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  1. #11
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Jobs should interact with each other more for some sort of bonus. As it stands right now, "teamwork" is just being individually good at the job you are doing whilst in a group. However, none of our jobs are linked by any sort of system in combat that could facilitate teamwork.

    I have thought about how Skillchains and Magic Bursts from FFXI could be brought into XIV for more interesting combat. Unfortunately, I cannot find a good place for such a system due to the strict individuality each job is stuck in. Specifically DPS jobs, they are stuck in doing their rotation and doing it fast because you don't want Enochian to drop, you don't want Blood of the Dragon to drop, you don't want Greased Lightning to drop. It's these strict, time limited systems that make for great individual jobs, but also do not allow any sort of system to be added that might involve teamwork or slowing the pace of combat for a moment or just not doing the rotation for a time. No one likes to stop doing the rotation or having a buff drop due to these systems for each job. It's a bad situation this games combat is in if it ever wants to evolve, it'll have to get ripped out from the roots completely and we know this will never happen.

    I can't see them doing a gradual transition to a new system either. I just can't see it, but this is because I'm not even sure what I personally want from XIVs combat. I do hate its constantly-clicky nature though. It's likely why I love healing so much more. Less clicky.
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    Last edited by Riko_Futatabi; 09-11-2018 at 07:00 AM.