


Well, if you actually played MNK and did your own research, you'd find that answer.
Still haven't told me where it was wrong. I don't need the right answer, I want to know where you think it's wrong. It's on your hotbar at no extra cost. Whether One Ilm Punch in my proposed combo or not, you still have 3 buttons on your hotbar. Where's the issue?


One Ilm Punch is part of the combo on the Raptor part of it. That's a fact and you denying it is absurd.
Monk with consolidated combo buttons would have:
Button 1: Bootshine, True Strike, Demolish. The three "rear bonus" skills.
Button 2: Dragon Kick, Twin Snakes, Snap Punch. The "flank" skills.
Button 3: Arm of the Destroyer, One Ilm Punch, Rockbreaker. The "special" skills that have no positionals.
In other words, the three buttons will be:
Opo-Opo and without form: Bootshine, Dragon Kick and Arm of the Destroyer.
Raptor: True Strike, Twin Snakes, One Ilm Punch.
Coeurl: Demolish, Snap Punch, Rockbreaker.
There is no way to do it than this, nor is there any reason as to why One Ilm Punch shouldn't be there. It's not used by monks?! And who cares?! It still won't be used by monks. There's no reason why it would need to be used by monks if it's crap. But it DOES exist and it IS optional part of a combo so it obviously would be consolidated.



Bad MNK confirmed.
You already have an on-demand stun (Shoulder Tackle and Leg Sweep) and a good, respectable player who plays monk....would never want nor care about putting that skill on their hotbar ever, even during a consolidation theory. Most pretend it doesn't even exist.
You sticking up for One Ilm Punch as a needed ability is absurd, but I needed a good laugh I suppose...
The consolidation theorists have turned something that's generally muscle memory which isn't hard to do if you map out your hotbars in a smart way into and instead, a memory game of what button turns into what and when.
You made something already basic and easy to see and process into a convoluted maze for no reason. So, instead of seeing threads about button bloat, we'll see threads about why this ability turns into this and so on and so fourth. You're getting rid of what you perceive is a problem by making another problem on top of it.
This "Foul turns into Flare when under AF, Freeze when under UI, and stays as Foul when neither" is stupid. I should be able to use either of those skills (maybe not Freeze though) without things turning into one another at my will and leisure. I don't need button consolidation for my job and the theorists are fools if they think it would be an optional system put into place or that they won't do it for every job.
Last edited by Sigma-Astra; 09-13-2018 at 08:51 AM.
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