




Where was I talking about reworking Eureka?
I think it’s well past the point of no return. Any “reworks” now are simply damage control.
Based on your responses to those who replied to your first comment, it was clear that a nerve was struck. I’m sorry I disagree with blindly chasing carrots on a stick regardless of how miserable one is, and I’m sorry I disagree with sending the wrong message to game developers (i.e., “I’m not actually enjoying Eureka, but you’re going to think I am because I continue to throw myself into the content for those shiny carrots you dangle before me!”).
I think the developers are well aware that Eureka is a failure. I also think they were well aware that people wouldn’t touch the content if the Relic wasn’t shoved in there, which is why the Relic is in there in the first place. There’s carrot number one. Now that people dropped off in Pagos, they try to dangle more carrots—emotes, glamour, minions, mounts, and now housing items and hairstyles. I’ll never forget a review I read on Eureka right after Pagos was released, and it was fairly reasonable in its assessment and presentation: it said that the developers took the aspects most hated from FFXI and shoved them into a game where they simply will not work (mostly, I believe they were referring to the mob-chaining that Pagos is built on).
But, again, I’m sorry that I disagree with miserably chasing carrots.
My time in-game is better spent elsewhere.
Again, where was I actively talking about non-participation sparking change?
Nowhere in here did I say anything that non-participation would spark change. I said that it seems to be the only way to show them that Eureka is a mess, because clearly writing novels telling them as such doesn’t.Not participating seems to be the only way the developers will acknowledge that Eureka is a mess that most people do not like, because they don’t seem to listen to the constructive feedback given about it—or, if they do, it feels cursory at best. Stepping foot in there tells them that you will do whatever it takes to get a shiny, regardless of how miserable you are. And that’s not the message I want to send video game developers.
People are more than welcome to enjoy the content—but if you don’t enjoy it and go in anyways to chase the shiny carrot? Sorry, I don’t really agree with such a practice.
I love this game. But I will not be blind to its flaws, and I will not be miserable while playing it. No matter how pretty the carrot. If the grind isn’t worth it to me, it isn’t worth it.
Last edited by HyoMinPark; 11-07-2018 at 07:28 AM.
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Hyomin Park#0055
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