QFTIt is just a game in the long run. People want to relax and have a good time. Most don't find pushing their limits too hard fun or relaxing, they find it stressful instead. It's effort they'd rather save for real life, where it actually matters.
Once they hit their personal wall, whether from ability or desire, they lose interest and quit. That's not good for the financial health of the game. The less money it makes, the less optional content like true hard modes a company can afford to create.
As was pointed out earlier, the MSQ isn't there to prepare someone for raids. It's there to prepare them for the next stage of the MSQ.
It doesn't matter how hard SE makes the MSQ, those players will never be prepared for the difficulty of the optional content. But making it difficult will discourage them from continuing to pay for the game and help fund that optional difficult content you do want.
If you end up with someone in the group that can't handle things, then remove them from the group. Be polite about instead of being a jerk but remove them.As a casual(in terms of skill), I support increasing the difficulty to raise the general skill level. I'd like having in-game DPS meters etc. However,I know, I won't be tackling Savage content anytime soon.Getting players invested in a story then telling they they can't continue with the story because they've hit their personal skill cap or comfort level for difficulty is a pretty crappy way to design a game that survives on subscription retention. All you do is turn away people who were otherwise happy to support the game financially.
It seems a lot of the more skilled players, simply don't get it that if you increase the difficulty of MSQ content too much, it is quite possible, the people who just want to glam, craft/gather/socialise might cancel their subs.
Look at how much people spend on the Mog Station outfits. This game has an amazing world and awesome non-combat content which is often gated by MSQ.


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which, in the long run, makes them better players ^^ IMHO, Shinryu was a far greater hindrance to MSQ completion since you were locked out of upgraded tome gear and stuck with the quest level gear until you beat it or at least joined a party with people who had already done it and were a lil overgeared.


