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  1. #1
    Player
    Sigma-Astra's Avatar
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    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    And you never answered what button it should change into that's more important. You have 3 buttons that change into 9 different abilities. If they were to change into 8, what should it change to instead of One Ilm Punch?
    Well, if you actually played MNK and did your own research, you'd find that answer.
    (0)

  2. #2
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Well, if you actually played MNK and did your own research, you'd find that answer.
    Then I will assume you have no answer or don't want to admit you're wrong. Have a good day, then.
    (0)

  3. #3
    Player
    Sigma-Astra's Avatar
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    Mar 2017
    Location
    Ul'dah
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    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Then I will assume you have no answer or don't want to admit you're wrong. Have a good day, then.
    Maybe next time don't talk about a job you've never played and expect other people to do all of the work for you if you're going to act this way.
    (0)

  4. #4
    Player
    MomomiMomi's Avatar
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    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Maybe next time don't talk about a job you've never played and expect other people to do all of the work for you if you're going to act this way.
    Still haven't told me where it was wrong. I don't need the right answer, I want to know where you think it's wrong. It's on your hotbar at no extra cost. Whether One Ilm Punch in my proposed combo or not, you still have 3 buttons on your hotbar. Where's the issue?
    (0)

  5. #5
    Player
    kikix12's Avatar
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    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sigma-Astra View Post
    Well, if you actually played MNK and did your own research, you'd find that answer.
    One Ilm Punch is part of the combo on the Raptor part of it. That's a fact and you denying it is absurd.

    Monk with consolidated combo buttons would have:

    Button 1: Bootshine, True Strike, Demolish. The three "rear bonus" skills.
    Button 2: Dragon Kick, Twin Snakes, Snap Punch. The "flank" skills.
    Button 3: Arm of the Destroyer, One Ilm Punch, Rockbreaker. The "special" skills that have no positionals.

    In other words, the three buttons will be:
    Opo-Opo and without form: Bootshine, Dragon Kick and Arm of the Destroyer.
    Raptor: True Strike, Twin Snakes, One Ilm Punch.
    Coeurl: Demolish, Snap Punch, Rockbreaker.

    There is no way to do it than this, nor is there any reason as to why One Ilm Punch shouldn't be there. It's not used by monks?! And who cares?! It still won't be used by monks. There's no reason why it would need to be used by monks if it's crap. But it DOES exist and it IS optional part of a combo so it obviously would be consolidated.
    (0)

  6. #6
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by kikix12 View Post
    snip
    Bad MNK confirmed.

    You already have an on-demand stun (Shoulder Tackle and Leg Sweep) and a good, respectable player who plays monk....would never want nor care about putting that skill on their hotbar ever, even during a consolidation theory. Most pretend it doesn't even exist.

    You sticking up for One Ilm Punch as a needed ability is absurd, but I needed a good laugh I suppose...

    The consolidation theorists have turned something that's generally muscle memory which isn't hard to do if you map out your hotbars in a smart way into and instead, a memory game of what button turns into what and when.

    You made something already basic and easy to see and process into a convoluted maze for no reason. So, instead of seeing threads about button bloat, we'll see threads about why this ability turns into this and so on and so fourth. You're getting rid of what you perceive is a problem by making another problem on top of it.

    This "Foul turns into Flare when under AF, Freeze when under UI, and stays as Foul when neither" is stupid. I should be able to use either of those skills (maybe not Freeze though) without things turning into one another at my will and leisure. I don't need button consolidation for my job and the theorists are fools if they think it would be an optional system put into place or that they won't do it for every job.
    (4)
    Last edited by Sigma-Astra; 09-13-2018 at 08:51 AM.