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  1. #21
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Because as we all know, Final Fantasy games are a bastion of sensible armor and fashion.
    Warrior armor has assymetrical boots @v@
    (0)

  2. #22
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by seraf View Post
    I'd be fine if they released no new jobs as long as we got Viera.
    I wouldn't. So let's not do that. How about we sacrifice Viera for more character creation options instead?
    (6)

  3. #23
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    To those asking for greater character creation over Viera are under the mistaken belief that both of those are comparable to the one another. They are not by any stretch of the imagination. Greater character creation has aspects of difficulty in greater data attributed to each character in the player space, the servers ability of those said servers to move that character data from instance to another, and many many other issues i as a non programmer/ game creator cannot begin to plan for.

    Conversely the addition of Viera has the aspect of being able to assign all the values that make up whatever Viera will eventually look like in their final form. The same value that each of our characters already have atm.

    Lets say each and every character has a value of 10, all the aspects that make your character add up to 10. This is how the program see us and the amount of data that need be compiled to function in the game world. ANY change to that value requires the entire game world to be restructured because now the value 10.0001.

    Sliders, horns options, facial hair, scale coloring, anything else added to character creation would simple break the game, because the engine simply wasn't designed to give us those options. Make no mistake this is a problem. What the game needs is a restructuring on the level of 1.0 to 2.0. Far to much of the source code is being hindered by the the far to limiting frame work 1.0 set upon the growth of this game.

    I want to be wrong here but as it stands, a few more jobs and races are the best they can offer until either the game dies or they take on the monumental task of remaking Hydalen once more.
    (1)

  4. #24
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alacran View Post
    To those asking for greater character creation over Viera are under the mistaken belief that both of those are comparable to the one another. They are not by any stretch of the imagination. Greater character creation has aspects of difficulty in greater data attributed to each character in the player space, the servers ability of those said servers to move that character data from instance to another, and many many other issues i as a non programmer/ game creator cannot begin to plan for.

    Conversely the addition of Viera has the aspect of being able to assign all the values that make up whatever Viera will eventually look like in their final form. The same value that each of our characters already have atm.

    Lets say each and every character has a value of 10, all the aspects that make your character add up to 10. This is how the program see us and the amount of data that need be compiled to function in the game world. ANY change to that value requires the entire game world to be restructured because now the value 10.0001.

    Sliders, horns options, facial hair, scale coloring, anything else added to character creation would simple break the game, because the engine simply wasn't designed to give us those options. Make no mistake this is a problem. What the game needs is a restructuring on the level of 1.0 to 2.0. Far to much of the source code is being hindered by the the far to limiting frame work 1.0 set upon the growth of this game.

    I want to be wrong here but as it stands, a few more jobs and races are the best they can offer until either the game dies or they take on the monumental task of remaking Hydalen once more.
    I wasn't around for OG FFXIV. So what happens if Square Enix decides to upgrade to a new engine again? Do we get news of it well in advance? And what would carry over to the new version of FFXIV? Would I lose my house?
    (0)

  5. #25
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Legion88 View Post
    I just say Au Ra concept arts.
    I'm still mad about that. The Au Ra concept art is so much better than what we got.
    (1)

  6. #26
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Edax View Post
    I wasn't around for OG FFXIV. So what happens if Square Enix decides to upgrade to a new engine again? Do we get news of it well in advance? And what would carry over to the new version of FFXIV? Would I lose my house?
    1.0 shut down in November of 2012 from what I understand, and 2.0 came out in August of 2013. However that short period of time didn't allow them to create a new engine so much as frankenstein the old one into a mess of spaghetti code that's still causing problems to this day. If they were to develop a completely new engine, even just porting all the assets, it would likely take a lot longer than nearly a year to fix everything properly. You likely would also lose your house in the transfer and character if they went by what happened between 1.0-2.0.
    (1)

  7. #27
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Edax View Post
    I wasn't around for OG FFXIV. So what happens if Square Enix decides to upgrade to a new engine again? Do we get news of it well in advance? And what would carry over to the new version of FFXIV? Would I lose my house?
    I cant really say tbh. When it was announced that the game would be basically recreated there was alot of assurances that our character data would be copied over to the servers. However at that time housing was not made and truth be told even linkshells were deleted as they were not deemed important enough to bring over. We were given a fantasia so as to recreate our characters due to the "slight" (there are still many people who want their butts back) changes made to character models.
    (0)

  8. #28
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,282
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Enla View Post
    1.0 shut down in November of 2012 from what I understand, and 2.0 came out in August of 2013. However that short period of time didn't allow them to create a new engine so much as frankenstein the old one into a mess of spaghetti code that's still causing problems to this day. If they were to develop a completely new engine, even just porting all the assets, it would likely take a lot longer than nearly a year to fix everything properly. You likely would also lose your house in the transfer and character if they went by what happened between 1.0-2.0.
    This is a myth that simply is not true - ARR uses a custom-made engine based on elements of the engine used in FFXV (Luminous Engine), it's not simply a 'reuse' of Crystal Tools (1.0's engine). Shortcomings and oversights in ARR are because of time constraints that led to SE only concentrating on designing a base game with it's core elements working better than what 1.0 did for ARR's launch, with 'fluff' like glamour set aside for future implementation at a much later date. Unfortunately, because of this ARR was developed somewhat as a 'closed system', with it's core elements being rather difficult to adapt for new functions (the issues with glamour are an example).

    Really, they are unlikely to ever do what they did with replacing 1.0 with ARR again, rather than 'upgrade' ARR with a new more advanced engine it would just be more feasible and likely for them to instead devote resources to developing a whole new game, as this was actually the whole circumstances for FFXIV 1.0's development in the first place - they felt instead of updating FFXI's aging PS2 engine and graphics the money and resources for such a project would be better spent on desiging a brand new FF MMO.

    Of course the end result was alas not what they had planned or expected, but the hubris of 1.0 does not mean SE won't do the same with FFXIV too - after all there are rumours that they are already working on a new FF MMO, but that is another story.
    (3)
    Last edited by Enkidoh; 09-26-2018 at 05:12 AM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #29
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Enkidoh View Post
    This is a myth that simply is not true - ARR uses a custom-made engine based on elements of the engine used in FFXV (Luminous Engine), it's not simply a 'reuse' of Crystal Tools (1.0's engine). Shortcomings and oversights in ARR are because of time constraints that led to SE only concentrating on designing a base game with it's core elements working better than what 1.0 did for ARR's launch, with 'fluff' like glamour set aside for future implementation at a much later date. Unfortunately, because of this ARR was developed somewhat as a 'closed system', with it's core elements being rather difficult to adapt for new functions (the issues with glamour are an example).

    Really, they are unlikely to ever do what they did with replacing 1.0 with ARR again, rather than 'upgrade' ARR with a new more advanced engine it would just be more feasible and likely for them to instead devote resources to developing a whole new game, as this was actually the whole circumstances for FFXIV 1.0's development in the first place - they felt instead of updating FFXI's aging PS2 engine and graphics the money and resources for such a project would be better spent on desiging a brand new FF MMO.

    Of course the end result was alas not what they had planned or expected, but the hubris of 1.0 does not mean SE won't do the same with FFXIV too - after all there are rumours that they are already working on a new FF MMO, but that is another story.
    Huh, appreciate the correction!
    (1)

  10. #30
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,282
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    You're welcome! I'm sorry if I came across as harsh there - in hindsight my post was a little testy, so I'm really sorry about that!

    Re the ARR engine: this is my citation for ARR's engine origins.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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