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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seraphor View Post
    Yes there is a difference, and trust me, as someone who has macrod AD and Unleash onto the same button, it can be jarring when you expect one and get the other. However its the opposite way you're implying, AD is almost always better than Unleash, free targeting is better than it being centred on you. You dont have to waste time positioning yourself before you use it.
    sorry but you are mostly wrong, aoe free targeting is pretty limited to the target size and targets position, a clear example is the burn where the worms and other adds are to big for abyssal since hits the center of then and you can't reach properly the rest of the adds until they are properly stacked, when a big pack of medium and big size monsters spam or are just there AD is just terrible to gathering all of then properly and this happens in almost every dungeon, a wrong targeting and you will waste AD and you healer/dps will get a nice hit, many groups of adds are based with a big add in the middle and others are just spread around the room, others spam a bit far of eachother when you get in to a area like in arboretum were the Dorkkopur spam around you, if you target one you will what? reach 1/3 of then? even less, you will waste much more time using AD on then or just waiting until they decide to go after you or you healer to build agro properly compared to use 1-2 unleash and get all of then quickly.

    unleash is far superior in gathering all of then quickly both spread or just random groups of adds with any size specially bcs we charge to the middle of then so we don't waste any time as you say, AD is only superior in potency and needs the adds being properly positionated or you will loose the agro bcs you are missing one of 2, other thing about unleash is superior is you have a clear view of the size of the spell compared to AD, AD is just an aoe unmend so is not even comparable to unleash at all on how it works.
    (2)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Shouldn't Abyssal Drain replace Unmend more than Unleash? If it replaces anything.

    Button consolidation isn't a huge concern for DRK, and if it's done it'd be better as part of a rework, rather than just awkward upgrading buttons with 'sort of similar but not really' abilities.
    (0)
    Last edited by Jandor; 12-14-2018 at 05:55 PM.

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Unleash, AD and Unmend should stay. DRK doesnt have a button problem. PLD and WAR have more actions than DRK.
    (4)

  4. #4
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    Unleash, AD and Unmend should stay. DRK doesnt have a button problem. PLD and WAR have more actions than DRK.
    This! Everything has a time and place for everything.
    (1)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Derio View Post
    Unleash, AD and Unmend should stay. DRK doesnt have a button problem. PLD and WAR have more actions than DRK.
    Yes please.

    I really don't want to miss either of these skills. Unleash is just too practical and easy to use to miss it. I would rather get rid of Abyssal Drain and buff Unleashs potency, but having a ranged aoe is awesome while dodging ground markers or grabbing adds from ranged.

    Both skills are are usefull and have their own niche, they are not interchangeable.

    When there are skills wich are more button bloat than usefull then I'll point at Dark Passenger and Quietus. Just bring back Blood Price for mana regen.
    (1)
    Last edited by Tint; 12-15-2018 at 07:31 AM.

  6. #6
    Player
    AugusAgura's Avatar
    Join Date
    Dec 2018
    Posts
    3
    Character
    Augus Agura
    World
    Famfrit
    Main Class
    Dark Knight Lv 70
    I would like to see two skills changed:
    Living dead
    Salted earth

    Everyone would probably agree that the current living dead is lacking(trash). I think they should implement some of that Drk knight lore and make living dead a Self-Raising ability. Drk knight having the ability to return from the darkness just makes sense in my Drk Mind.

    They should also make salted earth have hp or mp regen ability when paired with dark Arts. The regen ability should stack based on the amount of mobs, or if you're standing inside the aoe yourself. I know another Drk Arts ability may be annoying, but maybe remove the dark arts ability from plunge?

    Not sure if this idea has ever been thrown out there. How would you guys feel about it?
    (0)
    "You are free to sever the chains of fate that bind you"

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AugusAgura View Post
    [...] but maybe remove the dark arts ability from plunge?
    What?! Hell no, that's the best thing that ever happened to DRK: Pulling with your gap closer!

    I also don't see the benefit of a regen ability on Salted Earth. It already generates Blood based on the amount of mobs standing inside. With Quietus you turn that Blood into MP and with DA Abyssal Drain you turn the MP into a selfheal.
    Abyssal Drain is powerfull enough, we don't need another AoE selfheal.
    (0)

  8. #8
    Player
    AugusAgura's Avatar
    Join Date
    Dec 2018
    Posts
    3
    Character
    Augus Agura
    World
    Famfrit
    Main Class
    Dark Knight Lv 70
    The AoE self heal doesnt work well for single targets though. Having a regen ability definitely wouldnt hurt.
    (0)
    "You are free to sever the chains of fate that bind you"

  9. #9
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I don't think it's bad designed. A lot of abilities are just very situational or seem like especially meant for aoe, like Blood Price, Salted Earth, DA + DP/AD/Quietus.
    Even the required selfhealing of Living Dead is no problem at aoe, since you get a ton of selfhealing with DA+AD.

    Blood Price is a joke in single target, but you're locked out from Blood Weapon in tank stance.
    Living Dead is a double edged sword.
    Sole Survivor is now usable in a non ad fight, but requires knowledge of the fight and planning.
    Dark Passenger is a dps gain at aoe, but unneeded at single target.
    Abyssal Drain is superior to Unleash, but harder to target.
    Souleater doesn't heal in non tank stance.
    Dark Mind only works on magic dmg.
    Carve&Spit is double weave most of the time.

    I don't really think it makes much sense to make adjustements to this skills now, since we don't know what will happen to Dark Arts with 5.0 and how it will affect our whole kit.

    But I would scrap Blood Price and make Blood Weaon avaiable in tank stance. Turn Sole Survivor into a party wide regen ability. Give the potency and DA effect of AD to Unleash. Buff the dmg or remove the mp costs at DP, so it's worth using on single target. Make Souleater healing in non tank stance. And decrease the required healing for Living Dead, so it's less dangerous.
    (0)

  10. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It absolutely is enough, though. A job identity doesn't need to give you a strict advantage. It needs to give you a unique gameplay experience.

    I started out tanking on warrior tanks in Warcraft some 12 years ago. Back then, the thing that interested me was their sheer mobility. Charge to an enemy. Intercept back to an ally. It didn't really matter to me if this mobility translated into a gameplay advantage or made my class into a must pick. I felt like I controlled the battlefield. It felt unique. And most importantly, it felt fun.

    When DRK was first introduced in Heavensward, we had a lot of unique flair. DRK felt fast, and so, so mobile. We had an attack between every attack. You hit us, we hit you back. Stormblood eroded this in nearly every area. The role action system either gave away or removed most of our counter-attack moves. Onslaught gives WAR double the amount of mobility that we have. The sheer amount of knockbacks this expansion make this painfully obvious. Dark Arts feels like molasses, and doesn't feel nearly as good as throwing in a kick or stab weaved in-between every other attack. Our reprisal is now everyone's reprisal. I don't mind that we're behind the other two tanks in terms of performance. What I do object to is being robbed of all of our unique traits, simply because players maining other tank jobs were too greedy. Enough is enough. Get out of our space.

    Fell cleave is sacrosanct. If Bloodspiller or Holy Spirit did more damage, WAR mains would lose their minds over it. I want something that is uniquely "owned" by DRK. I think that there are two natural areas for this. The first is speed. The second is resource draining, be it HP, MP, or blood. I want to see lots and lots of green numbers. This is our space.

    And if there's a new gunblade-based tank next expansion, they would do well to kick WAR right out of the mobility department. If we're going to keep introducing new tanks and healers, you simply cannot afford to have one tank which can do everything.
    (6)

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