Quote Originally Posted by Acidblood View Post
yes you can rename the skills, mixed up the button order and add some made-up gimmick, but ultimately is that really 'Blue Mage'? Or just another caster DPS with the name 'Blue Mage'?
You could make this same argument for literally every job in the game. Every job ultimately comes down to an aesthetic, and a gameplay gimmick. We all know what the aesthetic of BLU is; BLU learns and uses monster skills. Of course we don't know what a group BLU's gameplay gimmick would be, and it's ridiculous of you to expect us to.

Do you really think anyone could have predicted that Red Mage's gameplay gimmick would be to cast black magic, hope to proc a different black magic spell that they could dualcast, then cast "white" magic, hope to proc a different "white" magic they could dualcast, until jumping from across the arena to do a 1, 2, 3 melee combo? Of course not. No one knew ahead of time how XIV's Red Mage would play, but people still wanted Red Mage because they love their aesthetic. And of course, those people wanted to be able to play with all their friends in all of this game's content.

As for the OP's question: We don't know what this solo BLU brings to the table. SE has given us a lot to speculate on, but until we actually play it we won't know if it's a fun and innovative new type of content, or just more of what we're used to but with extra limitations.