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  1. #241
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RemVye View Post
    You're all complaining... and I don't mind either way... however did anyone notice the reduced cast time for most of the spells?

    Conjurer:
    Stoneskin - 3 seconds
    Cura - 2 seconds
    Curaga - 3 seconds
    Protect - 3 seconds
    Aero - 2 seconds
    Aerora - 4 seconds
    Raise - 10 seconds (longest cast)


    On the flip side.... Thm spells
    The base elements Fire, Blizzard, Thunder are 2-3 seconds
    'ra spell(s) are 5 seconds
    'ga spell(s) are 5-8 seconds

    I guess calling powerful black magix to destroy thy' enemies takes concentration young Skywalker.

    For the short casts, between the starting animation and finishing.. there will be a very small gap where you can move. For the longer casts, well... thats just some tough cookies now isn't it.
    Usually I stand as far as I can to stay away from the mob, but still be able to cast. 3 seconds is all it takes for someone to move out of range, or maybe your thumb involuntarily twitches and moves you canceling the spell.
    (6)

  2. #242
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    This is what happens when you stand still! You end up talking, and this is what happens when you stop to talk.

    http://youtu.be/rlnyjw5LUj0?t=7m58s
    (2)

  3. #243
    Player
    MistyMew's Avatar
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    Mar 2011
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    Limsa
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    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    being able to move to cancel is GREAT! and about time!!!

    exactly how it should have been from the start! remove all these lockdowns we have now its annoying and inhibits good combat. ff11 had it smack on..all i can do is hope they grab alot more from 11 ...you know the one that didnt go belly up at release

    SE can do it right, and are on the right track in this regard.

    moogle rating +3 SE gj gj and again...gj!!
    (3)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  4. #244
    Player
    ArtEmisPalmecia's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Art Emis
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MistyMew View Post
    being able to move to cancel is GREAT! and about time!!!

    exactly how it should have been from the start! remove all these lockdowns we have now its annoying and inhibits good combat. ff11 had it smack on..all i can do is hope they grab alot more from 11 ...you know the one that didnt go belly up at release

    SE can do it right, and are on the right track in this regard.

    moogle rating +3 SE gj gj and again...gj!!
    Right, cause MMO's back then had the same standards as now...
    For those who live in a world that FFXI started off as glorious as it is now, should read http://zeusls.llima.net/download/ffxiupdatehistory.html for a history lesson.
    (5)

  5. #245
    Player
    ShadowCadja's Avatar
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    Mar 2011
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    Limsa Lominsa
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    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MistyMew View Post
    being able to move to cancel is GREAT! and about time!!!

    exactly how it should have been from the start! remove all these lockdowns we have now its annoying and inhibits good combat. ff11 had it smack on..all i can do is hope they grab alot more from 11 ...you know the one that didnt go belly up at release

    SE can do it right, and are on the right track in this regard.

    moogle rating +3 SE gj gj and again...gj!!
    If you think they gonna remove animation lock in 1.20-1,21 with moving to cancel cast you are completely mistaken. Unless I missed something where they say this is what's gonna happen... but doubt it.
    (1)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  6. #246
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I'll never understand how people can like standing still in a spot. It is so boring.
    (8)

  7. #247
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    What's wrong with it? People complain about having to "push more buttons" or "go through menus" for certain things and it works just like FFXI spell cancellation which worked just fine unless you had a twitchy mouse/controller.
    You'll still be pushing buttons to cancel, they'll just be the movement buttons.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #248
    Player
    Mindx3's Avatar
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    Aug 2011
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    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I'll never understand how people can like standing still in a spot. It is so boring.
    I like it because i regen mp! Watch the moogle video im pretty sure the cnj is still moving around, no one is breaking your keyboard / controller dude, u stand still while spellcasting and for faster mana regen, move when you have to. Your doing some hardcore complaining for 2 extra steps on a 3 second cast. I understand you would like that option but it really does throw off balance and isnt needed.
    (3)

  9. #249
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Xenor View Post
    You'll still be pushing buttons to cancel, they'll just be the movement buttons.
    don't bother pointing that out. they weren't smart enough to figure out how to cast a second time to cancel so why should they realize moving is a key press also.
    (3)


    http://crystalknights.guildwork.com/

  10. #250
    Player
    Join Date
    Aug 2011
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    Grid
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    982
    Quote Originally Posted by ArtEmisPalmecia View Post
    Cause if you don't agree, your complaining... right? Great logic.

    Except just like in-game now, something like Sacrifice II says it take 2.25 to cast, when it really takes 3 second, upwards to 4 seconds.

    Again, I don't want to rely on the server to decided if I cancel the spell or not via movement. The servers have already been proven time and time again, that it is far from being in-sync with the client. Before the comment is made, .5 to 2 second delay is unreasonable for a MMO, especially if PVP is a planned event down the road, and we would still be using the same server infrastructure if the game didn't bomb so bad in the first place.

    Just make it cancel via a easy button press, or made it mode 1 (move to cancel) or mode 2 (cancel via button command).
    Yes you are complaining:
    com·plain/kəmˈplān/
    Verb:
    Express dissatisfaction or annoyance about a state of affairs or an event.
    Maybe as it stands (since this change hasn't been made yet) we aren't seeing this in the 'current state of affairs' and a better word to use would have been disagree. However, in a few days this will move to complaint.

    Aside from your disagreement with my word choice, the servers are out of sync true. Server lag will always exist, at least for people in NA... I doubt they will ever put an NA based server online.

    For sacII being 2.25 seconds, it is... the only thing is that the spell finishes before you see it finish on your screen. People will adapt to the fact that they can move before they see the spell finish.

    Other games have similar issues. WoW has it as well as every other game and it has an NA based server.

    Details (for wow players): Quartz mod and "spell weaving"... start casting, you can see your latency to the server, you cancel (move) while you're in latency period and your spell still casts even though you moved.
    Details (for Non-WoW players): You could see how much lag you had between your pc and the servers. It gave you a solid number in milliseconds. Let's use 100ms as your latency, a spell cast is 1 second... after casting for .9 seconds you can move and your cast will still complete.
    This is same theory applies to FFXIV.

    This isn't ideal and the servers suck, we all know this to be true. However there isn't much hope to get the servers fixed before 2.0...

    Also... Yoshi P is pretty smart, I'd wager all my gil that he will make the spell cancel by movement work the same way as Steadfast. You actually had a small area you can move about while Steadfast was active and it wouldn't cancel the buff.

    You'll learn to play with it... right or wrong, hate it or love it, this is the direction they want to move in. If AFTER the patch comes out and it's complete trash by all means complain and they will change it.... ability queue anyone?
    (4)

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