Well blue is my favorite color and might have been why I went frost as my spec for death knight when WotLK came out. But let's keep that a secret.
For me, I wanted a job that could learn and use enemy spells throughout the full game. I was really hoping for a tank like this person's write up. https://www.reddit.com/r/ffxiv/comme...concept_pitch/
To me that would have felt "blue mage" enough to satisfy that fantasy and still be fun to main. Playing jedi shadow/sith assassin on old republic made me fall in love with caster based tanks.
I also just love the melee/caster hybrid. It's what I normally play as if there's that choice. FFXIV's rdm is pretty fun but wish it was building up a meter with melee combos for a big spell finisher. That's what I thought blu was likely to end up as and be the melee version of brd or mch.
The learning method isn't super important to me and there's been multiple versions of how to learn spells in past FF games so they didn't have to go with this one but they did and that's fine. I was more in favor of hunt logs that would say "go kill 20 cactuars" and then you would get 1k needles. Again, the learning method wasn't that important to me because how spells would be learned wasn't the most important part of blue mage to me. I wanted a job that was as 50/50 as possible between melee and casting with the spells being enemy abilities.
Having OP spells isn't part of the blue mage fantasy for me and there have been suggestions by myself and others for how to make spells like death and bad breath work in a raid setting. As well as concepts and ideas for how to make blue mage feel unique beyond just reskinned spells with the correct names.
I like the idea and aesthetic of blue mage. I like that it had the potential to really ride the line between being a melee or a caster. I like the idea of using enemy spells to make the job feel different. I like that it's so different compared to typical fantasy tropes. These were the things I was looking for when I was one of the people begging for blue mage to be in the game. To be able to get the killing blow on a new savage boss in current content using goblin punch. To then go farm up some crating mats for new expac items and use something like Trine or Grand Delta to aoe down mobs. To be able to do more than just my trinity role because of the various spells that blu could potentially use despite which role SE might have assigned to it. Not many mmo players these days like to do things beyond "just tank/heal/dps and don't worry about dpsing/your utility" and blue mage could have finally felt like "I'm home" in terms of jobs for someone like me that does enjoy trying to play to all the strengths my job/class has. It's why I miss the off healing that enhance shamans had on WoW during the MoP expac.
Trying to be as faithful to "blue mage" as possible wasn't as important as a job that felt like blue mage and I could actually main. This isn't even that truthful to blue mage BESIDES using the more common learning method. No other main FF title had more that 30 blue magic spells besides FFXI. No other main FF title let you make builds besides FFXI. No other main FF title excluded blue mage from the full game after it was unlocked besides FFXIV.



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