Quote Originally Posted by AnimaAnimus View Post

is a blanket statement that are made by the more hardheaded who think their way is the only way and don't think things thru.

Rotational macros are not suited for combat, no, you never want to put your rotations in macros.
Ok, fine. But no "rational" macro puts two abilities together. This doesn't apply to just weaponskills. Anytime you macro two abilities together, you take the chance of one of those abilities not being executed optimally, and in the worse case it doesn't go off at all. Skills can be queued, and putting a second ability in the same macro takes away the ability to do so with it.

This is not to say that macros can't be used at all. In fact, they can be quite useful but I have yet to find any useful macros for any of the three healers. A macro should be used in order to facilitate the function of a certain ability. Let me give you an example:

I want to be able to weave in Shadewalker during my opener on my NIN. Since I am on controller, it is impossible to do this if I have to manually select the tank from the party list. I will clip my next gcd big time. So I put together this little macro

/micon "Shadewalker"
/ac "Shadewalker" <f>
/ac "Shadewalker" <tt>
/ac "Shadewalker" <t>

Now I can weave it in as easily as any other ability on my crossbar because the macro is designed to put SW on my focused target which will always be the main tank, and in a case where I do not have a focus target it will apply it to the target of my target, which will be whoever has maximum agro. Finally, if one of the tanks does not have agro and should, I can manually select him/her and use it.

So it is a multiple line macro, but it is one ability, that serves one function, and I never intend to use it any other way. Combining SC+Rezz is asking for trouble. You just haven't been burned by it yet. Don't worry, keep using it and it'll happen.