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  1. #1
    Player
    Enla's Avatar
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    Sep 2015
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    Gridania
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    Crushing Fatigue
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    Balmung
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    Scholar Lv 70
    Quote Originally Posted by Edax View Post
    I wasn't around for OG FFXIV. So what happens if Square Enix decides to upgrade to a new engine again? Do we get news of it well in advance? And what would carry over to the new version of FFXIV? Would I lose my house?
    1.0 shut down in November of 2012 from what I understand, and 2.0 came out in August of 2013. However that short period of time didn't allow them to create a new engine so much as frankenstein the old one into a mess of spaghetti code that's still causing problems to this day. If they were to develop a completely new engine, even just porting all the assets, it would likely take a lot longer than nearly a year to fix everything properly. You likely would also lose your house in the transfer and character if they went by what happened between 1.0-2.0.
    (1)

  2. #2
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    Enkidoh Roux
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    Balmung
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    Paladin Lv 90
    Quote Originally Posted by Enla View Post
    1.0 shut down in November of 2012 from what I understand, and 2.0 came out in August of 2013. However that short period of time didn't allow them to create a new engine so much as frankenstein the old one into a mess of spaghetti code that's still causing problems to this day. If they were to develop a completely new engine, even just porting all the assets, it would likely take a lot longer than nearly a year to fix everything properly. You likely would also lose your house in the transfer and character if they went by what happened between 1.0-2.0.
    This is a myth that simply is not true - ARR uses a custom-made engine based on elements of the engine used in FFXV (Luminous Engine), it's not simply a 'reuse' of Crystal Tools (1.0's engine). Shortcomings and oversights in ARR are because of time constraints that led to SE only concentrating on designing a base game with it's core elements working better than what 1.0 did for ARR's launch, with 'fluff' like glamour set aside for future implementation at a much later date. Unfortunately, because of this ARR was developed somewhat as a 'closed system', with it's core elements being rather difficult to adapt for new functions (the issues with glamour are an example).

    Really, they are unlikely to ever do what they did with replacing 1.0 with ARR again, rather than 'upgrade' ARR with a new more advanced engine it would just be more feasible and likely for them to instead devote resources to developing a whole new game, as this was actually the whole circumstances for FFXIV 1.0's development in the first place - they felt instead of updating FFXI's aging PS2 engine and graphics the money and resources for such a project would be better spent on desiging a brand new FF MMO.

    Of course the end result was alas not what they had planned or expected, but the hubris of 1.0 does not mean SE won't do the same with FFXIV too - after all there are rumours that they are already working on a new FF MMO, but that is another story.
    (3)
    Last edited by Enkidoh; 09-26-2018 at 05:12 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Enla's Avatar
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    Sep 2015
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    Gridania
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    Crushing Fatigue
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    Balmung
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    Scholar Lv 70
    Quote Originally Posted by Enkidoh View Post
    This is a myth that simply is not true - ARR uses a custom-made engine based on elements of the engine used in FFXV (Luminous Engine), it's not simply a 'reuse' of Crystal Tools (1.0's engine). Shortcomings and oversights in ARR are because of time constraints that led to SE only concentrating on designing a base game with it's core elements working better than what 1.0 did for ARR's launch, with 'fluff' like glamour set aside for future implementation at a much later date. Unfortunately, because of this ARR was developed somewhat as a 'closed system', with it's core elements being rather difficult to adapt for new functions (the issues with glamour are an example).

    Really, they are unlikely to ever do what they did with replacing 1.0 with ARR again, rather than 'upgrade' ARR with a new more advanced engine it would just be more feasible and likely for them to instead devote resources to developing a whole new game, as this was actually the whole circumstances for FFXIV 1.0's development in the first place - they felt instead of updating FFXI's aging PS2 engine and graphics the money and resources for such a project would be better spent on desiging a brand new FF MMO.

    Of course the end result was alas not what they had planned or expected, but the hubris of 1.0 does not mean SE won't do the same with FFXIV too - after all there are rumours that they are already working on a new FF MMO, but that is another story.
    Huh, appreciate the correction!
    (1)

  4. #4
    Player
    Berethos's Avatar
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    Sep 2013
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    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Enkidoh View Post
    This is a myth that simply is not true - ARR uses a custom-made engine based on elements of the engine used in FFXV (Luminous Engine), it's not simply a 'reuse' of Crystal Tools (1.0's engine).
    Yep - as the citation you provided, and an earlier article from Oct 2011 (Oct 2011 Gamerescape Interview) indicate, they had developers who had worked on the Luminous Engine also working on their custom one (which is why Yoshi-P calls it a "sister engine" of sorts), which at some point gave rise to the misconception that it was the Luminous Engine adapted to work with an MMO.

    I'd imagine that a similar misconception about what was saved/brought over from 1.0 that isn't part of the game engine led to the belief that they had reworked Crystal Tools into what we have now.
    (1)