I can't speak for others, but I wouldn't have minded this. If every job quest was the BLU guild leader saying, "go out and learn White Wind from a Dhalmel, Leafstorm from a Treant, and Hydro Shot from a Pugil, then return to me." that would have been fine by me.
Skills like Magic Hammer and Goblin Punch? The beauty of blue magic is that there are so many different options that you could use any combination of them to make a balanced job. You could even make up exclusive blue magic spells for FFXIV! You'd still want some of the standards, like Mighty Guard, but there's nothing saying that Mighty Guard has to be a party wide buff that negates all damage. It could just as easily be a self-buff that temporarily reduces damage taken. Or maybe it's the physical counterpart to Apocatastasis. The sky is the limit! Blue Mage, despite what the XIV devs seem to think, is not a job that's tied down in strict tradition, and it certainly doesn't need to be overpowered to be called a Blue Mage. A Blue Mage that doesn't have Shockwave Pulsar is still a Blue MageEven if you got these rediciously OP skills BLU is known for
Counterpoint: Red Mage. Just because they made a class people were disappointed by once doesn't mean they're guaranteed to do it every time.and put it into FFXIVs formula you’d have another caster dps with serverly disappointing skills compared to the actual skill. See summoner for examples of this.
I'll quote myself from another thread for this one:I have no doubt that if they had put it into the FFXIV formula BLU would feel just like a SMN without the egi.