Quote Originally Posted by Sandpark View Post
I want ilevel to go bye bye, I want more job customization, I want a more dangerous open world, I want a merit point type system.
One of those things is already diminished for full premade parties...two others could very well be "limited" features that are deactivated in matchmaking too. By introducing this "Limited job", SE create a breach in the game's focus on random grouping that doesn't support choices. In that breach, a whole new type of character building and progression could emerge !