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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    It took me and my FC until late Thursday/early Friday to finish Alphascape. We cheered so much. There were major tears of joy. I'll admit, after a while you wanna "pause" for a bit, but beating it felt so much more satisfying, it felt like we worked for it. I jokingly said, "I can't wait to play normal mode", lol. I love this patch so far.
    (4)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I welcome the difficulty increase in contents outside of daily roulettes. Alphascape is harder but not frustrating. Mist dragon itself is another story. I'm done with expert roulette as healer until The Burn is out of expert's rotation. This patch brought back and recolored perhaps the most ugly glamour sets of all dungeons sets. People will soon realize there is no motivation to do them and there are alternatives to cap Genesis.
    (0)

  3. #3
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I'm not sure why people are having trouble with the mist dragon. Haven't had one group wipe on him.
    (1)

  4. #4
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Ryaz View Post
    I'm not sure why people are having trouble with the mist dragon. Haven't had one group wipe on him.
    ...some people may not be expecting some of the mechanics that the dragon throws at you. Haven't gone in a second time, but the dragon can really catch some folks off guard. Then of course, you have players like me, who are just bad players in general, so there's also that. Hopefully, there is no outcry about it and it doesn't get nerfed.
    (1)

  5. #5
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by KaivaC View Post
    Hopefully, there is no outcry about it and it doesn't get nerfed.
    While I personally don't care if it gets nerfed or not I don't think it will.
    Give it a few more days or 1-2 weeks and people will get used to it like it has always been with new stuff so far.
    Stuff will become easier over time anyway once people got a few new pieces of gear.
    (1)

  6. #6
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Exactly... people just generally have to get more used to the dynamics of the mechanics. Its not really that hard... hardest battle I faced on launch day was actually Alphascape 3.0... that starboard cleave was not funny.
    (2)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ramesses View Post
    Exactly... people just generally have to get more used to the dynamics of the mechanics. Its not really that hard... hardest battle I faced on launch day was actually Alphascape 3.0... that starboard cleave was not funny.
    I can agree with you there. I realized after all this time that where I placed the enemy's health bar on my screen was causing issues. My "Not Ready Yet" from my habit of pressing the next key quickly in a rotation was actually blocking the first Parr of the text for longer enemy cast bars, so I couldn't tell if he was casting starboard or larboard. Once I moved my bar, I stopped having issues. Lol.
    (0)

  8. #8
    Player
    AeroCry's Avatar
    Join Date
    Feb 2016
    Posts
    18
    Character
    Krystal Light
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I feel like the slight difficulty increase is a step in the right direction it helps players get kind of used to being more aware of their surroundings and if they try savage and extremes they will be better suited for such content.
    (3)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I think the problem with the argument about MSQ difficulty is the belief held by some that it's preparing everyone for the optional content. It's not. It's preparing everyone for the next leg of the MSQ. It's the one part of the game that everyone is required to do. And if it's made too difficult, then people aren't going to "git gud". They'll just quit. This isn't 1999 with EQ where it was nearly the only dog on the block. There are a myriad number of games out there for people to choose from that are accessible to all play styles. If XIV wants to remain competitive, they need to keep their content accessible.

    While *I* enjoyed the Mist Dragon because bosses with patterns bore me to death so a little randomization I find fun, I can see where that doesn't suit everyone. I staunchly support that sort of challenge in EX trials, in both normal mode and Savage raids, and the 24 man raids. But MSQ does have a requirement for a challenge limit, so it can maintain an adequate accessibility level to keep the game competitive.
    (0)

  10. #10
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I think the problem with the argument about MSQ difficulty is the belief held by some that it's preparing everyone for the optional content. It's not. It's preparing everyone for the next leg of the MSQ. It's the one part of the game that everyone is required to do. And if it's made too difficult, then people aren't going to "git gud". They'll just quit. This isn't 1999 with EQ where it was nearly the only dog on the block. There are a myriad number of games out there for people to choose from that are accessible to all play styles. If XIV wants to remain competitive, they need to keep their content accessible.

    While *I* enjoyed the Mist Dragon because bosses with patterns bore me to death so a little randomization I find fun, I can see where that doesn't suit everyone. I staunchly support that sort of challenge in EX trials, in both normal model and Savage raids, and the 24 man raids. But MSQ does have a challenge limit, so it can maintain an adequate accessibility level to keep the game competitive.
    If people can't play their chosen class at the necessary level to handle mist dragon this deep into 70, and they have no desire to improve, I want them to quit.

    There, I said it.
    (5)

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