Results -9 to 0 of 155

Threaded View

  1. #11
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by LauraAdalena View Post
    "Button Bloat"
    ... but:

    Healers: break, Eye for an Eye *
    BRD/MCH: Foot Graze, Leg Graze, Arm Graze, Head Graze**
    Casters: Erase***, Break, Drain***
    Melee: Leg Sweep**, Crutch***

    ... that's not 10 abilities for a majority of the classes. In fact, Ranged Phys have it easy and relatively unchanged

    "But just give us other abilities back"
    Okay, but: I don't want stoneskin back. I don't care if it was useful on White Mage, that shit can stay there. I had way too many fights with people over bringing stoneskin on Scholar. It was NOT better no matter what people said and I proved it mathematically that a single-target Adlo was far more effective, faster to cast, had a heal with it, and cheaper than a stoneskin.

    * = rare use or would probably only get use now that it's automatic
    ** = an ability with use, but another class has a more effective ability for that/is often the one to take theirs.
    *** = screw these
    Break should get four Asterisks. I have never once used that spell.

    About Stoneskin: It's there better in Divine Benison. Also, as a SCH in dungeons, I'd SS at the end of a pull and Adlo when they were running and that would allow me to DPS comfortably at the start of the next pull. Also, it was AMAZING on fate NPCs and story quest who's health was huge. It very much had it's uses. People just weren't thinking outside of the box.

    Quote Originally Posted by PerrinTaveren View Post
    So what was the point of ALL of this?
    I think they should remove role actions all together. All healers need protect, swiftcast, esuna and mana regen. All dps needs enmity reductions or contrary tanks need more enmity gain by their attacks, so either remove diversion and make tank enmity adjustable with dps, or just give all dps diversion basically. All melee / physical ranged dps need tp regen. There is no point of not taking invigorate so... either reduce tp costs for aoe or make invigorate for those jobs. Tactician / Refresh is a part of support dps basically. Because well they are supposed to support... right?
    That's the point of role actions so they don't have to make 3 different spells for each of those things for say RDM/SMN/BLM or the healers.
    (1)
    Last edited by Deceptus; 09-11-2018 at 09:18 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]