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  1. #61
    Player
    Pawberry_Ncream's Avatar
    Join Date
    Sep 2018
    Posts
    1
    Character
    Pawberry Ncream
    World
    Mateus
    Main Class
    Archer Lv 65
    It's not slow at all. It's traditional tab target MMO gameplay.
    (0)

  2. #62
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    Pre 50 it seems slow. Post 50 not so much.
    If you are playing your job effecively you're not working on the GDC but weiving in Off cool downs between GDC. Making it so you're always doing something..
    Tack on moving to avoid AOE DMG and server lag. It will keep you on your toes.
    (0)

  3. #63
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by TalithaSolarien View Post
    I don't know about GW2 but ESOs boss fights are as scripted as they are in our game. They just appear more dynamics as the GCD and telegraph/cast/reaction times are way shorter then in FF14. These short reaction times (which were implemented more often in later content) were one of the reasons why I went over to this game.

    Adding dynamic/random mechanics is very difficult to do if you want the game to be fair. Just consider the tank cooldown which are short lived, limited and on a long cooldown. If you have a boss encounter where the boss suddenly (RNG) throws 5 tank busters in a row at a tank most players will consider this a very unfair fight.
    You can have rule sets that still allow for a rather large element of randomness and still prevent extreme circumstances from occurring.

    You could have for example a rule that simply states the maximum amount of times a tank buster can be used in any given period is x. So if it was say 5 in 2 and a half minutes. The boss might do none for over 3 minutes Or he might do all 5 in 60 seconds potentially requiring tanks to be on there toes and swap after one has burnt cool downs in the first 3.

    Be much more interesting than oh look a tank buster. Nothing to worry about for the next 90 seconds. Oh look another one. It's almost like I knew itbwas coming. 90 seconds later. Oh look another one....
    (1)

  4. #64
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LauraAdalena View Post
    And just like how you don't see build discrimination, I don't see too much "meta" discrimination. I see people who prefer meta, I see people complain about those people and I acknowledge it exists. But not kick because they aren't. (Also melee to ranged phys because of a specific fight is a bad example. And if someone is claiming that's meta they should be shunned).
    No different then I see people squabble about builds, but never seen anyone kicked. Also my example was just using the first two classes that popped in my head and nothing more.
    (0)

  5. #65
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aerlana View Post
    Missed this non-sense when i did answer... ty ^^'
    Also, we could have a gameplay where we really have to think about the next skill. But yes you are right, the rotations on FFXIV are so simple and obvious (reading clearly each skill and you already understand the rotation without any guide...)
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    (3)
    Last edited by Valkyrie_Lenneth; 09-07-2018 at 03:25 AM.

  6. #66
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I took a break from playing this game to play WoW (where the combat has a 1.5s GCD). When I returned to FFXIV I almost felt like I was lagging in combat due to the differences in GCD time. After playing for a day or so that feeling went away and the combat in FFXIV feels normal again.

    I think it just depends on what your used to. I like the combat in FFXIV because it doesn't require break neck reaction times to be proficient. Is it slower than other games...sure; but it still feels fun and enjoyable to me so who cares?
    (2)

  7. #67
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    People fail DPS checks in dungeon content all the time, too. And they fail in PotD all the time as a group of four when it's entirely possible to solo through that well under cap.

    It doesn't mean that the basic rotations aren't braindead simple, it just means a good portion of the playerbase doesn't care about the game enough to push a button every ~2.5 seconds.

    For most jobs the only parts of the rotation that aren't obvious are the timings for throwing up buffs for synergy in a raid scenario. That constitutes 90% of minmaxing in this game, with the other 10% going to things like optimizing substats (BiS gearset) and deciding the best approach for minimizing the time tanks need to be in defense stance. Jobs like MCH and SMN are less straightforward.
    (3)

  8. #68
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    I'd suggest that in either case, people still aren't 'thinking' about what they're doing. They're executing a rotation from muscle memory - sometimes it's the optimal rotation, and sometimes it's a crappy one.

    I also think it's easy to make the case that FFXIV's GCD is still too fast to really put thought into it. I mean we've got, what, 25ish skills per Job? With 2.5s to decide which one to use? Yeah, there's not much conscious thought going into that. For FFXI, a case could be made - people could often see their moves coming from several seconds away, giving them time to both figure out which ability to use and ready it - but not FFXIV.

    ----------

    I'd still argue that a faster GCD wouldn't matter, though. As long as optimal performance in combat relies on what is, in essence, a pre-determined rotation best committed to memory, the combat is going to be boring, at least for me. There absolutely has to be some decision-making element involved, and I don't think it can be purely movement-based. I think had SE presented me the template for the combat back in 2013 - active and dynamic movement with pre-determined ability rotation - I'd have considered it an idea worth trying, but today, I'd say it didn't work out, and a change needs to be made. Monster mechanics simply aren't random and dynamic enough to shoulder 100% of the responsibility for keeping me reacting in combat, for keeping me entertained.
    (1)

  9. #69
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    Rotations are simple and obvious. People aren't failing simple DPS checks because of complex rotations. They're failing them because they don't care or understand the concept of ABC. Everytime I look at someones logs who asks for help, or look at meters to see why my teammates are doing damage that wasn't acceptable in HW, let alone SB, it's ALWAYS, consistently the same reason.

    People don't push buttons. Full Stop.

    Sidenote - It's a little ironic giving a person a hard time because they don't do savage, when you haven't even cleared a single raid tier this expansion according to Lodestone.
    (3)

  10. #70
    Player OurMom's Avatar
    Join Date
    Jun 2018
    Posts
    155
    Character
    Bean Bunja
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post

    It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
    You do harder content and it's still the same 1>2>3 (some classes it's just 1..1..1.1.. proc) with more dodge.

    The rotations are easy and they were made even easier in SB. People are bad because there's no real punishment in this game for failing mechanics and because the community can't actually call out bad players.

    Quote Originally Posted by Pawberry_Ncream View Post
    It's not slow at all. It's traditional tab target MMO gameplay.
    What other mmos have a 2.5gcd? I've played tab target mmos without a gcd and ones with at most a 1.5gcd
    (0)

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