To be frank, Bourne really wasn't talking about the abilities of PvP but the system itself and how it fundamentally works against certain jobs. You're nitpicking about the abilities personally.
And as I said, they can't bring the system over because it would have to be redesigned, because they were already redesigned specifically for PvP. They would have to be redesigned for PvE again.
The combos would have to be made anew. They can't just give us PvP combos and call it a day. They aren't made for PvE.
You're hoping that they can't when they've shown time and time again that they like copying things over instead of redesigning.And as I said, they can't bring the system over because it would have to be redesigned, because they were already redesigned specifically for PvP. They would have to be redesigned for PvE again.
The combos would have to be made anew. They can't just give us PvP combos and call it a day. They aren't made for PvE.
Then explain why they redesigned every job for PvP? They just copied it over in the past (more like left it untouched), but come SB, they completely revamped all of our abilities.
You can't say they just like to copy things over when this exact system is the very evidence to the contrary.
You haven't been paying attention this whole expansion pack have you? You're deflecting and shifting the goal posts each and every time, I don't really have to explain nothing nor do I have to prove anything to you.Then explain why they redesigned every job for PvP? They just copied it over in the past (more like left it untouched), but come SB, they completely revamped all of our abilities.
You can't say they just like to copy things over when this exact system is the very evidence to the contrary.
You just don't want to admit that you might be wrong, plain and simple really.
Clearly, we're not playing the same expansion pack lately.
Getting back to your main bar though needs to cycle through R1 unless you do R1 + triangle. Plus, if you run a pet job, r1 is set aside for pet actions anyways. You can also access four bars instead of one via face buttons. I think it's pretty finicky based on jobs but thank goodness I no longer need to constantly switch like that.
Unless its on the main tank, it's almost always reactively. Even if you know it's coming, you don't know who the mechanic will be on. It's the same issue with rescue, imo. It's actually really hard to use it effectively, and the processing time doesn't help. Sort of an issue with SB abilities overall bards that use palisade effectively are very rare for example. Or say a BLM that uses apoc, the processing overhead gets high with moves targeting another, and the controller has a slight delay that doesn't help it. It's funny because Bard's Warden's Paeon actually is designed to mitigate that by precasting it, yet they never really went anywhere with that.Well, considering you use Cover proactively instead of reactively, some delay is okay.
Last edited by RiyahArp; 09-13-2018 at 07:13 AM.
You say I'm deflecting as you refuse to answer the question. Nice.You haven't been paying attention this whole expansion pack have you? You're deflecting and shifting the goal posts each and every time, I don't really have to explain nothing nor do I have to prove anything to you.
You just don't want to admit that you might be wrong, plain and simple really.
Clearly, we're not playing the same expansion pack lately.
That they have copied things in the past doesn't mean they copy things in every instance. I don't need to admit I might be wrong when the very thing I said is proof of what I said.
I'm perfectly willing to admit when I'm wrong. I conceded to that person earlier that there is no answer to their concerns. Their concerns are valid. It's a consequence of the change I'd like to see.
PLD isn't a pet job, so you're shifting the goal posts a bit there. You can set what bars are available to be cycled through both with weapon sheathed and weapon unsheathed in the options menu.
EDIT: Regarding the pet hotbar, this can be disabled, and all its abilities can be mapped to the regular bars as well. Would this be feasible? I couldn't say, but it's possible.
Only situation that comes to mind where you'd cover somebody but don't know who is O6S, and even then you know who gets targeted by the rock spire earthquake ability well in advance of it actually going off. Otherwise, you only really ever cover MT for tankbuster help or the BRD/MCH for knockback mechanics. Both of which you should know will happen and who to target well in advance of it.
There's a reason it's not taken much? It's so niche of an ability and its rewards are only tentative. Might as well take something else that would be more useful. In niche situations it's useful but again, in those situations you know who you're targeting: in O4S for example, you rescue the PLD back after the knockback tankbuster the tanks share, because PLD doesn't have a gap closer.It's the same issue with rescue, imo. It's actually really hard to use it effectively, and the processing time doesn't help.
In lower end content where it's not as important, yes, you'll see less people bother with mitigation.Sort of an issue with SB abilities overall bards that use palisade effectively are very rare for example.
BLM have their own problems with oGCDs in particular, given their cast time is larger than their GCD. However, they obviously find ways to do it or Aetherial Manipulation would be a borderline useless skill.Or say a BLM that uses apoc, the processing overhead gets high with moves targeting another, and the controller has a slight delay that doesn't help it.
You're blowing the difficulty out of proportion, really.
Last edited by Dualgunner; 09-13-2018 at 07:27 AM.
I have the option to refuse to answer you if the answer is actually very obvious. I shouldn't have to spell things out. I don't hold people's hands on the forum.
I remember when I used to say these things.That they have copied things in the past doesn't mean they copy things in every instance.
That's not how it works.I don't need to admit I might be wrong when the very thing I said is proof of what I said.
Says the person who claimed that they knew nothing about MNK in PvE/PvP, proceeded to insult me because I knew what I was talking about with MNK, tried to put One Ilm Punch in a consolidation theory, and then claimed that they were still right about what they said even though they weren't.I'm perfectly willing to admit when I'm wrong. I conceded to that person earlier that there is no answer to their concerns. Their concerns are valid. It's a consequence of the change I'd like to see.
And you never answered what button it should change into that's more important. You have 3 buttons that change into 9 different combo abilities. If they were to change into 8, what should it change to instead of One Ilm Punch?Says the person who claimed that they knew nothing about MNK in PvE/PvP, proceeded to insult me because I knew what I was talking about with MNK, tried to put One Ilm Punch in a consolidation theory, and then claimed that they were still right about what they said even though they weren't.
You're gaining One Ilm Punch on your hotbar at no extra cost. It doesn't matter if it's trash or not.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.