Quote Originally Posted by JunseiKei View Post
That's very limited information to have this much hate against it. Reading just that slide, "designed for solo play" and "not suited for parties" comes off to me as many abilities may be locked out of group play. Not suited for parties does not entail full exclusion. I know the class is locked to level 50 for now, which will be raised in the future. My guess to that is to adjust the job according to feedback and see how things scale from there (one thing I can tell you, FFXIV's scaling is not the best, but the other games I've played have none, so my perception is a bit skewed).

Just like I know there's some quote I've vaguely read/heard of Yoshida (maybe even someone else) talking about death possibly 1-shotting bosses (which may even be hyperbole - we don't know yet!). Without knowing the full context of the remark because of how very little information has been presented, this could mean a number of things (including, but not limited to: making sure abilities that are marked to not having access to in certain content cannot be made available through means like pomanders, squadron's ungarmax and scholar's ability to resummon their fairy while under dissipation; making sure checks to are in place that an under-abilitied BLU cannot be carried through content because they did not do enough things to unlock enough abilities to maintain a rotation; testing rotations for damage if they were ever planned to be allowed into current content).

Like I've been trying to say, we literally don't have enough information. It's fine to be cautious, but there's still a difference between caution and pessimism.
Did you maybe not see the PLL? They went more into detail how limited and locked this job is. That's why we're upset.

Quote Originally Posted by JunseiKei View Post
I don't quite understand. People complain FFXIV needs to create new things and shake up the current, repetitive formula. BLU's design may be intending for that, yet it's being complained about before we even really have all of the information/clarifications.

Let it come out and try it before you preemptively get your panties in twists.
People don't complain they try something new but people don't mean formula like limited job but dungeons, raids etc.

Quote Originally Posted by Mibgestalt View Post
What about this precludes Blue Mage from engaging in duty finder content once enough/all abilities are obtained?

I imagine that even the iconic spells for a "solo class" will not be direct copies of single player abilities. 1000 Needles in its original implementation will be useless for Blue Mage once it goes past the 50 level cap either way. 1000 damage for a spell cast or GCD is simply not up to par if the class scales with the rest of the game whether or not it's in multiplayer content. So it will probably be adjusted in some way, or it will end up useless regardless of what type of content it's in. It's not a multiplayer or solo issue.
1000 needles could be a potency based and do more damage at higher levels.