Quote Originally Posted by frankenbeans View Post
Yes many mmorpgs are like single player games because they evolved from single player games obviously. Just because there are single player qualities in an MMORPG doesn't mean a majority of people want more single player content. People play mmorpgs for the for the Massive Multiplayer Online aspect I reckon, as there are much better single player western and jrpgs out there. If we are going to compare aspects of FFXIV to other MMOs id like to ask, "How many other MMOs reduce a class or a job into a minigame? How many other MMORPG player populations want future classes/jobs to be "Limited" like blue mage?" I am willing to place money down and say not many.
People play mmorpgs for a lot of reasons. To pass the time, get more content than any offline game, to talk with buddies, to play the economy fantasy, to cyber, to group up, to fill time between the next big offline game, and some even like to solo. Depends on what you mean by minigame? Gold Saucer whack a mole is a mini game, I would not classify doing a job native dungeon as mini game unless it was 2D and played like Streets of Rage.

As for the limited thing. This game has rules for what is acceptable in the duty finder. If a niche of players wants overpowered jobs that can do multiple roles better than your standard trinity job, wants to have a sense of horizontal progression in a strictly vertical game, wants to have an element of RNG in gameplay. I don't think it would fly releasing a job like that and not affect balance if you made it playable in all content. Now if you wanna say SE should not make Blue the way they are then that is each person's wish. I want ilevel to go bye bye, I want more job customization, I want a more dangerous open world, I want a merit point type system.

But frankly none of that is ever going to happen.