Considering BRD is the most popular job by far, it means that not a lot of people share your complaints. The complexity the job has is not nearly as complex as you seem to think.
Sounds to me like you don’t know how to work the songs; I have no problems with getting any of the mechanics to work as they are intended.The three main songs do the same thing in different ways, and they don't work all that well.
If you know how to manage your procs and EA timings when you force one, you don’t have issues utilitizing the River of Blood mechanic in Mage’s Ballad despite the shorter duration.The bloodletter proc idea isn't really designed to work in short 30 sec spans, especially when you need multiple procs to get full effect.
The only change they could make is turning a Straighter Shot proc into Refulgent; you will never use the former over the latter.Plus they added a second proc with refulgent,
Troubadour can be difficult to optimize around, but you can manipulate your song rotation to an extent to have it land where you would direly need the appropriate mitigation. As for the support abilities, BRD is a support job. It’s supposed to have support abilites; that is its identity and always has been.plus troubador, plus all the support abilities.
The only thing we’re punished by is our reliance on Piercing. That has nothing to do with our rotation. Again, not everything needs to be braindead/mindlessly simple “just because”. Learn the job, and you don’t have problems—coming from someone who used to spam Straight Shot and never use DoTs when they started playing, and turned that behavior completely around within a couple months after being told it was wrong.I feel like they punished ranged physical in order to balance out the mobility gains by making them overcomplicated messes.
Uhm... DoT potency adds up over time. The amount of damage BRDs get from DoTs alone is more than you would think. I’d suggest looking at some data to see just how much damage they do over time.DoTs
15 more seconds of the base potency adds 275 on Stormbite, and 225 on Caustic Bite. That brings the total potency to 825 for SB, and 675 for CB. That is ridiculously potent; as it stands now, IJ is already our strongest skill with 1100 total potency: 100 for base, and 1000 for DoTs. Adding 50 more potency to 30-second DoTs. would move SB to 105 potency for 10 ticks (1,050 total potency) and 95 potency for 10 ticks (950 potency total). That is substantially more damage overall.
Math is your friend.
If by the last statement you mean damage, that applies to literally every job in this game. Elaboration would be appreciated.
EDIT: Nevermind, the forum lied to me and said I had no posts, but then posted my response to the elaboration anyways. Okay.



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