...and making everyone start two new jobs at level 1 and have them run low level FATEs for a day before they start spamming dungeons is gonna help here how?
Its not that I dont get your point - but thosw new jobs wont breath life into the old areas for long anyways. The days we had a lot of people doing FATEs are over, because by now there are better sources of exp - and I'm sure thats partly because people were vocal about not wanting to do FATEs yet again.
The world isnt going to get filled with people by forcing them to level 2 jobs up to level 16. FFXIV isnt a game where you find friendship in the open world - you do that in groups, we have tools to find those.
I wont object to the option to start at level 1 - if that only includes leveling that job up from level 1, instead of 50 (or maybe 60), not some extra content like quests or skills locked behind quests. If you wanna slog through 16 levels of FATEs and then 34 levels of boring dungeons with only 3 buttons to press... be my guest.
But please dont make me do it again if I wanna play a new job or experience the full story of said job.
And dont get me wrong: I enjoy leveling! But quite frankly: most classes/jobs arent that enjoyable at low levels, because they're lacking basically everything: Full rotations, special gimmicks... your whole playstyle changes at 50/60/70.
And its also not like you'd really "learn" how to play your job by going through the low level stuff. This idea of slowly getting skills and integrating them into your toolkit doesnt work - as mentioned before: It only forces you to forget everything you've learned by the time you hit max-level and only then you can start learning how to play the job the way its meant to be played. I always hated getting new skills during the leveling process that basically required me to re-organise all my hotbars because suddenly I got a new and vital skill to fit in. By now I'm actually bringing up the full list of skills a job is gonna get, read up about all of them and plan my hotbars around the skill that I'm gonna get at level 70 - rather than pretend that it matters at all what I'm doing when the leveling roulette dumps me in Sastasha yet again.
I enjoy leveling a class when leveling that class actually means playing it in an engaging and "meanigful" way. Level 16 with 3 buttons to press isnt that.
I was very happy I didnt had to go back to farming FATES while watching netflix for an hour with my redmage or samurai and could instead get an understanding and feeling for the core-mechanics of the jobs right away.
I recall meeting an archer in TamTara once - they were around level 24 I think? - who was rarely using their dots. I spend quite a while convincing them that those are really, really important skills for him later down the line though - obviously it would have been a good idea to use them either way, but seeing how important dots are for bards in the end, its really worth drilling that into ones head right at the start - instead of wasting time learning other stuff.
I dont think that the low level-leveling experience is actually offering anything worthwhile
-It wont breath life into the open world or dungeons.
- It shouldnt add job-quests for the levels 1-50 if you want to keep it optional
- You wont be able to learn your job the "right way", so you're basically spending 50 levels doing stuff the wrong or at least in a non-optimal way. Depending on the job thats also gonna be incredible boring and only consist of pressing 3 buttons. Fun.
...if you want to slog through FATEs - fine, make it an option. But please dont make me go through a boring leveling experience again. And let me be clear about that again: When I talk about "boring leveling experience" I mean boring as in "only having 3 buttons to press because thats all you get at level 17".
I enjoy leveling. But I find it much, much more enjoyable with a job thats already functional and isnt missing basic skills.
Having jobs start with a full, fleshed out and thought through toolkit that allows you to play the job "right" right away was a good idea and I hope they continue with it.
I'm sorry that I dont feel like "earning" intresting gameplay through suffering through low level FATEs again and if I come off as if I want stuff handed to me... let me assure you that I dont. But I dont wanna have to "suffer" through boring gameplay to get to the good stuff when there is no good reason for that.