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  1. #1
    Player
    Miyafuji's Avatar
    Join Date
    Apr 2015
    Posts
    21
    Character
    Fey Izumi
    World
    Ragnarok
    Main Class
    Paladin Lv 70

    Drk: worst designed class

    Dark Knight is the worst tank ever, constantly spamming dark arts while war and pld don't need to buff before using skill.

    Dark night has been my main since the start of heavensward. Dark Knight is unlike war or paladin the hardest job when playing optimal in Savage uwu content.

    What I miss about Dark Knight is their self-healing capabilities. While they have soul eater (very little hp gain), I feel like the job compared to Warrior who can spam inner beast and gain 8.7k hp per hit and equilibrium that can go up to 25k hp (I tested this on my war, I can provide pictures if needed) and war does not suffer from switching from deliverance to defiance which makes it unfair in comparison with DRK. When we compare holmgang, it has a shorter cooldown compared to living dead. Living dead is just garbage for a DRK since they can barely self-heal in endgame content. Sure they got soul sacrifice giving some minor hp gain but it's simply not enough compared to war or paladins that can spam heals. The dark arts spam is also ridiculous and costs insane of mp usage to maximize the potential in terms of DPS. While we have blackest night shield, it still costs us a lot of mp and it's "nice" but nowhere near paladin and warrior.

    I still love Dark Knight and won't ever stop playing it nor will I switch to gunblade if it becomes a tank class, but I definitely want to point out that Dark Knight needs a big change.

    Sidenote: I miss scourge and the animation of shadowskin!
    (10)

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Since DRK is one of the jobs that most heavily utilizes both TP and MP, and the upcoming merge of those two resources, I suspect we'll see a large DRK rework when the upcoming expansion hits. People have been complaining about DRK for this entire expansion, and this late in the expansion cycle, I think it's safe to say that we're not going to see anything until then.

    I don't want to outright say "Don't bother asking for changes when a rework is almost certainly on the horizon," but I suspect at this point, such criticisms of DRK are like shouting into the void.

    With that said, I agree with many of your points. I would greatly appreciate better self-healing capabilities for DRK, in particular. I'm chomping at the bit for job change details, but I'm sure it'll be a while before we get any information about it.

    Here's to hoping they don't muck it up.
    (0)
    Last edited by Raldo; 12-04-2018 at 08:27 AM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    most old DRK mains agree with you about the dark arts spam and the terrible changes they made to our gampelay to make it "more accesible" make the job more unfun, DRK was a job with flaws all being said but what job don't have flaws in this game apart of WAR? DRK use to have unique niches, unique and rewarding gameplay, you can always say well DRK meaby is not specially good against physical but have reprisal, all gone, the only things that DRK really need in stormblood was better selfhealing to cover living dead unecesary flaws by yourself, no mp cost on grit and dark mind, remove unnecesary skills, the new skills and DRK will be just perfect.

    i love DRK i personally dont mind dark arts spam but i fully agree the ld one was better in every sense, there is a confirmed rework for us i think, i din't see anything about that except reworking DRK will take like 6 months when SE finally notice us after almost a year ignoring us complety and i read many say is fully comfirmed, but yeah i hope DRK will reborn on Shadowbringers specially for leveling procces apart of lvl 80.
    (1)
    Last edited by shao32; 12-04-2018 at 09:36 AM.

  4. #4
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Your point, DRK being the worst designed class, is kinda subjective. And to prove it you make wonky comparisons.

    While they have soul eater (very little hp gain), I feel like the job compared to Warrior who can spam inner beast and gain 8.7k hp per hit and equilibrium that can go up to 25k hp
    Two things here:
    - Souleater heals like twice as much as WAR's Storm's path, even with Grit's damage debuff
    - Both Inner Beast and Equilibirum require to be in tank stance as well

    What makes Souleater healing "very little hp gain" is that it's locked behind Grit. But you don't mention that a DA'ed Souleater can heal for 8k+ HP.

    Sure they got soul sacrifice giving some minor hp gain but it's simply not enough compared to war or paladins that can spam heals.
    WAR and PLD heals sure are more powerful than Sole Survivor, but they aren't free. Inner Best / Equilibrium require tank stance, Clemency is a GCD and consumes mana which delays the following Requiescat buff, for example.

    While we have blackest night shield, it still costs us a lot of mp and it's "nice" but nowhere near paladin and warrior.
    > Having one of the most powerful defensive tool in the game
    > Calls it "nice but ok"

    We're talking about a 20% max HP shield, available every 15 seconds, that costs MP but returns blood. WAR got an equivalent, it's called Thrill of Battle, and it has a 120s cooldown. You can use TBN to :
    - mitigate a tankbuster
    - take no damage from a raid-wide AoE
    - nullify one or two auto attacks
    - convert MP to blood to prevent overcapping mana
    - manipulate your GCD to end a phase on a Souleater instead of Hard Slash

    I'm not saying DRK isn't in need of some changes, but it's not about performance and more about gameplay. Current DRK has a very good personal mitigation, and its DPS is slightly above PLD at every percentile. Performance-wise, DRK is pretty good. I just hope they won't make DRK's gameplay as sluggish as WAR and PLD, I love playing a fast paced tank.

    EDIT:
    Since DRK is one of the jobs that most heavily utilizes both TP and MP
    How the f. do you heavily use TP on DRK ? This ressource could just be gone and it would be exactly the same.
    (18)
    Last edited by Megguido; 12-04-2018 at 05:06 PM.

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Megguido View Post
    What makes Souleater healing "very little hp gain" is that it's locked behind Grit.
    So,it's the same as WAR.
    Quote Originally Posted by Megguido View Post
    WAR and PLD heals sure are more powerful than Sole Survivor, but they aren't free. Inner Best / Equilibrium require tank stance, Clemency is a GCD and consumes mana which delays the following Requiescat buff, for example.
    Sure, they're not free, but both WAR and PLD can recover a large amount of MP is a small window if something goes really bad. It's not optimal but having the option to spam 2 or 3 IB and Equilibrium just after Holmgang or spending your whole MP bar on Clemencies in 10 seconds max can save your life.

    For me, DRK should have a way to heal back a lot of HP once in a while that would synergize a little better with Living Dead. For example, if Sole Survivor could place an HP leech debuff instead of recovering at the end, then, for that short period of time, every attack you'd make would heal you (Not 100% of dmg of course) which would help fix the image of DRK having a harder time recovering from bad situations than other tanks.

    Fun fact for those who didn't play FFXI, the ultimate skill of DRK there, commonly used as an Oh!Sh*t! button (Once every 2h) had the effect of convertig 100% of your AA damage back to HP and was named Blood Weapon.
    (3)
    Last edited by Reynhart; 12-04-2018 at 07:13 PM.

  6. #6
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    Sure, they're not free, but both WAR and PLD can recover a large amount of MP is a small window if something goes really bad. It's not optimal but having the option to spam 2 or 3 IB and Equilibrium just after Holmgang or spending your whole MP bar on Clemencies in 10 seconds max can save your life.
    I agree on that. DRK's mitigation is good in raids, but it lacks the "independance" that both WAR and PLD have, with self-sustain.

    But let's stay realistic, how would they tune DRK's defensive kit if they had a reliable life leech ? Dark Mind and TBN are already on a very short recast. Combine those two with Living Dead and the ability to self sustain up to full HP and you get an unkillable tank.

    Quote Originally Posted by Reynhart View Post
    So,it's the same as WAR.
    My point was, current Souleater restores about 80% of the damage as HP which is not that bad actually, and pretty much like WAR they have to switch to tank stance to benefit from it. Currently, all tanks have to sacrifice damage to self heal, and DRK's the least efficient at it.
    (0)

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Megguido View Post
    But let's stay realistic, how would they tune DRK's defensive kit if they had a reliable life leech ? Dark Mind and TBN are already on a very short recast. Combine those two with Living Dead and the ability to self sustain up to full HP and you get an unkillable tank.
    I personally wouldn't mind losing Dark Mind in exchange for a life leech on Sole Survivor. But even as it is now, WAR and PLD already have some short CD, pretty strong self-healing and a better ultimate mitigation move, so I'm not even sure DRK should have to sacrifice anything.

    To be fair, I don't think DRK should be able to leech its max HP amount, but it point another "flaw". Right now, whenever you have to do something solo as a PLD or a WAR, you can recover on your own if you're ever in need of using your "I won't die button". On its own, DRK using Living Dead is either useless or a death sentence. So, maybe the mechanic of Living Dead needs to change.

    I had an idea a long time ago that Living Dead should create a zombie/clone/shadow/grim_reaper/whatever_you_want_to_call_it if you reach 1 HP (With the same HP as your max HP), and that you needed to kill it before the WD timer reaches 0. So, a solo DRK with a Sole Survivor HP leech could recover some HP (I'd say about half with the effect alone for its full duration) and kill the target on its own to survive Living Dead and keep fighting.

    Since WAR and PLD can recover much more than half of their max HP every 2 minutes, I don't think it would be overpowered.
    (0)
    Last edited by Reynhart; 12-04-2018 at 09:50 PM.

  8. #8
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    I personally wouldn't mind losing Dark Mind in exchange for a life leech on Sole Survivor.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  9. #9
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I miss FFXI DRK more power O.o/ while I main tank DRK it shoudl be a tad bit more powerful. That or give us a stance that sacrifices defense for offense. Besides dark side -.-
    (0)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Megguido View Post
    Your point, DRK being the worst designed class, is kinda subjective.
    i don't consider it subjetive, DRK, WHM and MCH are the worst desingned jobs this expansion, clunkynes, lack of sinergy betwen you own skills, clipping problems all around or just useles gauge mechanics.

    DRK cliping isues bcs dark arts animation is pretty long is a comong thing betwen high ping players and in less degree with low ping players too.

    Quote Originally Posted by Megguido View Post
    Two things here:
    - Souleater heals like twice as much as WAR's Storm's path, even with Grit's damage debuff
    - Both Inner Beast and Equilibirum require to be in tank stance as well

    What makes Souleater healing "very little hp gain" is that it's locked behind Grit. But you don't mention that a DA'ed Souleater can heal for 8k+ HP.
    soul eater heals me less that 6k with ilvl 391, with crit direct hit around 9k, while my WAR despite having byakko axe heals around 4k around deliverance and over 2-2.5k without unchained in defiance and inner beast around 7k with combained with stom path are almost constant 9k regulary and i din't count crit+direct hits amount, WAR selfhealing is far superior on deliverance and defiance since DRK can't heal himself gritless outside of sole survivor and the worst thing is sole survivor heal can't be use properly and most of the time is just ends being a overheal, and i din't mention equilibrium with used properly you can heal yourself a huge a mount of HP after every TB on defiance for free.



    Quote Originally Posted by Megguido View Post
    WAR and PLD heals sure are more powerful than Sole Survivor, but they aren't free. Inner Best / Equilibrium require tank stance, Clemency is a GCD and consumes mana which delays the following Requiescat buff, for example.
    for compare WAR and PLD selfheals with DRK ones its have to be compared with and without tank stance since tank stance is the universal cont betwen all 3.

    - outside of tank stance
    -PLD have clemency, cost oGDC and MP, its pretty costly but can be used freely when
    you need.
    -WAR have thrill of battle (free) and storm path (free)
    -DRK have sole survivor and can't be sync with uncoming damage or you healers, the
    heal can heal you properly or being a overheal becoming a "waste" (since we use SS
    for the MP mostly)

    - in tank stance
    -PLD have clemency, cost oGDC and MP its pretty costly but can be used freely when
    you need.(just the same conts as in sword oath).
    -WAR thrill of battle (free), stom path (free), equilibrium (free), inner beast (free).
    -DRK sole survivor (just the same as before), soul eater (free).


    Quote Originally Posted by Megguido View Post
    > Having one of the most powerful defensive tool in the game
    > Calls it "nice but ok"

    We're talking about a 20% max HP shield, available every 15 seconds, that costs MP but returns blood. WAR got an equivalent, it's called Thrill of Battle, and it has a 120s cooldown. You can use TBN to :
    - mitigate a tankbuster
    - take no damage from a raid-wide AoE
    - nullify one or two auto attacks
    - convert MP to blood to prevent overcapping mana
    - manipulate your GCD to end a phase on a Souleater instead of Hard Slash
    TBN is the equivalent to inner beast and sheltron both short recast both being porweful mitigation tools, i grant your points about TBN except it takes no damage from raid-wide aoes and normally is meaningless bcs the aoe heals top you up with the rest of the party in a second with and without TBN and tend to mostly overcap you blood sometimes and you can't do anything against that making it a bigger dps lost sometimes as a cont, lets compared to the other 2.

    -inner beast:
    - mitigate a tank buster
    - mitigate raid aoes
    - mitigates 6 seconds of AA
    - powerful self heal nullify with the mitigation and regen AA
    - being used constantly
    - cont, its behind defiance

    -shelltron:
    - around 30% mitigation block
    - takes TB and aoes
    - its just free as long as you have gaue, no extra managment around it.
    - generate MP so its a dps gain and help to mitigate clemency flaws a bit.
    - cont, can only be used against 1 hit but PLD have natural block.

    of the 3 inner beast is the most powerfull but is locked behind defiance, deliverance answer is holmgang not complety comparable to TBN but you can't die and with convalescende its just to good for the recast it have, and roughly TBN and sheltron are the same with TBN ahead.

    note im agree with your point against OP opinion about TBN but lets be clear TBN is not a special thing and every tank have something like that equally better more or less.

    mitigation wise all 3 tanks do a good job and no tank require more heals that the others against TB.

    Quote Originally Posted by Megguido View Post
    I'm not saying DRK isn't in need of some changes, but it's not about performance and more about gameplay. Current DRK has a very good personal mitigation, and its DPS is slightly above PLD at every percentile. Performance-wise, DRK is pretty good. I just hope they won't make DRK's gameplay as sluggish as WAR and PLD, I love playing a fast paced tank.
    technically is about performance too, DRK is the most healer dependent tank by a far margin not only for the lack of effective selfheals/pasive blocks outside of grit but being the worst tank to dealt with situations to carry the weight of you party at the cost of you dps to save the run since you can't archive the same self sustain on tank stance like the other 2 plus living dead its the most hated skill by the healers, the job is the least versatile and helpfull with the lack of any party support utility.

    DRK is ok against the content and in ideal runs the job is equally to the other 2 a bit less that more but lets no ignore having a DRK means everything have to be ok bcs we can't make you life easier if something goes wrong like the other 2 and for progresion we are the worst choice by far, WAR/PLD its just to good for that.

    all being said im agree with you, the fast paced gameplay is part of DRK identity and should remain no matter what but need a lot of more help that its looks.
    (0)

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