Quote Originally Posted by Melichoir View Post
snip
Since I can't grab the full thing, I'll just snip it down. But with regards to the job gauge, perhaps there could be certain things that build up a job gauge, and the monster spells cost various amounts from the job gauge? I'm assuming that small blast of white energy we see in the trailer is the auto-attack, but why not make it a level 1 spell like "Jolt" that builds up a small amount of blue gauge (let's call it Blue Mana). Let's say 1 Blue Mana per cast. It can have up to 1'000 Blue Mana at any one time (same amount as TP). Different monster abilities will cost different amounts of Blue Mana. So for example Bad Breath could cost the full 1'000. But something like that sheep's sleep spell in Bardam's Mettle could cost say 50 Blue Mana. Then, it becomes a task of managing your Blue Mana. You gather mana and spend it according to the needs required. You could even limit it to certain spells within a group setting if needed.

I mean, this might be a total garbage idea, but it's a way I think it could potentially work.

EDIT: Note that I don't have any real investment in this class, I'm hoping for DNC healer, if I don't get that, will stick with WHM.