Quote Originally Posted by Nora_of_Mira View Post
this is correct for me. I'm not really sure what your point is, unless I just assume this "public dungeon" is actually interesting content that people are going to miss out on. because if that's the case, I certainly don't care. There is tons of content in this game I knowingly miss out on because I don't craft/gather/care about ponies/make gil/run maps/do deliveries/own a house/RP(?) but missing out doesn't bother me in the slightest because I'm willingly not participating in them.


but can we really say we know exactly what we're going to get? Will it actually be interesting? And if it flops, will you still care that its gated?
What I'm talking about isn't whether if the public dungeon is well designed or not (even though it is what people who played older MMORPG have been asking in FFXIV since 1.0), as only time will tell, but rather the design of the leveling system of eureka that makes no sense no matter you look at it and how this content is tied to FFXIV as a whole (as FFXIV is a game where already ilvl and vanilla leveling exist).

And even if it flops I ll still care if it is gated, because if I put a few tenth of hours leveling in pagos and pyros mostly spent waiting for fates, I'll be pretty damn pissed off if I did it to access half designed content.