Quote Originally Posted by Kikoten View Post
Remember Misery's End? That could be Level 5 Death. Fixed.

Remember PvP? Certain skills could be main unavailable for duties and raids. Fixed.

EDIT: What if BLU had their own Limit Break? Level X Death (5? 10? 15? does the bloody number even matter?)

Does BLU even need to learn Level 5 Death?
People always forget PVP. Even though a skill like Magic Hammer would have absolutely no use in its traditional form outside of PVP in this game.

Removing Level 5 Death would kill the fun of Blue Mage about as much as removing Death and Break did from Black Mage. Which is to say no one gave a crap.

Could still work anyway if they just limited it to open-world non-hunts, and trash mobs in dungeons and stuck it on a 7m CD. It'd still be the same "fun button" to hit to kill one of those giant Sandworms in the Burn instantly, not gamebreaking, and Blue wouldn't have to be locked out of the parts of the game massive amounts of dev time goes towards. Heck, Vanille's Death spell just deals damage when it doesn't work so... precedence is there.