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  1. #151
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kurando View Post
    Yet at lvl 70, (excluding role actions) WAR only requires around 23 slots for all it's actions, compared to PLD that needs around 28, and DRK is around 25. Adding all 10 role actions can bloat bars for some players depending on the job, but there are some that barely suffer at all like WAR and WHM (this is at 21 actions).

    Some current actions do need to be merged no doubt about it, such as RDM's Jolt II and Impact (no idea why they were seperate), or potentially BRD's Straight Shot and Refulgent Arrow, BUT going down the avenue of PvP brought in to PvE wouldn't bring much freedom to the player if they got locked in to using certain actions because it's been automatically processed. Just think if a macro did everything for you, that would be kinda boring personally.
    I mean, if you're using a macro for a rotation of skills you're already wrong.
    All the PvP buttons do is compress the combo keys into a single key, it doesn't automatically exclude you from weaving in oGCDs.
    (1)

  2. #152
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    I mean, if you're using a macro for a rotation of skills you're already wrong.
    All the PvP buttons do is compress the combo keys into a single key, it doesn't automatically exclude you from weaving in oGCDs.
    Don't think I said anyone was actually using macros for their rotations, but it would to an extent make macros for them easier to setup and may give new players the wrong idea in thinking that's the right way to do it

    By having PvP combos it forces you to pick certain rotations. What if you go Heavy Swing, Maim then you intended to go Storm's Eye but instead you decide to change it at the last minute and go Storm's Path. You would be locked in the rotation and wouldn't be able to start again until the process disappears OR you start a different combo. Also it would not be possible with PvP as there is no Storm's Eye available, so that should mean the action would need to be removed completely (and the effect merged with something else). It's pretty much the same with the other melee DPS as well with 3 branches instead of the 2 you see in PvP. Come on, this game is easy enough as it is, really don't need to consolidate more actions because certain players don't like pressing a couple of extra buttons/clicks. There are other actions in more dire need of being looked at rather than the combos personally.
    (1)
    Last edited by Kurando; 09-13-2018 at 03:31 AM.

  3. #153
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by CrystalRainbow View Post
    I personly would like to see the PVP combo move over to PVE.. to remove Button bloat.
    PvP consolidation would not work for a job like BRD, where they don’t have a 1-2-3 rotation but a priority rotation. I would rather not see it implemented into PvE, because it would be doubtful that the change would be an optional thing for players, so people who don’t want it would be forced to adapt to a system that they do not want or need.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #154
    Player
    Aeilyi's Avatar
    Join Date
    Dec 2017
    Location
    In your closet
    Posts
    60
    Character
    Shiro Ryusei
    World
    Kujata
    Main Class
    Arcanist Lv 1
    Lol, not sure why this is a problem. I'm perfectly happy with more role slots being available. Ive been wanting 6 role slots for a long time because there were often times where I wanted to take one more role skill but there's no more room and all of the skills that I picked were already mandatory to the fight. For me, 10 is even better, now I don't have to switch out skills after every fight! If you can't find enough skills to slot in all 10, you don't have to. Or you can, but can leave it off your hotbar if you're worried about button bloat.
    (1)

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