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  1. #11
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Erakir View Post
    Indom is just really dang good at what it does and is ridiculously useful, even if it's the first to go as we get more and more optimal due to that opportunity cost. The 45s AF change and potency buff just make it even better at what it was designed for, even though we have ES now and a 60s Assize as well.

    The fact that it's such a generally powerful ability and is used infrequently at top levels of play simply gives more credence to what you say with the fairy. SCH is as strong as it is without constant Indom, yet if they need it it's still there. I'm always gonna be salty at Indom's kneejerk buff in early in SB cause it just honestly didn't need it, but what can ya do.
    First let me start by saying that WHM needs changes to be competitive in high end raiding.

    Indom can only be casted a single time once every 30 seconds. The fact AF is 45s doesn't change that. It's an amazing spell, that can be weaved in oGCD but if you are in a learning party with a lot of people making mistakes you'll soon be finding yourself using Succor the only non CD related heals available to SCH. I haven't forgot about Whispering Dawn, but that's on a 1min CD and isn't great if you need big heals NOW. If the group wipes because the cohealer died, and the SCH isn't able to throw out sustained burst healing like a WHM can, honestly the rest of the party is to blame for failing mechanics. But, I still get salty that WHM has Cure III, Plenary Indulgence, Medica II, Medica (no shields, so no having to worry about casting multiple succors if Emergency Tactics is Down), Asylum, Assize options for AOE healing.

    SCH excels in groups that do the mechanics well and only have the rare occasional mistake. WHM feels like a special needs guardian with all the overkill healing options. In my opinion SCH doesn't need any nerfs, WHM just needs to be nerfed & buffed at the same time. Let's turn Planary Indulgence into a DPS spell not a healing one (or a buff that would help both healing and DPS), then lets boost the potency on Cure III, make it 10y instead of 6y and put it on a 20 second timer. For good measure, let's add one more DoT to keep track of to help boost that DPS more. My final idea is to turn Fluid Aura into a small group buff say 3% Spell Speed & Weapon Skill Speed Increase for Rdps.
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    Last edited by Ftail; 12-04-2018 at 05:13 PM.