Quote Originally Posted by Acidblood View Post
Define 'monster skills'; i.e. outside of the name, and potentially how you learn them, how do they differ from regular job abilities? For example, what would 'Bad Breath' (balanced for a standard version of Blue Mage) do that regular old Poison (i.e. Bio / Miasma) doesn't?

Define 'the flavor that is BLU'; i.e. what could a standardised Blue Mage do that other jobs can't? What experience would a standardised Blue Mage provide that other jobs don't?

Or do you mean that you don't care if Blue Mage is OP / broken and potentially turns 'capped content' into a complete joke? (As a true version of Bad Breath, Lv5 Death, etc. would)



Monster skills are just that, spells monsters have that we don't. They don't have to be EXACT carbon copies. In many games, they weren't. Mobs and bosses always had immunities to certain status effects and debuffs. Bad Breath never applied every debuff all the time as mobs did to s because we didn't have those immunities unless we have some gear that took care of it. Frost Breast is a conal AoE. Why would a BLU getting Forst Breath not just be a conal AoE? 1000 Needles is a radial AoE that does 1000 dmg. I don't even get what you are getting at besides the fact that you want BLU skills to be EXACTLY like the monster skill they come from without a single change at all in them. Which very few BLU skills even do.