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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Gemina View Post
    They are going to have to allow progression into lv60, 70, and 80.
    They don't have to do anything, and going by what Yoshi said in Fanfest, I doubt they'll let it be 80 anytime before the rest of us can hit 90. And that's one thing that worries me about BLU. Ok, Masked Carnival, cool. And then what? They actually have no reason to up the level cap without providing it with new content, in which case constantly feeding the one job content can be seen with scrutiny. Any other content more or less lets you pick what class to run it on based on your preference, so jobs keep getting content by virtue of the game at large expanding. BLU will be limited, content-wise and gameplay-wise. So we're at a contradiction - it doesn't sound like they'll let it hit level cap, but at the same time, if it doesn't... what then?

    If they rely on heavy RNG to acquire skills to stretch things out, it's going to be bad.
    Sounds like that's where it's going.

    It definitely isn't going to be tough to do pre-made parties with all them that will be running around.
    Not on release, no. What happens when the hype dies down?

    Quote Originally Posted by Reynhart View Post
    This has been said multiple times. If BLU doesn't learn monster skills from actually seeking them, doesn't have a wide varitey of offensive spells because elements don't matter, and doesn't have powerful support spells, because it still need to be a DPS and must be balanced with everything else, what's the difference between a Blue Mage or a Red Mage/Black Mage dressed in Blue ?
    You do realize BLM and RDM play differently, right? By that logic, we should limit it to one job per role and call it a way. Also depending on who you ask in the forums, BLU seems to be just someone who uses enemy attacks, so it would still abide by that criteria. And you missed the part where I didn't say to gut the solo skill-hunting part. So you know.

    The dev team is still afraid that matchmaking would collapse if they offered talent trees and special items bonuses for jobs that are completely locked into a role, how can you imagine allowing choices in hybrid jobs so that random grouping would still be ok ?
    I don't expect them to offer choices outside of those jobs' "limited job" content.
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    Last edited by BillyKaplan; 12-07-2018 at 12:58 AM.