Quote Originally Posted by Enla View Post
Anemos was a decent success in spite of itself because everyone ignored the way the developers wanted us to grind and sought other ways to have our fun. Then when Pagos came out it was as if whomever has been pushing Eureka on the development team was having a full blown tantrum for people not enjoying the content /their way/.
For as much as Eureka was trying to provide "FFXI-like content" the FFXIV devs completely missed the point of what made that game great. Did you know that in XI, Samurai was never mean to DPS and Ninja was never meant to tank? It was the exact opposite! SAM was supposed to be the tank and NIN the DPS, but the playerbase wanted to hit things hard with their Great Katanas, and found out that blink tanking with Utsusemi super effective. And the FFXI devs, instead of screaming, "Nooooooooo! You have to play our game the way WE want you to play!" instead catered to the playerbase and started creating gear and abilities that allowed Ninjas to hold hate better, and Samurai to deal more damage.

When the FFXIV team found out Anemos became popular because of the NM train, they should have looked at that and designed future Eureka areas to cater to large group play. It doesn't matter what you intended, if your players are having fun with something then that's what you focus on!