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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Why is having something a bit complex such a bad thing?
    I don't know if it's good complexity though. The three main songs do the same thing in different ways, and they don't work all that well. The bloodletter proc idea isn't really designed to work in short 30 sec spans, especially when you need multiple procs to get full effect. Plus they added a second proc with refulgent, plus troubador, plus all the support abilities. I feel like they punished ranged physical in order to balance out the mobility gains by making them overcomplicated messes.

    See, I’m of the mind that they don’t need to add more skills in 5.0. Or that they could simply do upgrades to existing skills to make them more powerful (a la how BRD’s DoTs got upgraded in SB). Or give traits to make jobs more interesting, or give them a different mechanic. We don’t need “5-10 more abilities”.
    Yeah, I don't think getting 50 more potency or 15 seconds extra duration on a DOT will cut it. Part of why people raged about WHM is that it played the same, with durations modified or little bonus effects added. If the game was more robust a merit system might work, but all we can do is get more damage, more duration, etc. I don't want to grind five million exp for a trait that lets my demolish last 60 seconds now.


    ...to be honest though, this is all on Yoshi, and we need a public test server so we can actually give feedback on which way 5.0 is going. If we had a test server, people could then test and vote on it, maybe even talk directly to GMS. They can't keep throwing stuff at us and hoping it sticks now.
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    Last edited by RiyahArp; 09-13-2018 at 09:00 AM.