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  1. #1
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mindx3 View Post
    I really feel like this thread was made way to early, try it out then complain..i understand official forums....consumers...feedback...etc but constructive criticism cant be made untill the actual content is released. It is all speculation without knowing the full extent of the overall changes. The dev team is trying to save this game they know the future of it better than anyone else, if their final decision was to remove casting and running its because the game will benefit from it overall. And im still kind of confused about the whole spell cancel to instant cast thing...please someone clarify because that mechanic is just as bad as casting and running if not worse...again only speculation at this point...but if it did work like that then consider CNJ godlike.
    Playing FFXI, casting and not being able to cast was lame. I would cure myself as paladin, and being pushed back alot would often cancel my spells, which sucked. Or if my finger twitched, which often happens, I move my character by accident canceling the spell. :C

    I don't want that in this, I learned from the previous game it sucked, why do I need to see if it'll work in a faster pace environment, because I already know it's going to dull, and not be helpful.
    (5)

  2. #2
    Player
    Mindx3's Avatar
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    Aug 2011
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    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Playing FFXI, casting and not being able to cast was lame. I would cure myself as paladin, and being pushed back alot would often cancel my spells, which sucked. Or if my finger twitched, which often happens, I move my character by accident canceling the spell. :C

    I don't want that in this, I learned from the previous game it sucked, why do I need to see if it'll work in a faster pace environment, because I already know it's going to dull, and not be helpful.
    So if an enemy knocks you back you still want the cast to go off? That doesnt make sense, werent you the one complaining that it was stupid that we couldent "walk and talk" assuming spells are chants and not concentrated energy. You still think you can chant or concentrate that energy after being knocked off your feet? I never really had a problem with it in ffxi or any other MMO that had this mechanic (every mmo i've played)
    (2)

  3. #3
    Player
    Jinrya-Geki's Avatar
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    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mindx3 View Post
    So if an enemy knocks you back you still want the cast to go off? That doesnt make sense, werent you the one complaining that it was stupid that we couldent "walk and talk" assuming spells are chants and not concentrated energy. You still think you can chant or concentrate that energy after being knocked off your feet? I never really had a problem with it in ffxi or any other MMO that had this mechanic (every mmo i've played)
    It makes more sense to me that I get interrupted when I am hit, and stop casting. Moving while casting is different.

    Also a major factor with attacks canceling a spell, the power of the attack should exceed a limit. Why should an attack that does 1 damage, but blows me 10 feet backwards stop me, I am still standing up on my two feet, the damage inflicted should not have been able to make me go "OW F*beep*"!
    (4)

  4. #4
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
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    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Hmm...Camate...straying from the XI forums eh?! A Moogle in Amalj'aa's clothing!
    (4)

  5. #5
    Player
    Bowen's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Hrm, I am not all that troubled by this actually.
    Though, I seem to remember in FFXI this feature not working too well with me.
    For instance, my finger would just barely touch the arrow key, moving my character less than an inch then spell interupted.
    Then there was times were I would cast warp by accident and run around to cancel it and it not work. . .
    (3)

  6. #6
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
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    Gridania
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    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Or you would stop moving and begin casting (on your end it looks like you did it right) but with the server lag it would actually have you still moving forward slightly...as you try and cast...getting you to the final moment of the cast to see it just get cancelled.

    That always drove me bonkers! (which is why I stuck with SCH since you usually had to use an ability THEN cast so I didn't run into the problem as much)
    (3)

  7. #7
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by OMEGA_HACK View Post
    Or you would stop moving and begin casting (on your end it looks like you did it right) but with the server lag it would actually have you still moving forward slightly...as you try and cast...getting you to the final moment of the cast to see it just get cancelled.

    That always drove me bonkers! (which is why I stuck with SCH since you usually had to use an ability THEN cast so I didn't run into the problem as much)
    Well, that won't happen in 2.0.

    Finally Yoshida provides a wall of text I am genuinely interested about, though. Hopefully more to the point than the last time(s).
    (1)

  8. #8
    Player
    Resheph's Avatar
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    Mar 2011
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    Ul'dah
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    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I liked being able to move and cast, too. Did anyone really complain about this? WHY SE
    (5)

  9. #9
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I whole heartedly believe enemies should be able to interrupt casting easier than they do, but there is no reason for walking to interrupt cast..
    (2)

  10. #10
    Player
    Phe's Avatar
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    Mar 2011
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    Gridania
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    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    i'm so sick of those "arguments" sayin 'oh yea it sucks but i got used to it in FFXI / other MMOs so it's ok'.......
    I want to hear from the DEVELOPERS why on EARTH they plan to do that......

    i mean: what's this unbearable advantage that mages have now after the class changes that this has to be done to keep the balance?

    can't we just keep it as it is? -.-
    (2)
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