The debate is interesting and all, but the more I read, the more I feel like people want to completely break scholar based design.
...let's not ? Nerfing doesn't include a complete rework, especially when this one is really well made.
The debate is interesting and all, but the more I read, the more I feel like people want to completely break scholar based design.
...let's not ? Nerfing doesn't include a complete rework, especially when this one is really well made.
SCH does need to be toned down a bit, but, yeah. Unfortunately in this sort of situation, a lot of people will want to hate nerf a job into the ground.
Fortunately for SCHs and unfortunately for healer balance, SE is extremely shy about nerfing any job and it's not likely to happen, though. Or if it does, it'll be like 20 potency off some ability.
You should remember what they did to WHM and fluid aura then, taking away all damage and only leaving knock back. How is this skill use full in raids where everything is resistant to knockback and sleep is also useless as it is resistant to sleep? They also took away stoneskin and stoneskin II and made 5 of its skills role skills. My WHM hotbar is about 2/3rds the size of my SCH hotbar, not even counting the fairy one. I actually laughed maining WHM when they said hotbars are bloated at Fanfast, as I have all of WHM on 2 and before SB it was into 3.SCH does need to be toned down a bit, but, yeah. Unfortunately in this sort of situation, a lot of people will want to hate nerf a job into the ground.
Fortunately for SCHs and unfortunately for healer balance, SE is extremely shy about nerfing any job and it's not likely to happen, though. Or if it does, it'll be like 20 potency off some ability.
Toning down Energy Drain wouldn't change SCH as much as some are saying if it loses its power as you get higher in levels. It is a level 6 skill and most actually do, which I guess doesn't happen to WHM as it doesn't have a level 6 skill anymore with it moved to role actions.
Last edited by Rosa_Frandlia; 12-08-2018 at 01:09 PM.
Gutting a main mechanic in a job isn't how you should nerf it. Just because SE screwed up with WHM doesn't mean they have to screw up with SCH and AST. People like to overvalue SCH when it's kit revolves around losing damage to gain healing. Where as ASTs kit does more healing without any loss of damage and can do more damage than SCH. WHM is the odd one out with a kit that doesn't flow well within itself. It's main gimmick revolves around using healing GCDs which is a thing you try to avoid in FFXIV. Doesn't help that Fluid Aura doesn't do damage and is basically useless. Asylum forces you to stand in a small area and much more that I got more in depth in an upcoming video i'm making. WHMs kit is so lackluster that you actually end up avoiding using abilities like Divine Benison because your oGCD space is very limited and has a small window to line up with Aero 2. Another problem is that 9/10 times you will not using Assize for healing because the damage you gain from using it under raid buffs is much stronger than misaligning it so you better pray damage is coming out relatively close to it's use.You should remember what they did to WHM and fluid aura then, taking away all damage and only leaving knock back. How is this skill use full in raids where everything is resistant to knockback and sleep is also useless as it is resistant to sleep? They also took away stoneskin and stoneskin II and made 5 of its skills role skills. My WHM hotbar is about 2/3rds the size of my SCH hotbar, not even counting the fairy one. I actually laughed maining WHM when they said hotbars are bloated at Fanfast, as I have all of WHM on 2 and before SB it was into 3.
Toning down Energy Drain wouldn't change SCH as much as some are saying if it loses its power as you get higher in levels. It is a level 6 skill and most actually do, which I guess doesn't happen to WHM as it doesn't have a level 6 skill anymore with it moved to role actions.
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