I think the problem with the argument about MSQ difficulty is the belief held by some that it's preparing everyone for the optional content. It's not. It's preparing everyone for the next leg of the MSQ. It's the one part of the game that everyone is required to do. And if it's made too difficult, then people aren't going to "git gud". They'll just quit. This isn't 1999 with EQ where it was nearly the only dog on the block. There are a myriad number of games out there for people to choose from that are accessible to all play styles. If XIV wants to remain competitive, they need to keep their content accessible.

While *I* enjoyed the Mist Dragon because bosses with patterns bore me to death so a little randomization I find fun, I can see where that doesn't suit everyone. I staunchly support that sort of challenge in EX trials, in both normal mode and Savage raids, and the 24 man raids. But MSQ does have a requirement for a challenge limit, so it can maintain an adequate accessibility level to keep the game competitive.