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  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Sorry you didn't enjoy Eureka but there are many who do. The instanced dungeon should be interesting and many of us are looking forward to it.
    This thread is about Hydratos and the info in the recent interview about it, not Anemos, Pagos, or Pyros...so it would be best to read and understand before getting your jimmies in a twist about what someone is talking about and getting defensive about Eureka.

    He didn't even say he didn't enjoy it lol, he actually drags me into Eureka all the time with him.

    He was simply saying that the people who currently hate Eureka, going by the current interview info about Hydratos, probably won't like Hydratos either.

    Quote Originally Posted by LaylaTsarra View Post
    You don't need to use logo's in Pyros other than to make them once so that you can have 30/50 for the weapon and 50/50 to unlock relic armor. For those who want to use logo's they do need to make them upon entry for use during that session but those are a bonus to playing there and aren't needed to progress. I have no clue what you mean by a repeatable attunement entry. If you're talking about the aethers they are attuned to once when you reach the appropriate levels of 37, 39 and 41.
    Yeah, you don't need to use logos in Pyros, but again this thread is about Hydratos and the interview that also mentions stuff about the Hydratos special dungeon.

    The interview states that the fights in the Hydratos special dungeon are tuned around the players having logos actions and that you might need to carry a lot of them and use the right ones.

    The interview also mentions that players will need something to have the right to enter it and if you die you need to reobtain the right to enter again. I mean it is all from Yoshida's words in the interview so maybe read first before replying to what people are talking about? O.o
    (2)

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Miste View Post
    TYeah, you don't need to use logos in Pyros, but again this thread is about Hydratos and the interview that also mentions stuff about the Hydratos special dungeon.
    If I misunderstood his comments I'm sorry but all I was attempting was a clarification.

    The idea of doing the final dungeon without having cleared the basic Eureka is a bit ingenuous in my view although the Op is entitled to his or her view.
    (2)
    Last edited by LaylaTsarra; 12-30-2018 at 03:13 AM.

  3. #3
    Player
    ErysNight's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    118
    Character
    Erys Night
    World
    Midgardsormr
    Main Class
    Alchemist Lv 100
    You don't even know what it is for sure. How about making this post when you're not just guessing what it is? I swear...
    (3)

  4. #4
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I mean, they're putting "eureka, the ??? (probably 24) man instance" inside "afk: the instance", that will use specifically eureka mechanics you have to get inside eureka.

    Where the hell else would you put it.
    (0)

  5. #5
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Barraind View Post
    I mean, they're putting "eureka, the ??? (probably 24) man instance" inside "afk: the instance", that will use specifically eureka mechanics you have to get inside eureka.

    Where the hell else would you put it.
    Eureka is only "the" afk instance because most players prefer it if others do the work for them.
    (3)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ilan View Post
    Eureka is only "the" afk instance because most players prefer it if others do the work for them.
    Pretty much. There's prep groups out and about usually, but an awful lot of people sit around the aetheryte. I'm not gonna lie and say I haven't done the same on occasion, because I have. But 9 times out of 10 I prefer to be out and about doing something, usually NM prep.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vahlnir View Post
    Pretty much. There's prep groups out and about usually, but an awful lot of people sit around the aetheryte. I'm not gonna lie and say I haven't done the same on occasion, because I have. But 9 times out of 10 I prefer to be out and about doing something, usually NM prep.
    I really wish they made it so the more prep work you put in, the better your rewards were. Case in point, say you helped kill 200 Malboro before Cassie spawned. Your odds of getting her earrings goes up to 5-10% instead of 1%. Do the same with NMs by increasing their crystal drops.

    Of course, this isn't a flawless system by any means. You'd still need a better system than enmity since plenty of people would just attack once before AFKing. But at least you'd have to be in a party where people can kick you for being lazy. That being said, I don't necessarily have a problem with people who want to AFK in town. I've done it on occasion myself, especially if I'm multi-tasking. What bugs me is when you do all the work and the mob comes running in to reap the rewards. It's infuriating when they have rare drops or hard spawns like Skoll and Cassie.
    (3)

  8. #8
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Ilan View Post
    Eureka is only "the" afk instance because most players prefer it if others do the work for them.
    Stop blaming the playerbase for terrible designed content.

    If eureka allows players the leisure of watching youtube/netflix while being "completable", it means eureka is just terrible, that simple. Good designed content will captivate, capture and REQUIRE the full attention of its players. But again, most of you people don't even see eureka for what it is. Instanced map, full of reused assets and mechanics, with FATEs, and a terribly long, unnecessarily convoluted and artificially inflated grind to generate a sense of "progression", that is meaningless to top it, cause most of it rewards will be displaced in value (and value alone, since this game only knows one trick, to rise numbers) by NPCs rewards during mainquests of the next expansion.

    I remember good ol mmorpg grinds, months grinding for a reward, but i also know, they lasted relevant a lot, and some even returned years later to be part of new mechanics, new stat weights, new builds and new interesting ways to play a class players didn't thought about before. That was the goal of the grind, a good lasting and interesting reward. Eureka gives you, meaningless numbers that are just higher than before. Good game design right there. /sarcasm.
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    Stop blaming the playerbase for terrible designed content.
    Every trial, dungeon or raid outside of Savage can be done with some people being AFK if the rest of the group is skilled. And, if we trust the "carry" groups, even Savage can.
    You know why ? Because if it was more difficult, people would complain that they would have to learn how to play properly.

    So, yeah, I blame the playerbase for being crybabies who can't put effort into the game. And it's no more true than in Eureka, where people complain leveling up taking ages but keep AFKing in the train, when actually killing proper targets would make them reach level cap really fast.
    (4)
    Last edited by Reynhart; 12-31-2018 at 03:05 AM.

  10. #10
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Reynhart View Post
    Every trial, dungeon or raid outside of Savage can be done with some people being AFK if the rest of the group is skilled. And, if we trust the "carry" groups, even Savage can.
    You know why?.
    Because good players can carry bad players, thats an intended game design, even if it was a flaw, is small and insignificant as trails, dungeons and raids obviously have a much larger attention requirement of a far larger part of the player base. I can see dungeons, as their formula hasn't changed in 5 years, to be on the same level by now that Eureka.

    But Eureka as a whole can be AFKed, alt-tabbed, is not like is an "intended design" - Cause if it was, well, that says enough. But it isn't. Players alt-tabbing in Eureka are a consequence of a terrible design. Players being good or bad at a game are another thing entirely. I have yet to see any of what you describe, yet Eureka "META" - Basically AFKing, is a factual point.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

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