the other hand, I also see the point of starting at level 1 and working towards max from there. Starting at level 30 or especially level 50 dumps all of the skills of the job up to that level on you all at once. Starting at level 1 though, and working your way up, you benefit from the learning curve of the job that moves forward at the same pace as your character's level, giving you a better understanding of how the job works at a more reasonable pace (in fact you could probably attribute at least some of that to why there were so many SAMs that only use Midare). At least, I would prefer that than having the finished job and all it's skills dumped on you all at once and going 'here, figure it out'. Call me old fashioned. I just makes me feel like I bought a jump potion for a job I don't know how to play yet. I distinctly remember back in ARR that a common complaint were people that didn't know how to play their jobs because they had FATE grinded all the way to 50 and immediately jumped into endgame content.
    (13)
    Last edited by Hakuro89; 11-13-2018 at 05:37 AM.

  9. #9
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Hakuro89 View Post
    I sort of agree with both posts to an extent. Yes, leveling up is AIDS from any point, especially as DPS.
    On the other hand, I also see the point of starting at level 1 and working towards max from there. Starting at level 30 or especially level 50 dumps all of the skills of the job up to that level on you all at once. Starting at level 1 though, and working your way up, you benefit from the learning curve of the job that moves forward at the same pace as your character's level, giving you a better understanding of how the job works at a more reasonable pace (in fact you could probably attribute at least some of that to why there were so many SAMs that only use Midare). At least, I would prefer that than having the finished job and all it's skills dumped on you all at once and going 'here, figure it out'. Call me old fashioned. I just makes me feel like I bought a jump potion for a job I don't know how to play yet. I distinctly remember back in ARR that a common complaint were people that didn't know how to play their jobs because they had FATE grinded all the way to 50 and immediately jumped into endgame content.
    You hit the Nail on the head
    (2)

  10. #10
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hakuro89 View Post
    I sort of agree with both posts to an extent. Yes, leveling up is AIDS from any point, especially as DPS.
    On the other hand, I also see the point of starting at level 1 and working towards max from there. Starting at level 30 or especially level 50 dumps all of the skills of the job up to that level on you all at once. Starting at level 1 though, and working your way up, you benefit from the learning curve of the job that moves forward at the same pace as your character's level, giving you a better understanding of how the job works at a more reasonable pace (in fact you could probably attribute at least some of that to why there were so many SAMs that only use Midare). At least, I would prefer that than having the finished job and all it's skills dumped on you all at once and going 'here, figure it out'. Call me old fashioned. I just makes me feel like I bought a jump potion for a job I don't know how to play yet. I distinctly remember back in ARR that a common complaint were people that didn't know how to play their jobs because they had FATE grinded all the way to 50 and immediately jumped into endgame content.
    I felt that back when I started with RDM. I failed my first mission like 3 or maybe 4 times because I didn't know what to do. I just had a load of abilities and in that short introduction it gave me no time at all to properly practice my skills and figure it out and left me feeling overwhelmed. Thankfully there was target dummies at the FC garden, the squadron missions I could practice my skills in lower level dungeons like Satasha, and lots of people leveling new jobs in the lower level dungeons so I was able to pick it up eventually.
    (3)
    Last edited by geekgirl101; 11-18-2018 at 04:02 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

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