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  1. #1
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I understand the want for True blue mage and this could be fun,
    not gonna call it unique content because you are just fighting the same enemies you've seen before in this game over and over till you learn its skills
    Grinding on enemies because people sure loved that in eureka
    but limiting some peoples favorite job to 30% of the games 5 year old content
    basically becoming sight seeing log for enemy spells.

    I dont care much for the job ill probably just level it to cap since ive level all jobs to cap
    but not very fair for those who actually wanted to play the game with it or even do ShB story with it
    (12)
    Last edited by Duskane; 11-20-2018 at 10:36 PM.

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Duskane View Post
    but limiting some peoples favorite job to 30% of the games 5 year old content
    Just speculation on my part but I can kinda see their reason for doing it like this. Since BLU is being offered as something unique and something that doesn't behave like the normal jobs. The learning curve for the class might be a little steeper then the rest. Maybe they did it like this to give players time to learn the class, what works, what doesn't and all that stuff. Instead of the normal grind PoTD and HoH till max level, swap in your highest item level caster gear and call it a day. That and with the time that's going to be needed to actually go out and learn the spells instead of them being just given to players it makes sense why they would stagger the classes progression.
    (0)

  3. #3
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BubblyBoar View Post
    BLU will be using caster role actions and caster gear. It won't have the defense or MND to do the other tasks.
    While I agree with the majority of your post technically this is incorrect, at least for the time being. BLU will be using DoM gear up to 50 which had INT and MND on it l so if it has any sort of GCD heal it will be able to function as a healer at least as well as an ACN/SMN can with Physic.

    Part of me wondered if that was a reason behind locking it so low - if people remember cross class skills back in that time there was a lot more flexibility within your role. I tanked many a boss as a CNJ and WHM intentionally when I got a bad tank and it was pretty viable. Maybe they're attempting to bring back that feeling?
    (1)

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    BLU will be using DoM gear up to 50 which had INT and MND on it l so if it has any sort of GCD heal it will be able to function as a healer at least as well as an ACN/SMN can with Physic.
    INT and MND gear are separated past ilvl70, so they won't have any MND bonus on their "end" gear.
    Quote Originally Posted by Burningskull View Post
    This is easily solvable by making the Blue Mage get their spells from mobs in a job quest.
    I fear it would greatly diminish the "roaming around to gather spells" feeling if your targets are predetermined.

    Besides, you'll still be able to run content with a group, you'll just need to join a party beforehand thus having the opportunity of talking about what skills you have/haven't before being thrown in the content. Sure, for now, BLU will be capped at 50, but I suppose this is so that BLU is fully available for every player, even those without the expansions. And we still don't know how much "later" its level cap will be raised. Chances are that ShadowBringers content will be designed with BLU in mind, creating some weaknesses/immunities that didn't even exist yet (For example, since no job has a death spell, chances are no instanced boss has a death immunity)
    (0)
    Last edited by Reynhart; 11-20-2018 at 11:04 PM.

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reynhart View Post
    INT and MND gear are separated past ilvl70, so they won't have any MND bonus on their "end" gear.
    true but there heal probably will scale of INT like red mage if they really want to push this "solo" job
    (1)

  6. #6
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    You know how frustrated you get when there's people in DF that haven't done their job quests and don't have key abilities, or when you're doing level 31+ dungeons and people don't have their job stone equipped, or arrive otherwise gimped and do nothing but slow down or even prevent a successful run?

    Imagine that, but with EVERY Blue Mage you see.

    Unlike other classes, BLU learns skills from defeating enemies, which means going out of your way to fight certain mobs. The average DF idiot doesn't even bother learning a rotation with skills the game GIVES you, so what do you think the chances are of meeting a BLU who actually has the required skills?

    BLU will be great for a little diversion from the game. A cool little side quest. A little adventure all of its own that guides you to getting the skills you need.

    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    (17)
    <insert witty and amusing statement here>

  7. #7
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Blokeymon View Post
    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    They already do, that's the double standard here
    And that's why most people don't just say to let BLU run free in DF, but to yes give it some sort of cookie cutter build, or limit its participation based on level + skills it had to learn. The example brought up by Yoshi-P in the fanfest is a problem of the devs' own creation that could've been worked around. On one hand I understand not wanting to mess with the queue, df and pf systems, epsecially for the one job, but then look at all the workd they already did for that selfsame job. It honestly feels like they stopped short of the mark and are now blaming the players for it.
    (11)

  8. #8
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Blokeymon View Post
    You know how frustrated you get when there's people in DF that haven't done their job quests and don't have key abilities, or when you're doing level 31+ dungeons and people don't have their job stone equipped, or arrive otherwise gimped and do nothing but slow down or even prevent a successful run?

    Imagine that, but with EVERY Blue Mage you see.

    Unlike other classes, BLU learns skills from defeating enemies, which means going out of your way to fight certain mobs. The average DF idiot doesn't even bother learning a rotation with skills the game GIVES you, so what do you think the chances are of meeting a BLU who actually has the required skills?

    BLU will be great for a little diversion from the game. A cool little side quest. A little adventure all of its own that guides you to getting the skills you need.

    But letting this out into the open where any moron can foul up a roulette would be a grave mistake.
    This is easily solvable by making the Blue Mage get their spells from mobs in a job quest.
    (6)

  9. #9
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Burningskull View Post
    This is easily solvable by making the Blue Mage get their spells from mobs in a job quest.
    And then you have cries of "This could have been something cool, instead it just follows the same cookie-cutter formula, when will SE give us something new?"

    SE are damned no matter what they do.
    (16)
    <insert witty and amusing statement here>

  10. #10
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Quote Originally Posted by Blokeymon View Post
    And then you have cries of "This could have been something cool, instead it just follows the same cookie-cutter formula, when will SE give us something new?"

    SE are damned no matter what they do.
    This.
    I am so, so tired of all the complaints (and 90% of it are complaints and not useful discussions) about Blue Mage. I am not sure why people are trying so hard to get another job they will be absolutely bad at, or can complain about in one of the hundreds threads about people failing to play it in roulettes/raids/whatsoever. Instead of balancing jobs, I wish SE could balance players.

    And don't give me the "I wanted to play BLU in a normal game environment, no matter how much they would have to butcher it". Bullkupo. The outrage would have been just the same if you couldn't acquire skills from monsters, if you couldn't select what you want to use, if anything that is trademark of BLU got lost to fit it into the current game that is FF14.
    Also don't give me the "SE has all the power, they can balance however they want and it will be fine". The moment you have RNG included and rely on people to actually read skills, get a decent loadout with them and weave them into a rotation themselves, it becomes a hell to balance it. Most of the community has a very casual approach which is completely fine. You can spoonfeed them rotations and shove combos into their face, and they will still fail. The disparity between good and bad in BLU becomes so massive due to the need to judge what skills are good and what aren't, it will be borderline useless in bad hands and borderline overpoweredmetanonsense in very good hands. How do you balance that? That is aside from the fact that the balance team will never foresee all the mechanics, side effects, chain reactions that could happen with an individual loadout. That's just a silly thing to ask for, they can't even foresee how the community will tackle certain raid mechanics with something completely different coming out than they might have expected.

    Am I happy they felt like they had to limit a job so it can fit FF14? Not really. But all power to them if it helps seeing how the job will actually work within the community and gameplay. By the way, it's not even out yet, if you haven't noticed, so how much valuable insight can we actually expect from the nay-sayers?

    Quote Originally Posted by shao32 View Post
    from my point of view BLU is a job that don't fit at all in FFXIV, what makes BLU a BLU is not only learning the skills from monsters but how this skills works too, most of then are based on add status effects like petry, oil, charm, curse, ect ect and none of then are allowed in FFXIV for balance purposes bcs every job have the right to be equally value in high end content.

    so i see SE have the right here, or they make a SMN and name it BLU and have practically half of the comunity complaing about it or they make a pure BLU but separate to make the job feel like the job should be since nothing of what make BLU a BLU can be adapted to how the games works and have the other half complaing about it too.

    on my opinion they should just go to the fan base and say "no, there will be never be a blue mage so stop asking for it" but since they choose to add it betwen the other 2 options i belive this is the best one and we still need to play the job and see how is it.
    Also this.
    (12)
    Last edited by Aellae; 11-20-2018 at 11:47 PM.

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