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  1. #191
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    And you never answered what button it should change into that's more important. You have 3 buttons that change into 9 different abilities. If they were to change into 8, what should it change to instead of One Ilm Punch?
    Well, if you actually played MNK and did your own research, you'd find that answer.
    (0)

  2. #192
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Dualgunner View Post
    Regarding the pet hotbar, this can be disabled, and all its abilities can be mapped to the regular bars as well. Would this be feasible? I couldn't say, but it's possible.
    Yes, it is. This is actually how I play SCH and SMN because the Pet Hotbar irritates me and is full of buttons I don't (constantly) need. It's easier to just take the buttons you do need and assign them to your primary attack bars, while placing other things onto a non-attack bar. I actually have the controls for the Companion Chocobo set up the same way.
    (3)

  3. #193
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Well, if you actually played MNK and did your own research, you'd find that answer.
    Then I will assume you have no answer or don't want to admit you're wrong. Have a good day, then.
    (0)

  4. #194
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dualgunner View Post
    PLD isn't a pet job, so you're shifting the goal posts a bit there. You can set what bars are available to be cycled through both with weapon sheathed and weapon unsheathed in the options menu.
    Eh, but the single tap is also vulnerable to fat fingering it. Otherwise the WXHD would be fine. And you're also needing to deal with muscle memory, so it doesn't work well unless you can map abilities in a manner. Like my base cure and my base stone sharing x is ok, but Aero 3 and a strong cure in the same button can mess you up. And for me, I play every single job at 70, so the layouts vary a lot and make having multiple bars a bit of a pain too past 32. Or rather, it did in HW, i just wound up dropping jobs then.
    In any case, I don't think it can be said it's easy to access beyond 32; you are still dealing with a decent learning curve, both in configuring your layout and triaging abilities, and there still is reaction time penalty, so it's best anyways to reserve it for macros or uncommonly used stuff.
    (0)
    Last edited by RiyahArp; 09-13-2018 at 07:29 AM.

  5. #195
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Then I will assume you have no answer or don't want to admit you're wrong. Have a good day, then.
    Maybe next time don't talk about a job you've never played and expect other people to do all of the work for you if you're going to act this way.
    (0)

  6. #196
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Eh, but the single tap is also vulnerable to fat fingering it.
    Everything is vulnerable to fatfingering. I fatfingered displacement and killed myself when I meant to hit corps-a-corps more times than I care to count.
    And you're also needing to deal with muscle memory, so it doesn't work well unless you can map abilities in a manner.
    AKA: Practice.
    you are still dealing with a decent learning curve, both in configuring your layout and triaging abilities, and there still is reaction time penalty, so it's best anyways to reserve it for macros or uncommonly used stuff.
    I'm glad we agree it's easy to access more than 32 abilities. Yes there's a learning curve, but it's a curve worth exploring, practicing, and mastering rather than begging for button consolidation.
    (2)

  7. #197
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MomomiMomi View Post
    But they can't directly move them from PvP to PvE. They would have to be redesigned. Like I said, BRD doesn't even have 3 songs. SAM combos are 2 hits, not 3. They can't just bring the PvP combos over.
    But that's my point. It's more cost efficient and easier to redesign an existing system that already functions exactly how this hypothetical one would than implement something entirely new. Samurai may have two hit combos in PvP but Dragoon has four. Therefore, it's hardly a difficult feat to make that work with Samurai. They've already done it on other jobs.

    I guarantee, if this go down this route, we'll either be given a choice on what abilities we want to consolidate onto a single button or they'll make the decision for us. And it be for every job because they'll be doing it to space hotbar space otherwise it's utterly pointless.
    (2)
    Last edited by Bourne_Endeavor; 09-13-2018 at 07:34 AM.

  8. #198
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    Maybe next time don't talk about a job you've never played and expect other people to do all of the work for you if you're going to act this way.
    Still haven't told me where it was wrong. I don't need the right answer, I want to know where you think it's wrong. It's on your hotbar at no extra cost. Whether One Ilm Punch in my proposed combo or not, you still have 3 buttons on your hotbar. Where's the issue?
    (0)

  9. #199
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Then explain why they redesigned every job for PvP? They just copied it over in the past (more like left it untouched), but come SB, they completely revamped all of our abilities.
    PvP and PvE actions were completely tied together and caused balancing issues (/extra work to manage), so when they started taking the hacksaw to PvE actions they just went ahead and separated PvP into its own thing. Which was also a bit shortsighted on Square's end since they apparently didn't think, while they were at it, to leave room so they could make adjustments for each mode of PvP individually. Some skills are weaker or stronger, or roles weaker or stronger (see: complaints about healers in Rival Wings), in the different gametypes and there's little or nothing they can do about it.

    Which... feeds into the paranoia about how they would go about this on the PvE end, if we're being honest.
    (1)

  10. #200
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    But that's my point. It's more cost efficient and easier to redesign an existing system that already functions exactly how this hypothetical one would than implement something entirely new. Samurai may have two hit combos in PvP but Dragoon has four. Therefore, it's hardly a difficult feat to make that work with Samurai. They've already done it on other jobs.

    I guarantee, if this go down this route, we'll either be given a choice on what abilities we want to consolidate onto a single button or they'll make the decision for us. And it be for every job because they'll be doing it to space hotbar space otherwise it's utterly pointless.
    I don't see the problem if we're given the choice of what abilities we want to consolidate. And if they make the decision for us, it won't directly be the exact combos from PvP. They will be redesigned. And if "optional," which most people who would like to see this would want, is to mean they don't add PvP's "You can't add this action to a hotbar," then you can still do everything you do now. Except you could also now add in the whole combo to your hotbar. So I'm not seeing the issue.
    (0)

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