Results 1 to 10 of 149

Hybrid View

  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lyth View Post
    The other common point is the fact that DRK tends to be the middle ground between WAR's absolute offense and PLD's absolute support, and it really needs a direction of its own. Self-healing/lifesteal is a good direction from this, but it needs to be a thematic direction across the entire job. Bloodspiller is a good example. It needs to be more than just a weaker Fell Cleave clone. Even if it gave you a small bit of health back, it'd offer a bit of unique flavour.
    This was my biggest issue with the job. It's always been my favorite job throughout the series and as far back as I can remember, it's always had abilities that relies on lifesteal and using health to deal larger amounts of damage. It seems like WAR is more akin to the traditional DRK than the DRK itself with 3 skills that lifesteal (opposed to DRK's two), a skill that uses HP difference to increase attack potency and even in some of it's skill aesthetics such as Inner Release that give that cool black fire animation and glowing eyes...I don't know what SE was thinking when they went this route.

    I feel like DRK's defense should be it's offense. It mitigates damage because it's constantly draining health from the enemy.
    (0)

  2. #2
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Renato View Post
    This was my biggest issue with the job. It's always been my favorite job throughout the series and as far back as I can remember, it's always had abilities that relies on lifesteal and using health to deal larger amounts of damage. It seems like WAR is more akin to the traditional DRK than the DRK itself with 3 skills that lifesteal (opposed to DRK's two), a skill that uses HP difference to increase attack potency and even in some of it's skill aesthetics such as Inner Release that give that cool black fire animation and glowing eyes...I don't know what SE was thinking when they went this route.

    I feel like DRK's defense should be it's offense. It mitigates damage because it's constantly draining health from the enemy.
    This.

    The dark night theme feels like a mage-tank.
    (0)