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  1. #1
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by Aomine1992 View Post
    Unfortunately the problem is still pagos they nerfed it after a majority had just given up on it or opted out of doing it...

    SE doesn’t learn in my opinion, SB has been an epic failure on so many levels sooo I hope 5.0 will be their redemption....
    Yeah, Pagos hurts the whole Eureka really bad, they took a huge risk and didn't pay at all. Its going to stay a really hard relic (and other stuff too while at it, a smart FC will probably came here to farm and sell those reward for millions of gil) to get in the future if they don't come out with some stupidly overpowering deus ex machinae to help people breeezing through or just skip the step with tomestone and forget about the rest.

    its a shame, if they actually focused on a original gameplay and not grind/fate they could get one of the best instance ever. A more, "secret world" type of gameplay, I'm sure those guys can come up with better time sink than those stale idea from the last century. The whole elemental thing isn't even exploited that much its a shame.
    (0)
    Last edited by Nariel; 11-07-2018 at 08:15 AM.

  2. #2
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    I went hardcore and got all my levels and Eureka upgrades within two weeks of Anemos' launch, and then again with Pagos.

    This time I went in Pyros, i did the initial quests of talk to this guy n that and then stepped out of the gate and heard the music playing, i looked around at the various parties chain pulling, I see the flood of "lfg" in shout chat, like PTSD it all came back to me.... i let out a sigh and said "naaaaah", exited and logged off.
    (10)

  3. #3
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    Eureka may be what finally cancels my account. They poured too many resources into it. I don’t raid and Eureka is terrible so there’s not much for me to do ingame. I’m just waiting to see if fan fest announces anything exciting. I would have canceled earlier but they take your house away from you now
    (13)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    "I hate eureka"
    Then don't do it
    "No"
    (8)

  5. #5
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    I wouldn't mind seeing the last of Eureka early. It and Diadem have been by far the least fun aspects of the game for me, entering Eureka alone gives me a feeling of dread that I won't be getting a decent reward for the time I invest and I get bored very quickly and leave to do content that feels more engaging.

    Until they work out the time put in:reward received ratio with Diadem and Eureka styled stuff it will remain content that isn't engaging or fun.
    (2)

  6. #6
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,813
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think that Pyros is a significant improvement over Pagos and takes us back to more of Anemos than anything. Pagos was too punishing and restrictive. Pyros feels like a good balance of decently-spawnable NMs under decent conditions (not 100x of whatever during a blizzard facing north while doing the Manderville).

    I wish there were more glamour in Pyros. Where's my fuma set or a dyeable woad set???
    (3)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  7. #7
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70

    Eureka vs Dynamis and WHY those of us are still looking back at XI with respect.

    Eureka - a series of zones set upon a lost island of scholarly magic in Eorzea.
    Pros:
    * Part of FFXIV, it has beauty.
    * Relics weapons obtainable
    * New zone designs
    * Allowed for 144 people to cooperate, albeit in packs.
    * Anemos had equipment and upgrades to work on in the process of it's grind.

    Cons:
    * Horrible latency and heavy hardware stress for anyone without a modern PC build.
    * Glamour is nice, but to me it has never been a reward and (I know this is going to get me some grief) to make XI gear glamour only seems like such a low blow.
    * Misused RNG in so many ways
    * Pagos weapons only
    * 1 zone each release, for a grand total of 3 zones.
    * Copy and pasted enemies
    * Pagos turned people against one another with regards to exp/light gain where anemos was about working together to kill NMs.
    * Seemingly little thought and effort went into its balance or design.
    * Weapon and gear becomes obsolete it pretty gets dropped on the floor, if not with a new patch then with an expansion.

    I dont mind that yoshi-p wants us to discover what is part of eureka as a player base rather than just spoon feeding us all the details, however I'm a little disappointed in how he/they reacted when we didn't play their anemos the way they wanted just because they designed it wrong, like most I found anemos easy and somewhat enjoyable because the developers screwed up (choo choo). The grind wasn't as much of an issue, but then they proceeded to punish our earlier efforts with a combined time sink of what they originally planned for in anemos plus pagos in order to make up for the overall time sink design that relics traditionally have, it was extremely grueling in pagos without any other tangible reward(s) to show for it. Also where I've always taken issue with XIV is that if everyone can make a relic weapon it depreciates the value, for most in eureka the o-hat and cassie earring hold more prestige than any 4 relic weapons, to me this is just sad to even say much less bare witness too every person running around swinging relics. These are supposed to be the Best weapons in the game, but because this game has a steeeeep vertical progression they are now just weapons to melt down to add to the iron throne*coughs* excuse me, the iron hamster wheel that is progress.


    Dynamis - a series of zones set in an alternate universe version of Vana'diel; created of Nightmares, set in perpetual Darkness.
    Pros:
    * 7 zones on release.
    * Triggers for extended time
    * Co-operation and sharing time required both teams and individuals to talk and share
    * Currency dropped inside is marketable
    * Lasting results - even after the vertical increase with abyssea and seekers of alduin, you could upgrade the equipment with effort, usually significantly easier depending on if you spent the time obtaining the original piece.
    * Rewarded preparedness
    * Made friends
    * Thought was put into it's design and balance.

    Cons:
    * MONTHS of grinding for a single relic weapon
    * Mostly copied and pasted content environment and enemies
    * Little Skill required

    I liked dynamis even though I wasn't new designs because it offered something for everyone who did it and a chance to help my Linkshell create a relic; it was a team effort to produce something extremely strong and useful. I have never really been one to want the very best of everything and it was my pleasure to help my linkshell make something awesome rather than want it for myself, not to mention equipment dropped inside dynamis and when equipment stopped being what I needed we started to divide the currency obtained inside with the option to sell back to the linkshell on the spot, making everyone's efforts still equal. Cooperation was far more important in every aspect. Relic weapons were just SO hard and SO good people wanted to help others get them for the sake of an entire guild/LS/company, to say "look what we created". I'm sure people will find more Pros and Cons for dynamis this just happens to be what I could think of at the time, and the Pros simply outweigh the Cons.

    I wouldn't be so upset with SE if they didn't already have amazing design templates from XI within spitting distance, obviously the games are different they would have to adapt them but there is already so much more effort shown in those previous designs that the foreshadowing of XI still looms over XIV and it's why people like myself and others continue to mention it despite the hateful backlash it brings us. "Move on" they say, how can we when we see Palace of the Deep be such a hollow version of what we once new to be Nyzul, when Eureka and Diadem are such weak attempts at what dynamis succeeded in. All that we want (those of us still here from the XI days), is for yoshi's team to show at least the same amount of effort that tanaka's did, and have some balls to get off this hamster wheel they've made.
    (1)
    "It must be a thursday, I could never get the hang of thursdays."

  8. #8
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Do you have actual information on it and on how they think its a sucess ? I don't, last time I heard of it was weeks after anemos release. Back then yeah they were quite proud of it, telling their devs were so happy to go home to play some Eureka. But since then I don't have actual feedback about it.

    Do you know what modification they did due to the feedback they had ? Do you have the number of active player in every eureka instances ? Do you know how many people actualy do it ? Do you know at wich number of player actively playing it its a succes for the team ? If you have any of this, please share so it can be discussed.

    Yeah, sure people run after reward even when its not great content. wow big news, who could think of this when they put the reward behind less popular content since years. Oh does this mean they know its not popular and they want people to play it anyway cause it cost a lot of money ? Maybe.

    Maybe they already know its a huge pile of dump and they try their best to make it bearable after the huge backlash Pagos was because they kinda have to release it anyway.

    Maybe next expansion relic is already in the thinking with Eureka in consideration.

    People hated Atma, people did their atma anyway. Guess what ?! We do farm atma-like logos crist' but they drop like hot bread. Maybe they consider the fact people hated atma because of how low drop rate was and tried another way of making a time sink of it anyway, maybe because they don't rely only on raw number, maybe because its a millions of dollar worth compagny who make video games since decades who know ?! Yeah its a lot of maybe, because I don't blatantly throw "Devs do this, devs do that" without solid evidence.

    Do I like having to do thing I don't like for reward ? No. But if they continue its maybe because it work, you can be unhappy with it, I'm unhappy with it but until you can come up with a solution that can make everybody happy I'll stick with mine.
    (3)
    Last edited by Nariel; 11-07-2018 at 12:18 PM.

  9. #9
    Player
    Bal_Siegskeith's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    36
    Character
    Balgannis Bal
    World
    Phantom
    Main Class
    Arcanist Lv 90
    I love eureka. but I think this new one is a little bit easy to level up. There is no the clallenge to slowly omproving and traveling further. Let's see how's the grind for a few relics :P
    (2)
    Last Stand-Moogle

  10. #10
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,946
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Bal_Siegskeith View Post
    I love eureka. but I think this new one is a little bit easy to level up. There is no the clallenge to slowly omproving and traveling further. Let's see how's the grind for a few relics :P
    I love it too. So happy they changed up the formula for relic and I simply adore the open world stuff. Hit 42 today and have all the aethers... a bit too easy compared to Pagos. Tired of the standard tome grind formula with dungeons and so happy we don't need to run a zillion of those again for relic.
    (6)
    Last edited by LaylaTsarra; 11-07-2018 at 12:42 PM.

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