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  1. #1
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Melichoir View Post
    snip
    Since I can't grab the full thing, I'll just snip it down. But with regards to the job gauge, perhaps there could be certain things that build up a job gauge, and the monster spells cost various amounts from the job gauge? I'm assuming that small blast of white energy we see in the trailer is the auto-attack, but why not make it a level 1 spell like "Jolt" that builds up a small amount of blue gauge (let's call it Blue Mana). Let's say 1 Blue Mana per cast. It can have up to 1'000 Blue Mana at any one time (same amount as TP). Different monster abilities will cost different amounts of Blue Mana. So for example Bad Breath could cost the full 1'000. But something like that sheep's sleep spell in Bardam's Mettle could cost say 50 Blue Mana. Then, it becomes a task of managing your Blue Mana. You gather mana and spend it according to the needs required. You could even limit it to certain spells within a group setting if needed.

    I mean, this might be a total garbage idea, but it's a way I think it could potentially work.

    EDIT: Note that I don't have any real investment in this class, I'm hoping for DNC healer, if I don't get that, will stick with WHM.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #2
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Since I can't grab the full thing, I'll just snip it down. But with regards to the job gauge, perhaps there could be certain things that build up a job gauge, and the monster spells cost various amounts from the job gauge? I'm assuming that small blast of white energy we see in the trailer is the auto-attack, but why not make it a level 1 spell like "Jolt" that builds up a small amount of blue gauge (let's call it Blue Mana). Let's say 1 Blue Mana per cast. It can have up to 1'000 Blue Mana at any one time (same amount as TP). Different monster abilities will cost different amounts of Blue Mana. So for example Bad Breath could cost the full 1'000. But something like that sheep's sleep spell in Bardam's Mettle could cost say 50 Blue Mana. Then, it becomes a task of managing your Blue Mana. You gather mana and spend it according to the needs required. You could even limit it to certain spells within a group setting if needed.

    I mean, this might be a total garbage idea, but it's a way I think it could potentially work.

    EDIT: Note that I don't have any real investment in this class, I'm hoping for DNC healer, if I don't get that, will stick with WHM.
    Hoping that dnc is a healer as well and a full job.

    I made a short write up for how blu could be unique as a caster (and melee) in my thread here. http://forum.square-enix.com/ffxiv/t...l-Blu-Concepts

    TLDR: Give at least four blu spells an elemental affinity (fire,earth,water,wind) that you would use to spell weave 3 part combos. Put a restriction that you can not use the same element twice in a row and you could still have a potential 36 combos. Job gauge could show the most recent elements you have used so you don't lose track of what combo you're doing and then can have that fill up a bar that is spent on things like bad breath.
    (1)

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Snip snips.
    Given what we know about BLU currently, its playstyle appears to me to be based around the following:

    BLU will be able to solo dungeons (that is dungeons will not change any, but BLU will be able to go in at lvl sync and complete those dungeons). To achieve that, it will be done by having BLU grind open world monsters for their skills. These skills being much more powerful will allow BLU to enter dungeons and solo them. The difficulty will not come from learning a rotation or resource management system, but on HOW you use the skills you have. The focus of the job will to be to use monster skills to overcome challanges that normal classes would not be able to overcome by themselves. You will literally be tank/healer/dps all rolled into one.

    Now this doesnt preclude BLU from having a resource management system (doubt itll have a set 'rotation' but rather a "If you are in scenario A, use Skills X, Y, and Z. If you are in scenario B, use skills T, U, and V), but that system will be secondary to the main focus of choosing what skills to use in the situation at hand.

    My point was that to balance out those monster skills for party play, SE would have to directly nerf the skills themselves and probably in a substantial manner. In doing so, SE would oversimplify the class, which would then require them to expand on the rotation/resource management formula to add gameplay back in as BLU would no longer be able to solo content. This moves the focus away from learning monster skills (which is what makes BLU unique) and more into the class being in line with all the other casters. If that becomes teh case, BLU then simply is a wierd reskin of pre-existing casters, except rather than doing a job quest every 5 levels, or 2, or etc, youd go out and learn your skills from monsters. Which, btw, would have to be pretty easy simply because you cant RNG learning skills in party play because that would be a hamstring to the class. This was one of hte concerns, from my understanding, the devs were also noting - You could end up with players whos RNG sucks so bad they skip skills and are under skilled for content in comparison to other classes who can get their skills reliably every few levels.

    You also cant have it where they allow a "Solo Play" mode and "Party Mode" because that would literally require designing to combat classes that both happen to be named BLU. This is because both would require different play styles to function within their respective content.

    Perhaps there is a way to get BLU into party play while keeping Monster Skills at strength, but I cant think of a single way to do that, and I havent seen anyone effectively do that either.
    (1)

  4. #4
    Player
    Hercub's Avatar
    Join Date
    Feb 2018
    Posts
    75
    Character
    Hercub Cherub
    World
    Siren
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Melichoir View Post
    Given what we know about BLU currently, its playstyle appears to me to be based around the following:
    .[/I]
    I read your comment.

    Doesn't this ennoble the Hunters Log? Maybe Blue could have it's own special Hunter Log that goes to lvl 80 Monsers. Hunters Log is great, but now it is relevant beyond experience.

    Sorry I'm drunk right now. I love the game and the community.
    (0)