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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lubu_Mykono View Post
    Please do something like Dark Arts + Blackest Nights = ENTIRE PARTY shield since both other tanks have it.
    No thanks.

    A. Our party shield would cost a ridiculous amount of MP, compared to the other 2 tanks who essentially get something for free.
    B. Remove WARs shake it off shield too, it should never have got one. Shields are Paladin stuff.

    What would be better I think, is if everyone got their own unique spin on it.

    Paladin would have Divine Veil and Passage as they currently do.
    Warriors Shake it off could increase the parties members HP by 8%, with a further 4% added for defensive CD's used.
    Dark Knight could have sole survivor debuff the enemy with "shieldsteal" effect, essentially a portion of damage people do to that enemy is turned into a shield. Should work well in 5.0 with the addition of displaying shields on your HP bar.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    What would be better I think, is if everyone got their own unique spin on it.
    If each job has its own spin, then TBN shouldn't be a "shield". It could be a reflect/leech effect capped at 20%/10% of target's max HP. And if the full amount is leeched, you gain the Blood surge. The little extra DPS would be welcomed too.
    (0)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    No thanks.

    A. Our party shield would cost a ridiculous amount of MP, compared to the other 2 tanks who essentially get something for free.
    The cost of a DA to multiply TBN by 4 or 8 times? Doesn't seem too costly to me, but maybe the base cost of TBN could afford to be cheaper. You shouldn't have to stop using your signature skills on the off-chance you need to pop your shield.

    Quote Originally Posted by Reynhart View Post
    If each job has its own spin, then TBN shouldn't be a "shield". It could be a reflect/leech effect capped at 20%/10% of target's max HP. And if the full amount is leeched, you gain the Blood surge. The little extra DPS would be welcomed too.
    I like this too.
    (0)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    The cost of a DA to multiply TBN by 4 or 8 times? Doesn't seem too costly to me, but maybe the base cost of TBN could afford to be cheaper. You shouldn't have to stop using your signature skills on the off-chance you need to pop your shield.
    You can't make TBN cheaper without making what's supposed to be a defensive skill into a DPS gain. At the moment, so long as it pops it's roughly neutral. That's what makes it a bit interesting to use, you have to time it so it pops otherwise you'll lose damage.

    DA-TBN would (currently) be 4800MP, to do something that the other tanks can do for free.

    Tanks don't need party shields anyway. Paladin got one in HW and it was nice, and it was unique, and it fit the Paladin theme.
    Then Warrior got one in SB because of course it did, the other tanks can't have anything that's just for them.
    And now people think Dark Knight needs one, and they keep suggesting the worst possible implementation of it over and over again.
    (1)
    Last edited by Jandor; 12-05-2018 at 11:05 PM.

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    DA-TBN would (currently) be 4800MP, to do something that the other tanks can do for free.
    Technically, it's not "free". Basically this game has three cost (soon, only two), which are TP, MP and time (Fun fact, DRK is the first job that got screwed by having Dark Passenger cost both MP and time). Divine Veil and Shake It Off both have a CD that prevent from using them too much. A 4800MP partywide TBN would have a far better uptime, if you're willing (or need) to sacrifice some of your DPS...which depending of how DA-TBN returns Blood, might not even be that big of a loss.
    (0)
    Last edited by Reynhart; 12-05-2018 at 11:45 PM.

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The thing i really hate about DA is its animation. Its awesome but it always gets cut short and is out of place as a weaving skill.

    But yeah, its too much cost for too little gain.
    I'd like it to be placed on the GCD, but double the potency of the next attack plus a bonus effect, therefore you're not paying for it so much with MP but with time, you lose one GCD in order to double down on the next one.
    Need more HP, DA before SE, need more MP, DA before SS, need more emnity, DA before Plunge, etc. But by doing so, you consolidate two GCDs worth of damage into one, doubling that skills additional effect, double the HP, double the MP, double the emnity, etc.
    (0)

  7. #7
    Player
    Insanecell's Avatar
    Join Date
    Mar 2018
    Posts
    17
    Character
    Lancefer Lanverlais
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seraphor View Post
    The thing i really hate about DA is its animation. Its awesome but it always gets cut short and is out of place as a weaving skill.

    But yeah, its too much cost for too little gain.
    I'd like it to be placed on the GCD, but double the potency of the next attack plus a bonus effect, therefore you're not paying for it so much with MP but with time, you lose one GCD in order to double down on the next one.
    Need more HP, DA before SE, need more MP, DA before SS, need more emnity, DA before Plunge, etc. But by doing so, you consolidate two GCDs worth of damage into one, doubling that skills additional effect, double the HP, double the MP, double the emnity, etc.
    That would honestly slaughter what’s left of the identity the class has left: Feeling faster than the other two tanks. Also it would remove the on the fly choices you would have to make. Square just needs to make the choices happen.
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Insanecell View Post
    That would honestly slaughter what’s left of the identity the class has left: Feeling faster than the other two tanks. Also it would remove the on the fly choices you would have to make. Square just needs to make the choices happen.
    Then maybe change the DRK animations to reflect that 'fast paced' action, which really seems to suit the WAR and PLD aesthetic more, so that you're not clipping every single animation off immediately.
    Dark Arts has like a 3 second animation, and you're you're flying around the battlefield with an enormous greatsword.

    In my opinion the class should be slow, due to the massive lump of metal you're dragging around, with any speed coming from magic-based skills you weave between the slow GCD weaponskills.
    (1)
    Last edited by Seraphor; 12-05-2018 at 10:09 PM.

  9. #9
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    I think TBN is great.

    You can use TBN and Dark Mind to deal with most tank busters in this game. Unlike Inner Beast, TBN doesn't need you to be in tank stance. Since tanks in this game are mostly in DPS stance, TBN is realistically a leg up over WAR in terms of personal mitigation. As far as comparing it to sheltron goes, TBN won't suffer from diminishing returns, so while it doesn't provide as much raw mitigation as sheltron alone, it has much greater synergy with other cooldowns than sheltron could ever have.

    Combine it with the fact it's dps neutral compared to Dark Arts, AND on a 15 second cooldown, TBN is a top-tier cooldown. No way can you call that bad design!
    (0)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Hierro View Post
    I think TBN is great.

    You can use TBN and Dark Mind to deal with most tank busters in this game. Unlike Inner Beast, TBN doesn't need you to be in tank stance. Since tanks in this game are mostly in DPS stance, TBN is realistically a leg up over WAR in terms of personal mitigation.
    There is also the problem that Inner Beast is a GCD skill, while TBN is off-GCD. It's more difficult to activate IB in time. When you just hit an attack button when the tank buster cast starts it's nearly impossible to activate it in time, except it's a really slow cast.

    On paper IB is maybe better, but in the real fight TBN is more reliable, especially for the standard player who plays "on sight".
    (0)

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