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  1. #21
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BubblyBoar View Post
    Being able to use monster skills in capped content. They don't even need to be OP, but the flavor that is BLU is what we want and we want to use it in endgame. I'm perfectly fine with Bad Breath putting a dot on a boss since most bosses are immune to most status. And guess what! Poison is a dot.
    Bad Breath is a pretty bad example of how you could utterly neuter a skill and still say it has the same flavor. Getting hit with that is devastating and will pretty quickly lead to death without a lot of luck and/or some backup. Just a basic poison dot doesn't even begin to feel like Bad Breath.
    (3)

  2. #22
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Magni Henriksson
    World
    Diabolos
    Main Class
    Viper Lv 100
    Quote Originally Posted by Acidblood View Post
    ...
    Oh yeah. I forgot that we can probably go into dungeons as Blue Mage. I guess I’m more sad for the people who were excited to main Blue Mage and play it like it was a normal class. Rather than it being what it seems to be now.
    (5)

  3. #23
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Being able to use monster skills in capped content. They don't even need to be OP, but the flavor that is BLU is what we want and we want to use it in endgame. I'm perfectly fine with Bad Breath putting a dot on a boss since most bosses are immune to most status. And guess what! Poison is a dot.
    Define 'monster skills'; i.e. outside of the name, and potentially how you learn them, how do they differ from regular job abilities? For example, what would 'Bad Breath' (balanced for a standard version of Blue Mage) do that regular old Poison (i.e. Bio / Miasma) doesn't?

    Define 'the flavor that is BLU'; i.e. what could a standardised Blue Mage do that other jobs can't? What experience would a standardised Blue Mage provide that other jobs don't?

    Or do you mean that you don't care if Blue Mage is OP / broken and potentially turns 'capped content' into a complete joke? (As a true version of Bad Breath, Lv5 Death, etc. would)
    (3)

  4. #24
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Acidblood View Post
    Define 'monster skills'; i.e. outside of the name, and potentially how you learn them, how do they differ from regular job abilities? For example, what would 'Bad Breath' (balanced for a standard version of Blue Mage) do that regular old Poison (i.e. Bio / Miasma) doesn't?

    Define 'the flavor that is BLU'; i.e. what could a standardised Blue Mage do that other jobs can't? What experience would a standardised Blue Mage provide that other jobs don't?

    Or do you mean that you don't care if Blue Mage is OP / broken and potentially turns 'capped content' into a complete joke? (As a true version of Bad Breath, Lv5 Death, etc. would)
    1. There are variations for learning blue magic in past FF games but I'm fine with the FF5 method they have chosen. Monster skills would yes be some reskinned abilities we already have but also some combinations of them that we don't and some things that no job has.

    2. Bad Breath could be a DoT along with the damage taken debuff like trick attack. Yes, it would be some homogenization but I don't see how you make the meta more fluid without doing that a bit or straight up pulling things we've had for years. Another way to work in bad breath for group content would for it to apply the fire, water, poison, miasma, and bleeding DoTs. First example still gives the fantasy of your enemy being weaker and the other gives the fantasy of applying a lot of status ailments to a satisfactory level in my eyes.

    3&4. Be able to use enemy abilites. I don't think it has to be something crazy beyond that. A lot of us that have been asking for blu for years understood that there would be some compromising to get blu within the trinity system and were fine with that. The devs have done a good job for the most part with getting classic FF jobs to work. If the iteration wasn't received well, then they have patches and expacs to make changes based on feedback like they have made smn better.

    5. Keep the shenanigans to the Carnival and other side content and then a balanced game elsewhere. That's a good middle of the road approach that would appeal to far more players than the current proposal does.
    (6)

  5. #25
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by jon041065 View Post
    1. There are variations for learning blue magic in past FF games but I'm fine with the FF5 method they have chosen. Monster skills would yes be some reskinned abilities we already have but also some combinations of them that we don't and some things that no job has.

    2. Bad Breath could be a DoT along with the damage taken debuff like trick attack. Yes, it would be some homogenization but I don't see how you make the meta more fluid without doing that a bit or straight up pulling things we've had for years. Another way to work in bad breath for group content would for it to apply the fire, water, poison, miasma, and bleeding DoTs. First example still gives the fantasy of your enemy being weaker and the other gives the fantasy of applying a lot of status ailments to a satisfactory level in my eyes.

    3&4. Be able to use enemy abilites. I don't think it has to be something crazy beyond that. A lot of us that have been asking for blu for years understood that there would be some compromising to get blu within the trinity system and were fine with that. The devs have done a good job for the most part with getting classic FF jobs to work. If the iteration wasn't received well, then they have patches and expacs to make changes based on feedback like they have made smn better.

    5. Keep the shenanigans to the Carnival and other side content and then a balanced game elsewhere. That's a good middle of the road approach that would appeal to far more players than the current proposal does.

    So basically a reskinned version of other attacks we already have for other DPS with a different name.

    And learn monster abilities through job quests right? So awesome and so new!!


    ...that would be so boring!!

    I am tired of the jobs feeling all the samey FFXIV Trinity system and I'm very happy to actually be going out and learning all these monsters spells and being a tank - healer hybrid or Anything I actually want! They kept BLUE MAGE true to it's roots and adding this new Limited job system where jobs don't fit the Trinity system. I will support SE all the way!

    Thank you SE for making something new, exciting and refreshing.
    (4)

  6. #26
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    So basically a reskinned version of other attacks we already have for other DPS with a different name.

    And learn monster abilities through job quests right? So awesome and so new!!


    ...that would be so boring!!

    I am tired of the jobs feeling all the samey FFXIV Trinity system and I'm very happy to actually be going out and learning all these monsters spells and being a tank - healer hybrid or Anything I actually want! They kept BLUE MAGE true to it's roots and adding this new Limited job system where jobs don't fit the Trinity system. I will support SE all the way!

    Thank you SE for making something new, exciting and refreshing.
    Where did I ever say that blu abilities should be learned in a different way?

    I literally said that SOME abilities would be reskins in terms of function while others would be pieces of other abilities put together as a new ability AND that there were be totally new ones as well.

    "Blue mage true to its roots"? The only key aspect to blue mage/magic over ALL FF games is the concept of using enemy abilities. Everything else has been extra.

    Also to you and others it would be boring. To others and myself it would be acceptable and probably a lot of fun based on their mostly positive track record with past jobs.


    Quote Originally Posted by Jkap_Goat View Post
    Yeah I'm in LOVE with the idea of doing the same dps attacks as the other 3 dps can do, except it's just a reskin. That's so cool

    I like this blue mage, it's something different than the other job and that is going out there and learning ALL your abilities through monster spells. Also being able to heal and tank is just brilliant. Can't wait for blue mage and 4.5
    Cool, I see that you didn't actually read what I said.
    (4)
    Last edited by jon041065; 11-21-2018 at 05:45 PM.

  7. #27
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Yeah I'm in LOVE with the idea of doing the same dps attacks as the other 3 dps can do, except it's just a reskin. That's so cool

    I like this blue mage, it's something different than the other job and that is going out there and learning ALL your abilities through monster spells. Also being able to heal and tank is just brilliant. Can't wait for blue mage and 4.5
    (2)

  8. #28
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,072
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    Its also wrong to say they may not change up the job system and try something different than before.
    Beside they have 15/16/17 jobs soon to balance, i believe BLU with its current 49skills and after the lv50 cap probably around 120-130 skills would be to difficult to balance. It would take to much time and also it would need to set enough dps skills to make him as strong as other dps. And i think, here they get lazy. I can imagine sorting out some skills for raids and dungeons would result in skill nerfs overall. Either potency, cooldowns, casttimes.

    But again, just wait and see how the class works. Everyone is just assuming things and thats wrong.
    (1)

  9. #29
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by alimdia View Post
    They explicitly said some BLU skills would be broken for group play (like a possible level 5 death) so I don't see how it would stop being limited, unless you think 1 shotting every new dungeon/raid boss with level 5 death balanced?
    In what FF game does a death spell one-shot boss enemies?

    EDIT: Or any game, for that matter? And I mean a DEATH spell, ONE-SHOTTING a BOSS.

    Name one?

    EDIT x2: I'll spare you the effort of figuring out the answer to my rhetorical question. It doesn't happen. Why would it start in this game? You're staring a simple fix in the face.
    (6)
    Last edited by Kikoten; 11-21-2018 at 07:51 PM.
    Three Ilm Knights, One Thousand Malm Road

  10. #30
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mibgestalt View Post
    Lemme tell ya, if that turns out to be true, or if they'd even say it's true, there'd be like 95% less complaints.
    Keep in mind that, at its core, Blue Mage is not excluded from a lot of content. Basically, it's Deep Dungeon and PvP. For the rest, the only restriction is going with a preformed party. The other point, which is a given, is not having access to level 60 and 70 content because of the level cap, but we know this cap will be increased later.
    Right now, BLU may cap at 50 because it's the cap for the base game, and it was stated that you don't need to buy any expansion for it.

    Also, current content was not designed with BLU in mind, so depending on the skills available, BLU could pretty much break everything. That won't be the case for Shadowbringers content. As a comparison, if the game level cap was 30, I would totally understand if SCH was a limited job because at such a low level, the fairy is just completely broken.

    What I'd like to be expanded though, it something like the Masked Carnival for each job. A content that focus on the strenghts and weaknesses of each job instead of pushing them towards "kill this dude". And it could hold the next relic for each job, who knows...with jobs bonuses and not just stats.
    Quote Originally Posted by Kikoten View Post
    In what FF game does a death spell one-shot boss enemies?
    Well, in FF I on the NES, Chaos was not immune to RUB, so you could theoretically one shot him. It still had a low magic accuracy. In FFVI, you can one shot basically every boss if they're under the effect of Vanish.

    And, not really "death", but several undead bosses from different Final Fantasy games are not immune to Life, meaning a White Mage could one-shot them. And, in some versions of FF X, the true final boss is not immune to zombie, and once zombified...is not immune to Life.

    So, your question is not that rethorical.
    (7)
    Last edited by Reynhart; 11-21-2018 at 08:00 PM.

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