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  1. #1
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    I’ve only ever been in the first part of Eureka right after it came out for about 20 minutes, and have never been back. That whole type of play is just not for me. Obviously the content is more popular than people think, or it’s already been basically ready to go for along time so they are going to release it regardless of player perception. Either way it’s kind of too late to ditch it and add something else now.
    (2)

  2. #2
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    Eureka content being shoved down our throats is the one thing that's so horribly bad it makes BFA's current dumpster fire look /good/

    Oh hey we have all these new exciting emotes, hairstyles, mounts and pets. Hope you like doing the most mind numbing content we could imagine in five minutes of thinking
    (18)

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    My issue with Eureka is that frankly for the amount of money and development time being spent on it they don't seem too sure how to /actually/ make it work. Anemos was a decent success in spite of itself because everyone ignored the way the developers wanted us to grind and sought other ways to have our fun. Then when Pagos came out it was as if whomever has been pushing Eureka on the development team was having a full blown tantrum for people not enjoying the content /their way/. The same thing occurred with Diadem and while I know some people have enjoyed every step of this long and blown out process, when the vast majority of players resoundingly seem unenthused by your content I'd struggle to call it a success. At least with things like Ultimate it's basically reskinned and reused assets that couldn't have cost very much to offset the fact that a fraction of the playerbase will ever set foot inside of it.

    I just want the Diadem tantrum to end. Barely anyone liked it when Diadem came out, nor when they 'fixed it' towards the end of Heavensward. Anemos was probably the happiest people have been with the content and that was because they could get around the frankly silly ways the development team thought it should be played. Then in Pagos it became clear that instead of capitalizing on what made Anemos work for a good portion of the populace, they were upset with us and focused on the fact that people weren't playing the last stage /correctly/. Even if Eureka and content like it could eventually be polished into something the majority of players would enjoy I don't trust this current team on FFXIV to be able to do it. Not when they're so laser focused on implementing what they think players should like instead of actually considering the tastes of their consumers and adapting accordingly.
    (24)
    Last edited by Enla; 11-07-2018 at 03:34 AM.

  4. #4
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Enla View Post
    Anemos was a decent success in spite of itself because everyone ignored the way the developers wanted us to grind and sought other ways to have our fun. Then when Pagos came out it was as if whomever has been pushing Eureka on the development team was having a full blown tantrum for people not enjoying the content /their way/.
    For as much as Eureka was trying to provide "FFXI-like content" the FFXIV devs completely missed the point of what made that game great. Did you know that in XI, Samurai was never mean to DPS and Ninja was never meant to tank? It was the exact opposite! SAM was supposed to be the tank and NIN the DPS, but the playerbase wanted to hit things hard with their Great Katanas, and found out that blink tanking with Utsusemi super effective. And the FFXI devs, instead of screaming, "Nooooooooo! You have to play our game the way WE want you to play!" instead catered to the playerbase and started creating gear and abilities that allowed Ninjas to hold hate better, and Samurai to deal more damage.

    When the FFXIV team found out Anemos became popular because of the NM train, they should have looked at that and designed future Eureka areas to cater to large group play. It doesn't matter what you intended, if your players are having fun with something then that's what you focus on!
    (13)

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Beckett View Post
    For as much as Eureka was trying to provide "FFXI-like content" the FFXIV devs completely missed the point of what made that game great. Did you know that in XI, Samurai was never mean to DPS and Ninja was never meant to tank? It was the exact opposite! SAM was supposed to be the tank and NIN the DPS, but the playerbase wanted to hit things hard with their Great Katanas, and found out that blink tanking with Utsusemi super effective. And the FFXI devs, instead of screaming, "Nooooooooo! You have to play our game the way WE want you to play!" instead catered to the playerbase and started creating gear and abilities that allowed Ninjas to hold hate better, and Samurai to deal more damage.

    When the FFXIV team found out Anemos became popular because of the NM train, they should have looked at that and designed future Eureka areas to cater to large group play. It doesn't matter what you intended, if your players are having fun with something then that's what you focus on!
    The story doesn't really work here though. Ya,the NM trains ended up being the most effecient or rather easiest way to level, but if that's the case, why even have Eureka? The whole point of Eureka was so players didn't have to "FATE" grind and yet the moment they entered Eureka they FATE grind, because they know the reward ratio is best in those time based events. SE needed to add more life to Eureka, whether it be through Daily/Weekly content, heck even HUNTs, like a little bit of everything to showcase progression but all they did was have, kill mobs, chain, get xp, or do NM but you have to fight certain FATE NMs to progress relic, there was no additional path one could take.

    While yes they added Bunnies to search for treasure in the 2nd Eureka, it didn't solve the issue they were having which was level progression and using Challenge logs as a means to curb the leveling process was the laziest way they could of gone about it.

    They could of added Beastmen like dailies that players could do in Eureka with objectives that sent you to each area to complete to obtain XP and lootboxes along with crystals but they gated Crystals/Lootboxes behind FATE fights.

    The whole "Solo" aspect to Eureka turned out to be a lie because nothing within the content says a player can solo their relic weapon which could of easily been done from day 1 with HW relic.

    Basically, when SE saw that NMs were the main attraction to the Eureka experience, they should of realize they had made a horrible mistake and fixed the experience so players could do more rather than wait on timers to progress for relic.
    (1)

  6. #6
    Player
    Ticks's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    243
    Character
    Shady Grove
    World
    Mateus
    Main Class
    Archer Lv 90
    There were always a ton of people in Pagos when I was going through it. Seems alot of people like it. Please don't tell the developers to stop making content just because you don't like it
    (6)
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  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,783
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ticks View Post
    There were always a ton of people in Pagos when I was going through it. Seems alot of people like it.
    I think that's the same logic the devs are using. "People are doing it therefore they like it" isn't necessarily true.
    (17)

  8. #8
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Quote Originally Posted by Ticks View Post
    There were always a ton of people in Pagos when I was going through it. Seems alot of people like it. Please don't tell the developers to stop making content just because you don't like it
    Quote Originally Posted by Fawkes View Post
    I think that's the same logic the devs are using. "People are doing it therefore they like it" isn't necessarily true.
    Also, what you perceive as "a lot of people" is actually still very minor considering how big the FF14 community is at this point - well, not right now now, as quite a few have unsubscribed I imagine as with every cycle. Though it feels like this cycle holds even less, with Eureka being such a mess.
    If people do it, then they do it, not that I care. For me it easily beats Diadem as worst designed content.
    (2)

  9. #9
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ticks View Post
    There were always a ton of people in Pagos when I was going through it. Seems alot of people like it. Please don't tell the developers to stop making content just because you don't like it
    I was one of those ppl doing pagos when it was busy and i loathed every second of it. The only reason i did it at all is because the relic is locked behind it, you can't assume a busy instance means that ppl are having fun or like the content.
    (11)

  10. #10
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KaplanHomahru View Post
    Please. just stop. at this point I would rather have less content in SB and better content in the next expansion. You're wasting everyone's time with this useless crapfest. And this is me being as nice as I possibly can.
    If u dont like it, dont do it, if ppl want to do it, they do. This is an MMORPG, not a single player game.
    (5)

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