It's not slow at all. It's traditional tab target MMO gameplay.
It's not slow at all. It's traditional tab target MMO gameplay.
Pre 50 it seems slow. Post 50 not so much.
If you are playing your job effecively you're not working on the GDC but weiving in Off cool downs between GDC. Making it so you're always doing something..
Tack on moving to avoid AOE DMG and server lag. It will keep you on your toes.
You can have rule sets that still allow for a rather large element of randomness and still prevent extreme circumstances from occurring.I don't know about GW2 but ESOs boss fights are as scripted as they are in our game. They just appear more dynamics as the GCD and telegraph/cast/reaction times are way shorter then in FF14. These short reaction times (which were implemented more often in later content) were one of the reasons why I went over to this game.
Adding dynamic/random mechanics is very difficult to do if you want the game to be fair. Just consider the tank cooldown which are short lived, limited and on a long cooldown. If you have a boss encounter where the boss suddenly (RNG) throws 5 tank busters in a row at a tank most players will consider this a very unfair fight.
You could have for example a rule that simply states the maximum amount of times a tank buster can be used in any given period is x. So if it was say 5 in 2 and a half minutes. The boss might do none for over 3 minutes Or he might do all 5 in 60 seconds potentially requiring tanks to be on there toes and swap after one has burnt cool downs in the first 3.
Be much more interesting than oh look a tank buster. Nothing to worry about for the next 90 seconds. Oh look another one. It's almost like I knew itbwas coming. 90 seconds later. Oh look another one....
No different then I see people squabble about builds, but never seen anyone kicked. Also my example was just using the first two classes that popped in my head and nothing more.And just like how you don't see build discrimination, I don't see too much "meta" discrimination. I see people who prefer meta, I see people complain about those people and I acknowledge it exists. But not kick because they aren't. (Also melee to ranged phys because of a specific fight is a bad example. And if someone is claiming that's meta they should be shunned).
I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.Missed this non-sense when i did answer... ty ^^'
Also, we could have a gameplay where we really have to think about the next skill. But yes you are right, the rotations on FFXIV are so simple and obvious (reading clearly each skill and you already understand the rotation without any guide...)
It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
Last edited by Valkyrie_Lenneth; 09-07-2018 at 03:25 AM.
I took a break from playing this game to play WoW (where the combat has a 1.5s GCD). When I returned to FFXIV I almost felt like I was lagging in combat due to the differences in GCD time. After playing for a day or so that feeling went away and the combat in FFXIV feels normal again.
I think it just depends on what your used to. I like the combat in FFXIV because it doesn't require break neck reaction times to be proficient. Is it slower than other games...sure; but it still feels fun and enjoyable to me so who cares?
People fail DPS checks in dungeon content all the time, too. And they fail in PotD all the time as a group of four when it's entirely possible to solo through that well under cap.I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.
It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
It doesn't mean that the basic rotations aren't braindead simple, it just means a good portion of the playerbase doesn't care about the game enough to push a button every ~2.5 seconds.
For most jobs the only parts of the rotation that aren't obvious are the timings for throwing up buffs for synergy in a raid scenario. That constitutes 90% of minmaxing in this game, with the other 10% going to things like optimizing substats (BiS gearset) and deciding the best approach for minimizing the time tanks need to be in defense stance. Jobs like MCH and SMN are less straightforward.
I'd suggest that in either case, people still aren't 'thinking' about what they're doing. They're executing a rotation from muscle memory - sometimes it's the optimal rotation, and sometimes it's a crappy one.I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.
It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
I also think it's easy to make the case that FFXIV's GCD is still too fast to really put thought into it. I mean we've got, what, 25ish skills per Job? With 2.5s to decide which one to use? Yeah, there's not much conscious thought going into that. For FFXI, a case could be made - people could often see their moves coming from several seconds away, giving them time to both figure out which ability to use and ready it - but not FFXIV.
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I'd still argue that a faster GCD wouldn't matter, though. As long as optimal performance in combat relies on what is, in essence, a pre-determined rotation best committed to memory, the combat is going to be boring, at least for me. There absolutely has to be some decision-making element involved, and I don't think it can be purely movement-based. I think had SE presented me the template for the combat back in 2013 - active and dynamic movement with pre-determined ability rotation - I'd have considered it an idea worth trying, but today, I'd say it didn't work out, and a change needs to be made. Monster mechanics simply aren't random and dynamic enough to shoulder 100% of the responsibility for keeping me reacting in combat, for keeping me entertained.
Rotations are simple and obvious. People aren't failing simple DPS checks because of complex rotations. They're failing them because they don't care or understand the concept of ABC. Everytime I look at someones logs who asks for help, or look at meters to see why my teammates are doing damage that wasn't acceptable in HW, let alone SB, it's ALWAYS, consistently the same reason.I'm sorry, but I disagree with this completely. If rotations were so simple and obvious, you wouldn't have so many people failing to do the most simple of DPS checks.
It's easy to say the game is easy and the rotations are simple when you don't do anything more than dungeon content.
People don't push buttons. Full Stop.
Sidenote - It's a little ironic giving a person a hard time because they don't do savage, when you haven't even cleared a single raid tier this expansion according to Lodestone.
You do harder content and it's still the same 1>2>3 (some classes it's just 1..1..1.1.. proc) with more dodge.
The rotations are easy and they were made even easier in SB. People are bad because there's no real punishment in this game for failing mechanics and because the community can't actually call out bad players.
What other mmos have a 2.5gcd? I've played tab target mmos without a gcd and ones with at most a 1.5gcd
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