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  1. #10
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Seraphor View Post
    "
    Except there is when Blue Mage is based entirely around hunting down and learning new abilities.
    Its designed to be a challenge, its not going to be as easy as doing your next job quest, you'll spend weeks learning them.
    They specifically said, in comparison to logos abilities, because each skill will be permanent and not disposable, that they need to be much harder to obtain.

    You also wont necessarily learn then in any order. You might learn 1000 needles at lvl 5 while another Blue Mage doesnt learn it until lvl 47.
    This is completely incompatible with a fixed rotation, and you'll see why when its released.
    What about this precludes Blue Mage from engaging in duty finder content once enough/all abilities are obtained?

    Quote Originally Posted by Andevom View Post
    Not to mention, iconic spells like 1000 Needles would be virtually useless in an endgame setting. There would be a ton of "Congratulations on learning this spell you're never gonna use!" going around. At least the system currently being formulated *seems* to make it so you'll have a use for what you can learn.
    I imagine that even the iconic spells for a "solo class" will not be direct copies of single player abilities. 1000 Needles in its original implementation will be useless for Blue Mage once it goes past the 50 level cap either way. 1000 damage for a spell cast or GCD is simply not up to par if the class scales with the rest of the game whether or not it's in multiplayer content. So it will probably be adjusted in some way, or it will end up useless regardless of what type of content it's in. It's not a multiplayer or solo issue.
    (6)
    Last edited by Mibgestalt; 11-30-2018 at 03:32 AM.